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-- SarianSun - 22 Jul 2008

It's Night.
 The market place of Elvandar.
 This is the center of the market place of Elvandar. The ground is paved
 with jade plates and all around you can see shops and people who offer
 various wares or services. You hear the bubbling sound of water which comes
 from the middle of the market, where you notice a large crystal fountain.
 The market place itself extends in every direction.
There are eight obvious exits: north, northeast, east, southeast,
south, southwest, west, northwest.
An ancient stone altar, an ornamented water-filled marble basin and two
wooden arrows.
Beladan and Ceinna.
Ceinna puts six copper coins into her bag.
Ceinna gets a green potion with a 'wisdom' label from her bag.
Ceinna analyses a green potion with a 'wisdom' label.
You tell Ceinna in Quenya: I suppose so. What song do you want to hear?
You say in Quenya: Oh, I know one.
You tell Ceinna in Quenya: This is for you, I quite like it.
You start to sing 'Ranger'.
You hum the melody of 'Ranger'.
Ceinna sings poetically in Common: Can you sing while we walk?
You sing in Common: Oh I'm a loyal ranger,
Ceinna laughs sweetly.
You sing in Common: The forest is my home.
You are still on your feet.
Ceinna gracefully leaves south.
You travel a short distance south.
It's Night.
 The market place of Elvandar.
 This is the southern part of the market place of Elvandar. The ground is
 paved with jade plates, and all around you can see shops and people who
 offer various wares or services. In the center of this market square a
 wonderful fountain showing a golden moon spills water into a basin.
 Humanoid statues line the southern border of the market place and some
 trees grow here. The place extends to the north, east and west while a
 broad road starts to the south.
There are six obvious exits: north, northeast, east, south[r], west,
northwest.
Ceinna.
You sing in Common: And with my pointy arrows,
Ceinna gracefully leaves south.
You travel a short distance south.
It is cold here.
You shiver.
It's Night.
 Southern market road of Elvandar.
 Paved with polished granite tiles, this road leads north to the market
 place of Elvandar, while to the east and west the backsides of several
 buildings tower up. Very far to the north two colourful shining towers rise
 up to the sky.
There are two obvious exits: north[r], south[r].
Ceinna.
You sing in Common: In search of boars I roam!
Ceinna gracefully leaves south.
You travel a short distance south.
It's Night.
 Southern market road of Elvandar.
 Paved with polished granite tiles, this road leads north to the market
 place of Elvandar. To the south the street meets a crossing and to the east
 and west the backsides of several buildings tower up. Very far to the north
 two colourful shining towers rise up to the sky.
There are two obvious exits: north[r], south[r].
Ceinna.
Ceinna gracefully leaves south.
You travel a short distance south.
It's Night.
 Southern crossing in Elvandar.
 In the center of this crossing, a wonderful fountain showing a golden sun
 spills water into a basin. Far to the north is the bustling city market
 place, while to the south it is possible to leave the city. A Circle Road
 starts to the east and west, while in the distance to the north, two
 colourful shining towers rise up to the sky.
There are four obvious exits: north[r], east[r], south[r], west[r].
Ceinna and Ethya.
 Very fresh and very slight tracks of a tshahark leading west, coming from north.
You hum the melody of 'Ranger'.
Ceinna gracefully leaves west.
You travel a short distance west.
It is cold here.
You shiver.
It's Night.
 Southern part of the Circle Road in Elvandar.
 Paved with polished granite and lined with buildings as well as trees, this
 road leads east to a crossing and continues to the west. Very far to the
 north two colourful shining towers rise up to the sky.
A closed wooden door leads south.
There are two obvious exits: east[r], west[r].
Ceinna.
You sing in Common: We rangers like to shoot stuff,
Ceinna gracefully leaves west.
You travel a short distance west.
It's Night.
 Southern part of the Circle Road in Elvandar.
 Paved with polished granite tiles, this road continues to the east and
 west. Very far to the north two colourful shining towers rise up to the
 sky, while to the north and south several buildings line the street.
A closed wooden door leads north.
There are three obvious exits: east[r], south, west[r].
Ceinna.
Ceinna gracefully leaves south.
You travel a short distance south.
 A large hall opens southwards from the doorway in the northern wall. The
 hallway is paved with black and white marble and leads to a big wooden desk
 at the southern end with a chair behind it. Along the eastern and western
 walls are numerous cabinets, each cabinet's entrance is covered with a
 heavy red curtain. Two silver lamps provide illumination in each cabinet.
 On the southern wall a big sign shows the options available at the Elvandar
 lockers facility.
There is one obvious exit: north.
Ceinna, Elgroth, Gwendolen and Silvenrain.
 Very fresh and very slight tracks of a tshahark leading north.
Elgroth friendly greets Ceinna.
Silvenrain raises his hand and greets you!
Gwendolen tells you in Quenya: Greetings Sir!
You sing in Common: And drink away our woes.
You sing in Common: But when we go to battle,
Ceinna gets a silver coin from her bag.
You sing in Common: We barf upon our foes!
Ceinna gives coins to the keeper.
Ceinna opens her locker.
You hum the melody of 'Ranger'.
Ceinna puts a gleaming longsword into her locker.
You sing in Common: Oh I'm a loyal ranger,
Ceinna looks into her locker.
You sing in Common: My body's sizzling hot.
You sing in Common: But only boars will see it...
You sing in Common: Except when I get caught!
Ceinna looks at you.
You hum the melody of 'Ranger'.
You sing in Common: We rangers keep some secrets
You sing in Common: Not known to other men -
You sing in Common: Like where the boars are hiding
Ceinna closes up her locker.
You sing in Common: When we want love again!
You hum the melody of 'Ranger'.
You sing in Common: I die and die and die!
Ceinna chuckles.
You sing in Common: And all the boars adore me,
You sing in Common: I'm such a lucky guy!
Ceinna sings poetically in Common: You still up Estelle?
You hum the melody of 'Ranger'.
You sing in Common: Oh some of us like women,
You sing in Common: And some of us like men.
You sing in Common: But all of us are willing
You sing in Common: To hump a boar again!
As the song ends you begin again.
You hum the melody of 'Ranger'.
You draw your gleaming longsword from the scabbard of your wide leather belt (with one scabbard attached to it).
Ceinna tells you in Common: Something about you reminds me of someone I know.
You sing in Common: Oh I'm a loyal ranger,
You stop singing 'Ranger'.
Ceinna gracefully leaves north.
You travel a short distance north.
It is cold here.
You shiver.
It's Night.
 Southern part of the Circle Road in Elvandar.
 Paved with polished granite tiles, this road continues to the east and
 west. Very far to the north two colourful shining towers rise up to the
 sky, while to the north and south several buildings line the street.
A closed wooden door leads north.
There are three obvious exits: east[r], south, west[r].
Ceinna.
 Very fresh and very slight tracks of a tshahark leading east, coming from south.
You sheathe your gleaming longsword in your scabbard of your wide leather belt (with one scabbard attached to it).
Ceinna gracefully leaves south.
You travel a short distance south.
 A large hall opens southwards from the doorway in the northern wall. The
 hallway is paved with black and white marble and leads to a big wooden desk
 at the southern end with a chair behind it. Along the eastern and western
 walls are numerous cabinets, each cabinet's entrance is covered with a
 heavy red curtain. Two silver lamps provide illumination in each cabinet.
 On the southern wall a big sign shows the options available at the Elvandar
 lockers facility.
There is one obvious exit: north.
Ceinna, Elgroth, Gwendolen and Silvenrain.
 Fresh and very slight tracks of a tshahark leading north, coming from north.
Silvenrain smiles slightly at Ceinna.
Gwendolen greets Ceinna.
Elgroth friendly greets Ceinna.
Ceinna gracefully leaves north.
You travel a short distance north.
It's Night.
 Southern part of the Circle Road in Elvandar.
 Paved with polished granite tiles, this road continues to the east and
 west. Very far to the north two colourful shining towers rise up to the
 sky, while to the north and south several buildings line the street.
A closed wooden door leads north.
There are three obvious exits: east[r], south, west[r].
Ceinna.
Ceinna gracefully leaves east.
You travel a short distance east.
It's Night.
 Southern part of the Circle Road in Elvandar.
 Paved with polished granite and lined with buildings as well as trees, this
 road leads east to a crossing and continues to the west. Very far to the
 north two colourful shining towers rise up to the sky.
A closed wooden door leads south.
There are two obvious exits: east[r], west[r].
Ceinna.
Ceinna gracefully leaves east.
You travel a short distance east.
It's Night.
 Southern crossing in Elvandar.
 In the center of this crossing, a wonderful fountain showing a golden sun
 spills water into a basin. Far to the north is the bustling city market
 place, while to the south it is possible to leave the city. A Circle Road
 starts to the east and west, while in the distance to the north, two
 colourful shining towers rise up to the sky.
There are four obvious exits: north[r], east[r], south[r], west[r].
Ceinna and Ethya.
Ceinna gracefully leaves south.
You travel a short distance south.
It's Night.
 On a road leading into Elvandar.
 Paved with polished granite tiles, this road leads into the city of
 Elvandar. To the south is a cyclopean marble gate, while to the east and
 west the backsides of beautiful ornamented buildings tower up. In the
 distance to the north, two colourful shining towers rise from a huge
 sparkling building.
There are two obvious exits: north[r], south[r].
Ceinna and Xaia.
 Fresh and very slight tracks of a tshahark leading south.
Xaia tells Ceinna in Quenya: Are you by chance in need of a messenger?
Ceinna gracefully leaves south.
You travel a short distance south.
It's Night.
 A passage through the city walls.
 Standing in the passage through the city walls you can see the mighty gates
 of Elvandar to the south while to the north the road leads further into the
 town. To the east and west, the city walls tower up and small doorways lead
 into guard-rooms.
There are four obvious exits: north[r], east, south[r], west.
Ceinna.
Ceinna gracefully leaves south.
You travel a short distance south.
It's Night.
 At the city gate of Elvandar.
 As near the Elvandar city walls, you are impressed by the craftsmanship of
 the builders who constructed this huge, massive gate. White ornamented
 marble flanks the heavy oaken doors and you notice detailed pictures of
 animals and legendary creatures carved into the wood. Despite its beauty
 and elegance, it looks nearly impossible to break this gate open with brute
 force. A street leads north into Elvandar, and you can leave the city to
 the south.
There are two obvious exits: north[r], south[r].
Ceinna, Lanfin, Morsglade, Shansori and Warogwen.
Lanfin greets Ceinna.
Warogwen tells Ceinna in Common: Greetings Mylady!
Morsglade tells you in Quenya: Greetings Sir!
Ceinna gracefully leaves south.
You travel a short distance south.
It's Night.
 You are in an evergreen forest nestled in a secluded valley. A tall
 mountain to the west and a range of hills to the east serve as buffers
 against the worst of the elements in this northern climate, making the
 vegetation here lush and healthy. Trees surround you, and a thick carpet of
 pine needles cushions your feet. The air is crisp and cool, and light
 filters through the branches to dapple the ground around you, making quite
 a pretty sight. A road continues south through the forest and north to a
 gigantic marble gate which leads obviously into a city.
There are six obvious exits: north[r], east, southeast, south[r],
southwest, west.
Ceinna.
Ceinna gracefully leaves south.
You travel a long distance south.
It's Night.
 You are in an evergreen forest nestled in a secluded valley. A tall
 mountain to the west and a range of hills to the east serve as buffers
 against the worst of the elements in this northern climate, making the
 vegetation here lush and healthy. Trees surround you, and a thick carpet of
 pine needles cushions your feet. The air is crisp and cool, and light
 filters through the branches to dapple the ground around you, making quite
 a pretty sight. A paved road leads through the forest to the south and
 north and a path starts to the east. Next to the road rests a big rock with
 an inscription.
There are eight obvious exits: north[r], northeast, east[r], southeast,
south[r], southwest, west, northwest.
Bimok is resting here and Ceinna.
Bimok sighs.
Bimok offers in Common: I wish someone could help me...
You are wearing a leather quiver, a left warglove, a long white robe and a
right warglove.
Under that you are wearing a crystal collar, a padded tunic, a plain ring, a
silver ring and a wide leather belt (with one scabbard attached to it).
  You are carrying a bluish-gray whetstone, two bronze coins, many
  copper coins, an iron dagger, a map of Elvandar, a medium-sized black
  webbed gem, a sheet of paper and many silver coins.
You hear an owl shrieking in the distance.
Ceinna tells you in Common: I dont yet know what it is though.
Ceinna looks at you.
Ceinna gracefully leaves west, vanishing between the trees.
You travel a long distance west.
It is cold here.
You shiver.
It's Night.
 You are in an evergreen forest nestled in a secluded valley. A tall
 mountain to the west and a range of hills to the east serve as buffers
 against the worst of the elements in this northern climate, making the
 vegetation here lush and healthy. Trees surround you, and a thick carpet of
 pine needles cushions your feet. The air is crisp and cool, and light
 filters through the branches to dapple the ground around you, making quite
 a pretty sight.
There are eight obvious exits: north, northeast, east, southeast,
south, southwest, west, northwest.
Four yellow big mushrooms.
Ceinna and a smart brown male fox.
The smart brown male fox pads northeast.
The smart brown male fox pads in from northeast.
The smart brown male fox pads south.
Ceinna gracefully leaves west, vanishing between the trees.
You travel a long distance west.
It's Night.
 You are in an evergreen forest at the foot of a steep mountain. Trees
 surround you, and a thick layer of pine needles covers the ground. The air
 is crisp and clean, and light filters through the branches to dapple the
 ground around you, making quite a pretty sight.
There are eight obvious exits: north, northeast, east, southeast,
south, southwest, west, northwest.
Ceinna.
Ceinna gracefully leaves west, vanishing between the trees.
You travel a long distance west.
It's Night.
 You are in an evergreen forest on the lower slope of a steep mountain.
 Trees surround you, and a thick covering of pine needles covers the ground.
 The air is starting to become cooler and thinner, as you ascend the
 mountain, but light filters through the branches to dapple the ground
 around you, making quite a pretty sight.
There are eight obvious exits: north, northeast, east, southeast,
south, southwest, west, northwest.
Ceinna.
Ceinna gracefully leaves west, vanishing between the trees.
You travel a long distance west.
It's Night.
 You are in an evergreen forest on the lower slope of a steep mountain.
 Trees surround you, and a thick covering of pine needles covers the ground.
 The air is starting to become cooler and thinner, as you ascend the
 mountain, but light filters through the branches to dapple the ground
 around you, making quite a pretty sight.
There are eight obvious exits: north, northeast, east, southeast,
south, southwest, west, northwest.
Ceinna.
Ceinna gracefully leaves west, vanishing between the trees.
You travel a long distance west.
It is cold here.
You shiver.
It's Night.
 You are in an evergreen forest on the side of a steep mountain. Trees
 surround you, and a thick covering of pine needles covers the ground. The
 air is  chilly at this atmosphere, but light filters through the branches
 to dapple the ground around you, making quite a pretty sight.
There are seven obvious exits: north, northeast, east, southeast,
south, west, northwest.
Ceinna.
Ceinna gracefully leaves west, vanishing between the trees.
You travel a long distance west.
It's Night.
 You are on the fringes of a dense evergreen forest. To the west and south,
 the craggy mountainside soars toward the sky. Paths lead into the forest to
 the east and northeast, or you can stay on the edge of the forest to the
 north and southeast. To the west a path leads to a dark tower.
There are five obvious exits: north, northeast, east, southeast,
west.
Ceinna.
You hear a cracking sound from afar, but then it is silent again.
Ceinna gracefully leaves west, vanishing between the trees.
You travel a long distance west.
It's Night.
 You're standing in front of a ruined tower. A broken door invites you to
 enter this strange place. Dead trees guard the entrance to the tower and
 thick undergrowth covers the stones of the path which leads east.
There are two obvious exits: east, west.
Ceinna.
Ceinna gracefully leaves west, vanishing between the trees.
You travel a short distance west.
 You are in a kind of ruined tower. The floor is totally covered with moss
 and mushrooms. The corners are all covered with little cobwebs, but the
 corridor is free of them... maybe somebody passed through here before you,
 or the castle is inhabited by somebody. Two big doors lead to the exit of
 the castle.
There are two obvious exits: north, east.
A bronze coin and three copper coins.
Ceinna.
Ceinna draws her strong composite-bow from the sheath of her wide leather belt (with one sheath attached to it).
Ceinna offers to train you in "team combat". Will you accept her offer? (y/n)
You accept Ceinna's offer.
Ceinna starts to train you in "team combat".
Ceinna tries to look north.
Ceinna inhales deeply and starts to execute practice moves with her composite-bow.
Your team order:
First row:
 Ceinna (Leader)                               She is in good shape                    
 Sun                                           He is in good shape                     
Second row:
 
Third row:
 
Ok.
You are wearing a leather quiver, a left warglove, a long white robe and a
right warglove.
Under that you are wearing a crystal collar, a padded tunic, a plain ring, a
silver ring and a wide leather belt (with one scabbard attached to it).
  You are carrying a bluish-gray whetstone, two bronze coins, many
  copper coins, an iron dagger, a map of Elvandar, a medium-sized black
  webbed gem, a sheet of paper and many silver coins.
Ceinna stops her practices smiling slightly.
You get an elven longbow from your quiver.
You wield the longbow in your right hand.
You start to load your elven longbow.
You load your elven longbow with an elven arrow.
You go back to the second row.
Ceinna sings poetically in Common: You remind me of a Ranger I know.  And one of the most important people in my life.
Ceinna tries to look north.
Ceinna shouts in Quenya: HUA!
Ceinna gracefully leaves north.
You travel a short distance north.
 You walk along the corridor of this ruined tower. To your east, you see
 narrow stairs leading up to the next floor. Attached to the wall you see
 some burned out torches. It begins to smell rotten there. The floor is
 somehow slippery because of the moss here.
There are two obvious exits: northup, south.
Four bronze coins, many copper coins, three old rusty helmets, three old
rusty scalemails, three pairs of hard leather boots, two pairs of leather
gloves, a pair of leather thigh-guards, a pair of ragged trousers, a round
wooden shield, a woolen blue shirt, a woolen red shirt and a woolen yellow
shirt.
Ceinna.
You emote: Sun glances at Ceinna.
Ceinna ponders the situation.
Ceinna tries to look northup.
Ceinna gracefully leaves northup.
You travel a short distance northup.
 You are standing on the stairs of the tower. Upstairs, you see the
 beginning of a new corridor. Some torches are attached to the walls, and
 the moss seems more dry here, because you don't slip now. Downstairs, you
 can see the passage which leads to the tower entrance.
There are two obvious exits: eastup, southdown.
Three bronze coins, many copper coins, an old rusty helmet, two old rusty
scalemails, two pairs of hard leather boots, two pairs of leather
thigh-guards, a pair of ragged trousers, a round wooden shield and a woolen
black shirt.
Ceinna.
Ceinna gracefully leaves eastup.
You travel a short distance eastup.
 You arrived at the second floor of the ruined tower. The stairs lead down
 to the first floor, and you see another corridor to the south. It doesn't
 seem a comfortable place to live, not even for guarding against torments or
 thereabouts.
There are two obvious exits: south, westdown.
Three bronze coins, many copper coins, an old rusty helmet, two old rusty
scalemails, a pair of hard leather boots, a pair of leather gloves, a pair
of leather thigh-guards, three pairs of ragged trousers, a round wooden
shield and a wooden club.
Ceinna.
Ceinna gracefully leaves south.
You travel a short distance south.
 You are standing in front of another stairway leading up to the roof of the
 tower. Eh? What was that? You could swear you heard a noise upstairs...
  Hmm, strange place, strange noises.
There are two obvious exits: north, westup.
A bronze coin, a huge heap of copper coins, an old rusty helmet, three old
rusty scalemails, a pair of hard leather boots, two pairs of leather gloves,
two pairs of leather thigh-guards, a round wooden shield, a wooden club, a
woolen green shirt and a woolen red shirt.
Ceinna.
Ceinna gracefully leaves westup.
You travel a short distance westup.
 You are halfway between the second floor and the roof. Some disjointed and
 uncoloured tapestries hang of the walls, so you cannot recognize the
 pictures on them. The stairs lead up to the roof and down to the second
 floor.
There are two obvious exits: eastdown, up.
Ceinna.
Ceinna sings poetically in Quenya: wait here.
Ceinna starts to sneak up.
You notice Ceinna sneaking out up.
Ceinna gracefully enters from up.
Ceinna is a mysterious silver-tongued female elf.
Extremely waiflike, if it wasn't for the gentle curves of her body, one 
might mistake her for a child. Soft and delicate features are framed by 
loose locks of golden curls, and contrasted by soft emerald eyes & lips 
like roses.  Long legs and soft ivory skin complete her looks.
She has scars on her nose and right cheek.
She has emerald eyes.
She has very long golden hair.
She is short and skinny for an elf.
She looks gorgeous.
She is in good shape.
She is extremely alert.
She is wielding a strong composite-bow with her right hand.
She is wearing a black leather beret, a dark cloak, a leather quiver, a left
archer gauntlet, a left strong leather boot, a right archer gauntlet, a
right strong leather boot and a strong leather gorget.
Ceinna ponders the situation.
Ceinna sings poetically in Quenya: Well, the trolls still there.
Ceinna chuckles.
Ceinna removes a quiver.
Ceinna drinks from a green potion with a 'wisdom' label.
Ceinna drops a leather quiver.
Ceinna drops a simple leather bag.
Ceinna sings poetically in Quenya: We can try it.
Ceinna sings poetically in Quenya: If I tell you to run, run.
Ceinna wields a composite-bow in her right hand and left hand.
You nod slightly to Ceinna.
Ceinna inhales deeply and starts to execute practice moves with her composite-bow.
Ceinna stops her practices smiling slightly.
Ceinna tells you in Quenya: You remind me of Brand.  But I havent yet figured out why.
Ceinna tells you in Quenya: Maybe its because you are so quiet.
Ceinna inhales deeply and starts to execute practice moves with her composite-bow.
You smile.
Ceinna stops her practices with a look of disappointment.
 A finely crafted elven longbow, made of yew. The bow itself is more than
 four feet long and the string consists of animal tendon. Penetrating
 armours shouldn't be a big deal with this weapon.
It is in prime condition.
It's loaded.
Ceinna tells you in Quenya: He is the most amazing man I know.
Ceinna asks in Quenya: Ready?
Ceinna is a mysterious silver-tongued female elf.
Extremely waiflike, if it wasn't for the gentle curves of her body, one 
might mistake her for a child. Soft and delicate features are framed by 
loose locks of golden curls, and contrasted by soft emerald eyes & lips 
like roses.  Long legs and soft ivory skin complete her looks.
She has scars on her nose and right cheek.
She has emerald eyes.
She has very long golden hair.
She is short and skinny for an elf.
She looks gorgeous.
She is in good shape.
She is alert.
She is wielding a strong composite-bow with her right hand and left hand.
She is wearing a black leather beret, a dark cloak, a left archer gauntlet,
a left strong leather boot, a right archer gauntlet, a right strong leather
boot, a strong leather gorget and a wide leather belt (with one sheath
attached to it).
You nod firmly.
Ceinna gracefully leaves up.
A female elf voice shouts from up in Quenya: Come up!
You travel a very short distance up.
 You reached the roof of the tower. You can see the forest from here. The
 ceiling consist in nearly rotten planks, but at least, it will offer some
 protection against the criminal weather around here. Spying around, you
 notice two large piles in a corner of the north wall, a pile of bones...
 and, ye gods! A pile of fresh corpses!
There is one obvious exit: down.
Ceinna and a brown skinned stinking neuter small troll.
Ceinna is fighting the brown skinned stinking neuter small troll.
The brown skinned stinking neuter small troll is fighting Ceinna.

Ceinna swings her strong composite-bow at the brown skinned stinking neuter small troll's brown torso and bruises its brown torso slightly.
You go back to the third row.
You shoot an elven arrow at the brown skinned stinking neuter small troll.
You missed your target.
Ceinna balances her composite-bow and thrusts it quickly towards the brown skinned stinking neuter small troll. She impales the brown skinned stinking neuter small troll's oozy abdomen and hurts it slightly.
The brown skinned stinking neuter small troll says: Garr tear shurk shurk grullak!
You don't see that item.
You are already wielding the longbow.
You start to load your elven longbow.
Ceinna studies the brown skinned stinking neuter small troll carefully.
You load your elven longbow with an elven arrow.
Ceinna tries to ram her knee into the brown skinned stinking neuter small troll's groin, but it avoids the attack.
You shoot an elven arrow at the brown skinned stinking neuter small troll.
You missed your target.
You get two elven arrows.
You see no corpse 1.
You see no corpse 2.
You see no corpse 3.
You see no corpse 4.
You put two elven arrows into your quiver.
You don't see that item.
You are already wielding the longbow.
You start to load your elven longbow.
You load your elven longbow with an elven arrow.
You shoot an elven arrow at the brown skinned stinking neuter small troll.
You missed your target.
You get an elven arrow.
You see no corpse 1.
You see no corpse 2.
You see no corpse 3.
You see no corpse 4.
You put an elven arrow into your quiver.
You don't see that item.
You are already wielding the longbow.
You start to load your elven longbow.
You don't see that item.
You stop loading the longbow.
You are already wielding the longbow.
You start to load your elven longbow.
The brown skinned stinking neuter small troll says: Garr feast grukk shak grarzurr!

The brown skinned stinking neuter small troll swings its wicked left claw at Ceinna's torso, slices through her leather-armour and cuts slightly through her skin.
Ceinna's wounds start to bleed.
You load your elven longbow with an elven arrow.
You shoot an elven arrow at the brown skinned stinking neuter small troll.
You missed your target.
You get an elven arrow.
You see no corpse 1.
You see no corpse 2.
You see no corpse 3.
You see no corpse 4.
You put an elven arrow into your quiver.
You don't see that item.
You are already wielding the longbow.
You start to load your elven longbow.

Ceinna smashes her strong composite-bow at the brown skinned stinking neuter small troll's rotten right leg and bruises its rotten right leg.
You load your elven longbow with an elven arrow.
You shoot an elven arrow at the brown skinned stinking neuter small troll.
You missed your target.
You get an elven arrow.
You see no corpse 1.
You see no corpse 2.
You see no corpse 3.
You see no corpse 4.
You put an elven arrow into your quiver.
You don't see that item.
You are already wielding the longbow.
You start to load your elven longbow.

The brown skinned stinking neuter small troll swings its wicked left claw at Ceinna's torso, slashes through her leather-armour and cuts slightly through her skin.

The brown skinned stinking neuter small troll kicks with its clawed right foot at Ceinna's torso, cleaves through her leather-armour and cuts slightly through her skin.
The brown skinned stinking neuter small troll says: Garr tear shurk shurk grullak!
You load your elven longbow with an elven arrow.
You shoot an elven arrow at the brown skinned stinking neuter small troll.
You have hit your target at its rotten left arm, hurting it.
You don't see that item.
You see no corpse 1.
You see no corpse 2.
You see no corpse 3.
You see no corpse 4.
You don't have that item.
Ceinna is bleeding.

You don't see that item.
You are already wielding the longbow.
You start to load your elven longbow.

Ceinna smashes her strong composite-bow at the brown skinned stinking neuter small troll's rotten right leg and bruises its rotten right leg.
You load your elven longbow with an elven arrow.
You shoot an elven arrow at the brown skinned stinking neuter small troll.
You missed your target.
You get an elven arrow.
You see no corpse 1.
You see no corpse 2.
You see no corpse 3.
You see no corpse 4.
You put an elven arrow into your quiver.
You don't see that item.
You are already wielding the longbow.

The brown skinned stinking neuter small troll kicks with its clawed right foot at Ceinna's torso, slashes through her leather-armour and cuts slightly through her skin.
You start to load your elven longbow.
Ceinna balances her composite-bow and thrusts it quickly towards the brown skinned stinking neuter small troll's rotten left arm, but it manages to dodge the attack.
You load your elven longbow with an elven arrow.
You shoot an elven arrow at the brown skinned stinking neuter small troll.
You missed your target.
You get an elven arrow.
You see no corpse 1.
You see no corpse 2.
You see no corpse 3.
You see no corpse 4.
You put an elven arrow into your quiver.
The brown skinned stinking neuter small troll says: Garr feast grukk shak grarzurr!
Ceinna is bleeding.

Ceinna studies the brown skinned stinking neuter small troll carefully.
You don't see that item.
You are already wielding the longbow.
You start to load your elven longbow.

The brown skinned stinking neuter small troll thrusts its wicked right claw at Ceinna's torso, penetrates her leather-armour and drills it into her torso.

The brown skinned stinking neuter small troll kicks with its clawed right foot at Ceinna's right arm, impales her leather-armour and drills it into her right arm.
Ceinna shouts in Quenya: down.

Ceinna swings her strong composite-bow at the brown skinned stinking neuter small troll's brown torso and bruises its brown torso slightly.
Ceinna is bleeding heavily!

Your team order:
First row:
 Ceinna (Leader)                               She is in a very bad shape              
Second row:
 
Third row:
 Sun                                           He is in good shape                     
You travel a very short distance down.
 You are halfway between the second floor and the roof. Some disjointed and
 uncoloured tapestries hang of the walls, so you cannot recognize the
 pictures on them. The stairs lead up to the roof and down to the second
 floor.
There are two obvious exits: eastdown, up.
A leather quiver and a simple leather bag.
Ceinna gracefully enters from up.
You load your elven longbow with an elven arrow.
Ceinna begins to aid herself.
Ceinna treats her bloodloss.
Ceinna fails to bandage her wounds.
You begin to aid Ceinna.
You bandage Ceinna's bloodloss.
Ceinna fails to bandage her wounds.
You fail.
Ceinna treats her bloodloss.
Ceinna stops aiding herself.
You stop aiding since there are no bleeding wounds.
You stop aiding Ceinna.
Ceinna chuckles.
Ceinna is a mysterious silver-tongued female elf.
Extremely waiflike, if it wasn't for the gentle curves of her body, one 
might mistake her for a child. Soft and delicate features are framed by 
loose locks of golden curls, and contrasted by soft emerald eyes & lips 
like roses.  Long legs and soft ivory skin complete her looks.
She has scars on her nose and right cheek.
She has emerald eyes.
She has very long golden hair.
She is short and skinny for an elf.
She looks gorgeous.
She is in a very bad shape.
She is somewhat weary.
She is wielding a strong composite-bow with her right hand and left hand.
She is wearing a black leather beret, a dark cloak, a left archer gauntlet,
a left strong leather boot, a right archer gauntlet, a right strong leather
boot, a strong leather gorget and a wide leather belt (with one sheath
attached to it).
You peer intently at Ceinna. Hmm......
You ask Ceinna in Quenya: Do you want me to witness your death?!
Ceinna sits down to rest a while.
Ceinna chuckles.
Ceinna tells you in Quenya: Its a Ranger thing.
Ceinna tells you in Quenya: I wont die.
You tell Ceinna in Quenya: You are mad.
You unwield the longbow.
Ok.
You put an elven longbow into your quiver.
You put an elven arrow into your quiver.
Ceinna laughs softly.
Ceinna tells you in Quenya: I have been called worse.
Ceinna removes a beret.
Ceinna pushes her hair back behind her ears.
Ceinna sings poetically in Quenya: Although crazy is usually more often said.
Ceinna sings poetically in Quenya: Hard to believe Im a poet on the side, or noble...
Ceinna smiles at you.
Ceinna sings poetically in Quenya: rest.
Ceinna is a mysterious silver-tongued female elf.
Extremely waiflike, if it wasn't for the gentle curves of her body, one 
might mistake her for a child. Soft and delicate features are framed by 
loose locks of golden curls, and contrasted by soft emerald eyes & lips 
like roses.  Long legs and soft ivory skin complete her looks.
She has scars on her nose, forehead and right cheek.
She has emerald eyes.
She has very long golden hair.
She is short and skinny for an elf.
She looks gorgeous.
She is in a very bad shape.
She is slightly alert.
She is wielding a strong composite-bow with her right hand and left hand.
She is wearing a dark cloak, a left archer gauntlet, a left strong leather
boot, a right archer gauntlet, a right strong leather boot, a strong leather
gorget and a wide leather belt (with one sheath attached to it).
She is resting.
You say in Quenya: I am not a ranger, you know.
Ceinna sings poetically in Quenya: I'll be fine.
Ceinna sings poetically in Quenya: I know you are not a Ranger, Sun.
Ceinna is a mysterious silver-tongued female elf.
Extremely waiflike, if it wasn't for the gentle curves of her body, one 
might mistake her for a child. Soft and delicate features are framed by 
loose locks of golden curls, and contrasted by soft emerald eyes & lips 
like roses.  Long legs and soft ivory skin complete her looks.
She has scars on her nose, forehead and right cheek.
She has emerald eyes.
She has very long golden hair.
She is short and skinny for an elf.
She looks gorgeous.
She is in a very bad shape.
She is somewhat alert.
She is wielding a strong composite-bow with her right hand and left hand.
She is wearing a dark cloak, a left archer gauntlet, a left strong leather
boot, a right archer gauntlet, a right strong leather boot, a strong leather
gorget and a wide leather belt (with one sheath attached to it).
She is resting.
Ceinna sings poetically in Quenya: I will not allow any harm to come of you.
You say in Quenya: Very well.
Ceinna sings poetically in Quenya: but rest with me a few.
You sit down to rest a while.
Ceinna smiles at you.
Ceinna tells you in Quenya: I am not as crazy as you think I am.
You emote: Sun leans forward.
You say in Quenya: Let me clean that wound
Ceinna nods gently.
You are wearing a leather quiver, a left warglove, a long white robe and a
right warglove.
Under that you are wearing a crystal collar, a padded tunic, a plain ring, a
silver ring and a wide leather belt (with one scabbard attached to it).
  You are carrying a bluish-gray whetstone, two bronze coins, many
  copper coins, an iron dagger, a map of Elvandar, a medium-sized black
  webbed gem, a sheet of paper and many silver coins.
You emote: Sun gently clears your wounds with a piece of soft cloth.
Ceinna sighs tenderly.
Ceinna sings poetically in Quenya: Thank you, Sun.
You say in Quenya: Still.
You emote: Sun pours some water over your wounds and cleans once more with the cloth.
Ceinna flinches slightly.
You emote: Sun leans back again.
Ceinna sings poetically in Quenya: that stings...
Ceinna looks at you tenderly.
Ceinna sings poetically in Quenya: Thank you.
You emote: Sun smiles weakly.
Ceinna sings poetically in Quenya: Your wife is a very lucky girl.
Ceinna is a mysterious silver-tongued female elf.
Extremely waiflike, if it wasn't for the gentle curves of her body, one 
might mistake her for a child. Soft and delicate features are framed by 
loose locks of golden curls, and contrasted by soft emerald eyes & lips 
like roses.  Long legs and soft ivory skin complete her looks.
She has scars on her nose, forehead and right cheek.
She has emerald eyes.
She has very long golden hair.
She is short and skinny for an elf.
She looks gorgeous.
She is not in a good shape.
She is extremely alert.
She is wielding a strong composite-bow with her right hand and left hand.
She is wearing a dark cloak, a left archer gauntlet, a left strong leather
boot, a right archer gauntlet, a right strong leather boot, a strong leather
gorget and a wide leather belt (with one sheath attached to it).
She is resting.
Ceinna sings poetically in Quenya: You have sang for me, will you let me show you what I really do?
You emote: Sun looks up at Ceinna while hmming.
You nod slowly.
Ceinna says softly in Quenya: Sunrise
Ceinna says softly in Quenya: A pattern of bright light sweeps quickly across the sky
Ceinna says softly in Quenya: As it rises to shut out the quiet darkness of the night
Ceinna says softly in Quenya: Warmth caresses the cool air that the night left
Ceinna says softly in Quenya: As beams of sunlight dance playfully through stars
Ceinna says softly in Quenya: A gentle dewdrop rests for a moment on a leafs edge
Ceinna says softly in Quenya: Before dropping softly to the ground underneath
Ceinna says softly in Quenya: As my bare feet step lightly across the damp forest floor
Ceinna says softly in Quenya: Quietly, I allow my soul to warm, the silence unfound
Ceinna says softly in Quenya: For within every ray of the sun as it caresses our souls
Ceinna says softly in Quenya: Is the beauty and joy of life that guide us down our paths.
You say in Quenya: That is beautiful.
Ceinna blushes softly.
Ceinna says softly in Quenya: That is who I truly am.
Ceinna says softly in Quenya: And sunrise, is only most appropriated followed by Sunset, if you would not mind hearing it
You emote: Sun moves a little closer to Ceinna.
Ceinna blushes softly.
Ceinna says softly in Quenya: For as the sun slips behind the mountains
Ceinna says softly in Quenya: And the night sky overtakes the bright blue
Ceinna says softly in Quenya: I lay back my head upon your memory
Ceinna says softly in Quenya: And sigh contently as the sun is tucked in
Ceinna says softly in Quenya: The colors dance across the large sky
Ceinna says softly in Quenya: Painting a portrait of life, desire and hope
Ceinna says softly in Quenya: And as the moon rises it brings the comfort
Ceinna says softly in Quenya: And the silence of the darkness of the night
Ceinna says softly in Quenya: For within every star that shines is a memory
Ceinna says softly in Quenya: And upon each crest of the moon is a hope
Ceinna says softly in Quenya: For as we grow, as we continue to learn
Ceinna says softly in Quenya: The world falls into a pattern of softness...
You nod thoughtfully to Ceinna.
You say in Quenya: Very beautiful.
You say in Quenya: But what a terrible place for poetry.
Ceinna laughs softly.
Ceinna stands up.
Ceinna says softly in Quenya: Come.
You stand up.
Ceinna says softly in Quenya: I will show you someplace.
Ceinna gets a leather quiver and a simple leather bag.
Ceinna gracefully leaves eastdown.
You travel a short distance eastdown.
 You are standing in front of another stairway leading up to the roof of the
 tower. Eh? What was that? You could swear you heard a noise upstairs...
  Hmm, strange place, strange noises.
There are two obvious exits: north, westup.
A bronze coin, a huge heap of copper coins, an old rusty helmet, three old
rusty scalemails, a pair of hard leather boots, two pairs of leather gloves,
two pairs of leather thigh-guards, a round wooden shield, a wooden club, a
woolen green shirt and a woolen red shirt.
Ceinna.
Ceinna gracefully leaves north.
You travel a short distance north.
 You arrived at the second floor of the ruined tower. The stairs lead down
 to the first floor, and you see another corridor to the south. It doesn't
 seem a comfortable place to live, not even for guarding against torments or
 thereabouts.
There are two obvious exits: south, westdown.
Three bronze coins, many copper coins, an old rusty helmet, two old rusty
scalemails, a pair of hard leather boots, a pair of leather gloves, a pair
of leather thigh-guards, three pairs of ragged trousers, a round wooden
shield and a wooden club.
Ceinna.
Ceinna gracefully leaves westdown.
You travel a short distance westdown.
 You are standing on the stairs of the tower. Upstairs, you see the
 beginning of a new corridor. Some torches are attached to the walls, and
 the moss seems more dry here, because you don't slip now. Downstairs, you
 can see the passage which leads to the tower entrance.
There are two obvious exits: eastup, southdown.
Three bronze coins, many copper coins, an old rusty helmet, two old rusty
scalemails, two pairs of hard leather boots, two pairs of leather
thigh-guards, a pair of ragged trousers, a round wooden shield and a woolen
black shirt.
Ceinna.
Ceinna gracefully leaves southdown.
You travel a short distance southdown.
 You walk along the corridor of this ruined tower. To your east, you see
 narrow stairs leading up to the next floor. Attached to the wall you see
 some burned out torches. It begins to smell rotten there. The floor is
 somehow slippery because of the moss here.
There are two obvious exits: northup, south.
Four bronze coins, many copper coins, three old rusty helmets, three old
rusty scalemails, three pairs of hard leather boots, two pairs of leather
gloves, a pair of leather thigh-guards, a pair of ragged trousers, a round
wooden shield, a woolen blue shirt, a woolen red shirt and a woolen yellow
shirt.
Ceinna.
Ceinna gracefully leaves south.
You travel a short distance south.
 You are in a kind of ruined tower. The floor is totally covered with moss
 and mushrooms. The corners are all covered with little cobwebs, but the
 corridor is free of them... maybe somebody passed through here before you,
 or the castle is inhabited by somebody. Two big doors lead to the exit of
 the castle.
There are two obvious exits: north, east.
A bronze coin and three copper coins.
Ceinna.
Ceinna gracefully leaves east, vanishing between the trees.
You travel a short distance east.
It's Night.
 You're standing in front of a ruined tower. A broken door invites you to
 enter this strange place. Dead trees guard the entrance to the tower and
 thick undergrowth covers the stones of the path which leads east.
There are two obvious exits: east, west.
Ceinna.
Ceinna gracefully leaves east, vanishing between the trees.
You travel a long distance east.
It's Night.
 You are on the fringes of a dense evergreen forest. To the west and south,
 the craggy mountainside soars toward the sky. Paths lead into the forest to
 the east and northeast, or you can stay on the edge of the forest to the
 north and southeast. To the west a path leads to a dark tower.
There are five obvious exits: north, northeast, east, southeast,
west.
Ceinna.
Ceinna gracefully leaves east, vanishing between the trees.
You travel a long distance east.
It's Night.
 You are in an evergreen forest on the side of a steep mountain. Trees
 surround you, and a thick covering of pine needles covers the ground. The
 air is  chilly at this atmosphere, but light filters through the branches
 to dapple the ground around you, making quite a pretty sight.
There are seven obvious exits: north, northeast, east, southeast,
south, west, northwest.
Ceinna.
Ceinna gracefully leaves east, vanishing between the trees.
You travel a long distance east.
It's Night.
 You are in an evergreen forest on the lower slope of a steep mountain.
 Trees surround you, and a thick covering of pine needles covers the ground.
 The air is starting to become cooler and thinner, as you ascend the
 mountain, but light filters through the branches to dapple the ground
 around you, making quite a pretty sight.
There are eight obvious exits: north, northeast, east, southeast,
south, southwest, west, northwest.
Ceinna.
Ceinna gracefully leaves east, vanishing between the trees.
You travel a long distance east.
It's Night.
 You are in an evergreen forest on the lower slope of a steep mountain.
 Trees surround you, and a thick covering of pine needles covers the ground.
 The air is starting to become cooler and thinner, as you ascend the
 mountain, but light filters through the branches to dapple the ground
 around you, making quite a pretty sight.
There are eight obvious exits: north, northeast, east, southeast,
south, southwest, west, northwest.
Ceinna.
Ceinna gracefully leaves east, vanishing between the trees.
You travel a long distance east.
It's Night.
 You are in an evergreen forest at the foot of a steep mountain. Trees
 surround you, and a thick layer of pine needles covers the ground. The air
 is crisp and clean, and light filters through the branches to dapple the
 ground around you, making quite a pretty sight.
There are eight obvious exits: north, northeast, east, southeast,
south, southwest, west, northwest.
Ceinna.
Ceinna gracefully leaves east, vanishing between the trees.
You travel a long distance east.
It's Night.
 You are in an evergreen forest nestled in a secluded valley. A tall
 mountain to the west and a range of hills to the east serve as buffers
 against the worst of the elements in this northern climate, making the
 vegetation here lush and healthy. Trees surround you, and a thick carpet of
 pine needles cushions your feet. The air is crisp and cool, and light
 filters through the branches to dapple the ground around you, making quite
 a pretty sight.
There are eight obvious exits: north, northeast, east, southeast,
south, southwest, west, northwest.
Four yellow big mushrooms.
Ceinna.
Ceinna gracefully leaves east, vanishing between the trees.
You travel a long distance east.
It's Night.
 You are in an evergreen forest nestled in a secluded valley. A tall
 mountain to the west and a range of hills to the east serve as buffers
 against the worst of the elements in this northern climate, making the
 vegetation here lush and healthy. Trees surround you, and a thick carpet of
 pine needles cushions your feet. The air is crisp and cool, and light
 filters through the branches to dapple the ground around you, making quite
 a pretty sight. A paved road leads through the forest to the south and
 north and a path starts to the east. Next to the road rests a big rock with
 an inscription.
There are eight obvious exits: north[r], northeast, east[r], southeast,
south[r], southwest, west, northwest.
Bimok is resting here and Ceinna.
Bimok sighs.
Bimok offers in Common: I wish someone could help me...
You do not have a 'sword'.
Ceinna gracefully leaves south.
You travel a long distance south.
It's Night.
 You are in an evergreen forest nestled in a secluded valley. A tall
 mountain to the west and a range of hills to the east serve as buffers
 against the worst of the elements in this northern climate, making the
 vegetation here lush and healthy. Trees surround you, and a thick carpet of
 pine needles cushions your feet. The air is crisp and cool, and light
 filters through the branches to dapple the ground around you, making quite
 a pretty sight. A paved road leads through the forest to the south and
 north.
There are eight obvious exits: north[r], northeast, east, southeast,
south[r], southwest, west, northwest.
Ceinna.
Ceinna gracefully leaves south.
You travel a long distance south.
It's Night.
 You are on the edge of a dense evergreen forest. To the south, the forest
 becomes lighter, the evergreen trees mixing with oaks and elms. The air
 becomes warmer in that direction. A paved road starts here and leads to the
 north while a small path continues to the southwest.
There are six obvious exits: north[r], northeast, east, southwest[r],
west, northwest.
Ceinna.
Ceinna gracefully leaves southwest.
You travel a long distance southwest.
It's Night.
In a light forest.
 Mostly oaks and elms grow in this place, with a few pine and other
 evergreen trees among them. A large fir tree stands nearby, and several
 bushes, vines, and other plants fight for space and light amid their larger
 counterparts. With some exceptions, the undergrowth mostly is not as dense
 in this part of the forest, making it easy to travel off the paths.
 Far to the southsouthwest an enormous rock stands even taller than the
 surrounding trees. A small path runs from the northeast to the south.
 Several large, thorny bushes block the way to the east. 
There are six obvious exits: north, northeast[r], south[r], southwest,
west, northwest.
Ceinna.
Ceinna gracefully leaves south.
You travel a long distance south.
It's Night.
In a light forest.
 Mostly oaks and elms grow in this place, with a few pine and other
 evergreen trees among them. A large cherry tree stands nearby, and several
 bushes, vines, and other plants fight for space and light amid their larger
 counterparts. With some exceptions, the undergrowth mostly is not as dense
 in this part of the forest, making it easy to travel off the paths.
 Far to the southsouthwest an enormous rock stands even taller than the
 surrounding trees. A small path runs from the north to the southwest.
 Several large, thorny bushes block the way to the east. 
There are six obvious exits: north[r], southeast, south, southwest[r],
west, northwest.
Ceinna.
A gentle breeze rustles through the leaves.
Ceinna gracefully leaves southwest.
You travel a long distance southwest.
It's Night.
In a light forest.
 Mostly oaks and elms grow in this place, with a few pine and other
 evergreen trees among them. A large laurel tree stands nearby, and several
 bushes, vines, and other plants fight for space and light amid their larger
 counterparts. With some exceptions, the undergrowth mostly is not as dense
 in this part of the forest, making it easy to travel off the paths.
 To the west a huge mountain range towers over the forest. To the south an
 enormous rock stands even taller than the surrounding trees. A small path
 runs from the northeast to the south. 
There are eight obvious exits: north, northeast[r], east, southeast,
south[r], southwest, west, northwest.
Ceinna, Eldirin, Gwyn and Korn.
Ceinna gracefully leaves south.
You travel a long distance south.
It's Night.
In a light forest.
 Mostly oaks and elms grow in this place, with a few pine and other
 evergreen trees among them. A large fir tree stands nearby, and several
 bushes, vines, and other plants fight for space and light amid their larger
 counterparts. With some exceptions, the undergrowth mostly is not as dense
 in this part of the forest, making it easy to travel off the paths.
 To the west a huge mountain range towers over the forest. A large rock
 blocks the way to the south. A small path runs from the north to the
 southeast. 
There are seven obvious exits: north[r], northeast, east, southeast[r],
southwest, west, northwest.
Ceinna.
Ceinna says softly in Quenya: climb the rock.
Ceinna asks in Quenya: Have you been here/?
A squirrel chitters curiously at you from a nearby branch.
 A huge rock stands taller than the surrounding trees, resembling a giant stone needle.
Ceinna slides her strong composite-bow into her sheath of her wide leather belt (with one sheath attached to it).
You say in Quenya: Never.
Ceinna looks at the rock.
Ceinna says softly in Quenya: climb it.
Gwyn gracefully enters from north.
Eldirin gracefully enters from north.
Korn gracefully enters from north.
Korn shivers.
You climb up the steep rock.
You feel like you have explored an important part of the world.
It's Night.
On top of a rock in the Elvandar forest
 This rock is an excellent vantage point across the forest. To the north
 lies the evergreen forest with the 'new' elven capitol of Elvandar. To the
 west are the majestic peaks of the mountains of Giat. To the south, the
 land slopes down to the forest of Arborea where the ruin of an old tower
 guards the border. A huge oak on a small hill dominates the southern part
 of the forest. To the east, in a very dense part of the forest, are the
 ruins of Eal-Deliah, the legendary first capitol of the elven kingdom. To
 the southeast is the wonderful lake Galdoin, the source of the famous
 Gonduin.
Ok.
It's Night.
On top of a rock in the Elvandar forest
 This rock is an excellent vantage point across the forest. To the north
 lies the evergreen forest with the 'new' elven capitol of Elvandar. To the
 west are the majestic peaks of the mountains of Giat. To the south, the
 land slopes down to the forest of Arborea where the ruin of an old tower
 guards the border. A huge oak on a small hill dominates the southern part
 of the forest. To the east, in a very dense part of the forest, are the
 ruins of Eal-Deliah, the legendary first capitol of the elven kingdom. To
 the southeast is the wonderful lake Galdoin, the source of the famous
 Gonduin.
Ceinna arrives.
Ceinna shivers.
Ceinna says softly in Quenya: Its one of my favorite places in the world.
You say in Quenya: A place for poetry.
Ceinna sits down to rest a while.
Ceinna says softly in Quenya: Yes.
You sit down to rest and emote: Sun sits down beside you.
Ceinna smiles softly at you.
You emote: Sun looks out over the trees.
Ceinna asks in Quenya: Would you like to hear more?
Ceinna says softly in Quenya: I dont often share them with others...
You are physically feeling very well and mentally in full vigour.
You are extremely alert.
You emote: Sun looks at Ceinna.
You say in Quenya: Of course.
Ceinna says softly in Quenya: For in the shadows they create
Ceinna says softly in Quenya: Do lovers come to sit
Ceinna says softly in Quenya: And they protect the lovers there
Ceinna says softly in Quenya: Nestled under the massive trees
Ceinna says softly in Quenya: The branches cross in the wind
Ceinna says softly in Quenya: The birds sing among the leaves
Ceinna says softly in Quenya: And protected by their mighty stance
Ceinna says softly in Quenya: I profess my love to thee
Ceinna says softly in Quenya: For like the trees 'neath we rest
Ceinna says softly in Quenya: Have you become to me
Ceinna says softly in Quenya: Never bending, standing tall
Ceinna says softly in Quenya: The gentle song that guides me
Ceinna says softly in Quenya: The mighty oak protects those
Ceinna says softly in Quenya: Who sit amongst their leaves
Ceinna says softly in Quenya: The weepy willow comforts tears
Ceinna says softly in Quenya: As she hides them from the world to see
Ceinna says softly in Quenya: And the tallest pine forever stays
Ceinna says softly in Quenya: The brilliant shade of green
Ceinna says softly in Quenya: As you my love, will forever be
Ceinna says softly in Quenya: My protector, my comfort, and
Ceinna says softly in Quenya: The only one for which my heart
Ceinna says softly in Quenya: Will ever truly beat.
You say in Quenya: Just beautiful.
You ask Ceinna in Quenya: Tell me again, why are you a ranger?
Ceinna says softly in Quenya: I never quite figured that out.
Ceinna says softly in Quenya: I wasnt meant to be...
You say in Quenya: .. but?
Ceinna says softly in Quenya: But I believe in doing what is right
You emote: Sun gently puffs up his collar.
Ceinna says softly in Quenya: and defending people, helping people, that is what is right.
Ceinna says softly in Quenya: But I am by far the weakest of the Rangers.
You say in Quenya: Like a crusader?
Ceinna says softly in Quenya: and the most troublesome.
Ceinna says softly in Quenya: We are similar to Crusaders, but without the religious aspect.
Ceinna says softly in Quenya: We are a family
Ceinna says softly in Quenya: they are the only family I have.
You nod thoughtfully.
Ceinna says softly in Quenya: I cant go home, so they are all I have.
You emote: Sun slowly strokes a broad silver ring on his left hand.

The day has begun.

You ask Ceinna in Quenya: You can not? Why?
Ceinna sighs softly.
Ceinna says softly in Quenya: When I was younger, my mother and I went out riding, we had actually taken our falcons out to hunt.
Ceinna says softly in Quenya: My mother was the most beautiful woman I have ever seen.  She was a noble woman...  And perfected it.
Ceinna says softly in Quenya: She lit up a room when she walked in, there was no mistaking it...  She was noble, and it ... it showed...
You emote: Sun discretely polishes his finger nails.
You listen to Ceinna.
Ceinna says softly in Quenya: My father was a horrible person... My mother married him out of duty, not love.  She made me swear to her I would never do that...
Ceinna says softly in Quenya: But the title, the manor, all of it, was mine after hers.
Ceinna says softly in Quenya: Not my older brothers, who was just like him...
Ceinna says softly in Quenya: My father hated me, but couldnt do anything about it.
You say in Quenya: That explains a lot.
Ceinna says softly in Quenya: so he made a deal with the Sathos...
You raise an eyebrow.
Ceinna says softly in Quenya: They killed my mother that day...  Thinking... It...
Ceinna says softly in Quenya: It should have been me.
You gasp in astonishment.
Ceinna says softly in Quenya: After he found out, he blamed it all on me...
Ceinna says softly in Quenya: He kept me locked in the manor...  He kept me in the dark...  He hid me from everything...
Ceinna pulls her knees to her chest and rests her chin on them.
Ceinna says softly in Quenya: I used to try to run
Ceinna says softly in Quenya: And he used to catch me.
Ceinna says softly in Quenya: And my back has the lash scars to prove it
You tell Ceinna in Quenya: I do not even want to hear.
Ceinna says softly in Quenya: Im sorry...  I'll stop...
You emote: Sun smiles weakly.
Ceinna says softly in Quenya: But I cant go home.
You say in Quenya: I understand.
You emote: Sun carefully unfolds a small crease on his robe.
Ceinna says softly in Quenya: and its my home.  Its mine...  Not his.
Ceinna says softly in Quenya: And Im sorry.
Ceinna blushes softly.
Ceinna looks at you.
You tell Ceinna in Quenya: It is alright.
You smile at Ceinna.
Ceinna says softly in Quenya: But I am a poet.
You tell Ceinna in Quenya: Be quiet for once.
You tell Ceinna in Quenya: I know that.
Ceinna nods slightly.
You wink suggestively at Ceinna.
On top of a rock in the Elvandar forest
 This rock is an excellent vantage point across the forest. To the north
 lies the evergreen forest with the 'new' elven capitol of Elvandar. To the
 west are the majestic peaks of the mountains of Giat. To the south, the
 land slopes down to the forest of Arborea where the ruin of an old tower
 guards the border. A huge oak on a small hill dominates the southern part
 of the forest. To the east, in a very dense part of the forest, are the
 ruins of Eal-Deliah, the legendary first capitol of the elven kingdom. To
 the southeast is the wonderful lake Galdoin, the source of the famous
 Gonduin.
Ceinna is resting here.
Ceinna blushes softly.
You tell Ceinna in Quenya: Let me hear a little more?
Ceinna says softly in Quenya: Of poetry?
You nod to Ceinna.
Ceinna says softly in Quenya: Upon my bed I toss and turn, My dreams and sleep I fear,
Ceinna says softly in Quenya: For in the darkness I do see, Those eyes so bright and pure
Ceinna says softly in Quenya: I can not hide from their gaze, No matter how hard I try,
Ceinna says softly in Quenya: For in them lies my everything, My hopes and reasons why
Ceinna says softly in Quenya: I wish so to find those eyes, Though my downfall they do hold,
Ceinna says softly in Quenya: But I yearn for them to look at me, To see deep within my soul...
Ceinna removes a gauntlet.
Ceinna removes a gauntlet.
You nod thoughtfully.
Ceinna smiles at you.
Ceinna is a mysterious silver-tongued female elf.
Extremely waiflike, if it wasn't for the gentle curves of her body, one 
might mistake her for a child. Soft and delicate features are framed by 
loose locks of golden curls, and contrasted by soft emerald eyes & lips 
like roses.  Long legs and soft ivory skin complete her looks.
She has scars on her nose, left hand, right hand, forehead and right cheek.
She has emerald eyes.
She has very long golden hair.
She is short and skinny for an elf.
She looks gorgeous.
She is in good shape.
She is extremely alert.
She is wearing a dark cloak, a left strong leather boot, a massive black
ring, a platinum ring with a large clear blue-white jewel, a right strong
leather boot, a strong leather gorget and a wide leather belt (with one
sheath attached to it).
She is resting.
You say in Quenya: You have beauty in voice
Ceinna blushes gently.
Ceinna says softly in Quenya: Thank you.
Ceinna is a mysterious silver-tongued female elf.
Extremely waiflike, if it wasn't for the gentle curves of her body, one 
might mistake her for a child. Soft and delicate features are framed by 
loose locks of golden curls, and contrasted by soft emerald eyes & lips 
like roses.  Long legs and soft ivory skin complete her looks.
She has scars on her nose, left hand, right hand, forehead and right cheek.
She has emerald eyes.
She has very long golden hair.
She is short and skinny for an elf.
She looks gorgeous.
She is in good shape.
She is extremely alert.
She is wearing a dark cloak, a left strong leather boot, a massive black
ring, a platinum ring with a large clear blue-white jewel, a right strong
leather boot, a strong leather gorget and a wide leather belt (with one
sheath attached to it).
She is resting.
You tell Ceinna in Quenya: You are a beautiful creature.
Ceinna tucks her hair behind her ears gently.
You smile at Ceinna.
Ceinna says softly in Quenya: Thank you...
Ceinna asks in Quenya: May I share another?
Ceinna smiles softly at you.
You emote: Sun leans back and looks out over the trees.
You say in Quenya: Please, seduce me.
You listen to Ceinna.
Ceinna says softly in Quenya: For what beauty I found upon your sweet lips,
Ceinna says softly in Quenya: The heavens brought to me within your kiss,
Ceinna says softly in Quenya: For within your arms I am truly at peace,
Ceinna says softly in Quenya: For it is you my love that makes me complete...
Ceinna says softly in Quenya: Within your eyes are the brightest stars,
Ceinna says softly in Quenya: That the heavens have given you to guide me,
Ceinna says softly in Quenya: And within your touch is the warmth of the sun,
Ceinna says softly in Quenya: And from that the beauty that surrounds me...
Ceinna says softly in Quenya: For what beauty of the soul you have shown me,
Ceinna says softly in Quenya: In the gentle caressing of your words upon my ears,
Ceinna says softly in Quenya: I am yours...  Hopelessly devoted to the heavens,
Ceinna says softly in Quenya: That I have found so brightly within your spirit...
You sigh.
Ceinna tucks her hair behind her ears, a slight blush rising up her cheeks.
You say in Quenya: I am running out of words.
Ceinna says softly in Quenya: Words are the only thing I never run out of.  But so few truly listen...
Ceinna is a mysterious silver-tongued female elf.
Extremely waiflike, if it wasn't for the gentle curves of her body, one 
might mistake her for a child. Soft and delicate features are framed by 
loose locks of golden curls, and contrasted by soft emerald eyes & lips 
like roses.  Long legs and soft ivory skin complete her looks.
She has scars on her nose, left hand, right hand, forehead and right cheek.
She has emerald eyes.
She has very long golden hair.
She is short and skinny for an elf.
She looks gorgeous.
She is in good shape.
She is extremely alert.
She is wearing a dark cloak, a left strong leather boot, a massive black
ring, a platinum ring with a large clear blue-white jewel, a right strong
leather boot, a strong leather gorget and a wide leather belt (with one
sheath attached to it).
She is resting.
You say in Quenya: Let me ask you something.
Ceinna says softly in Quenya: of course.
You say in Quenya: And please, do take no offense.
Ceinna says softly in Quenya: THere is little you could say that would bring me such.
You say in Quenya: I have heard some rumours..
Ceinna says softly in Quenya: of?
You say in Quenya: About the rangers, actually.
Ceinna says softly in Quenya: ask any questions you wish, I will tell you if they are true or not.
You say in Quenya: I heard that some ranger called Fench, or maybe it was Ralph, spit at a beggar.
Ceinna says softly in Quenya: It was Fench, and it is true.
Ceinna says softly in Quenya: And it not something that I agree with.
You ask Ceinna in Quenya: Is he your brother too?
You emote: Sun smiles weakly.
Ceinna says softly in Quenya: All of the Rangers are family, Sun.  But even family loses... sometimes we dont all agree either.
Ceinna says softly in Quenya: Fench is my brother.  But I abhore the things he has done
You tell Ceinna in Quenya: He should be ashamed.
You sigh.
You say in Quenya: I hate seeing another of our people walk down that road.
Ceinna tells you in Quenya: He is an asralite.
Ceinna says softly in Quenya: You think it does not bother me?  I ...
You say in Quenya: Asralite?
Ceinna says softly in Quenya: A follower of Asral.
Ceinna says softly in Quenya: He abandoned his creator for the god of humans.
You sigh.
You say in Quenya: That is a terrible betreyal.
You say in Quenya: I get so angry.
You say in Quenya: Why?
You shout in Quenya: Why?!
Ceinna says softly in Quenya: I dont know.
Ceinna tells you in Quenya: Many elves are.
You say in Quenya: They should be banished foreever.
Ceinna tells you in Quenya: I cant think that harshly...
You say in Quenya: I am sorry..
You say in Quenya: He is your brother.
Ceinna says softly in Quenya: Yes, but it does not mean I agree with what he did.
Ceinna says softly in Quenya: or does.
Ceinna says softly in Quenya: My husband is an Asral.  However much he is attempting to change that...
You say in Quenya: Who is your husband?
Ceinna says softly in Quenya: Arthur.
You remember a Arthur, eagle-eyed long-armed male human as a
    dark-eyed and white-haired male human, tall and lean.
You say in Quenya: Arthur..
You say in Quenya: But Arthur is human..?
Ceinna says softly in Quenya: Arthur is human, correct.
Ceinna is a mysterious silver-tongued female elf.
Extremely waiflike, if it wasn't for the gentle curves of her body, one 
might mistake her for a child. Soft and delicate features are framed by 
loose locks of golden curls, and contrasted by soft emerald eyes & lips 
like roses.  Long legs and soft ivory skin complete her looks.
She has scars on her nose, left hand, right hand, forehead and right cheek.
She has emerald eyes.
She has very long golden hair.
She is short and skinny for an elf.
She looks gorgeous.
She is in good shape.
She is extremely alert.
She is wearing a dark cloak, a left strong leather boot, a massive black
ring, a platinum ring with a large clear blue-white jewel, a right strong
leather boot, a strong leather gorget and a wide leather belt (with one
sheath attached to it).
She is resting.
Hmmmmm.
Ceinna says softly in Quenya: And I am an elf, and immortal...
Ceinna says softly in Quenya: And Arthur...  He is not.
You say in Quenya: I do not understand.. who is your husband?
You say in Quenya: Is it Arthur?
Ceinna says softly in Quenya: Arthur is my husband, Sun.
Ceinna says softly in Quenya: I married a human.
You shake your head in disagreement.
Ceinna says softly in Quenya: So, it is, for him, forever
Ceinna says softly in Quenya: it is for me, but a moment in my life.
You emote: Sun holds his hand on his forehead.
Ceinna says softly in Quenya: You must not hold this against me...
Ceinna reaches out and takes your hands.
Ceinna says softly in Quenya: please....
You say in Quenya: No!
You emote: Sun pulls away his hands.
You say in Quenya: This was a mistake.
Ceinna asks in Quenya: What did I do?
You stand up.
You say in Quenya: I am sorry.
Ceinna says softly in Quenya: Please...
On top of a rock in the Elvandar forest
 This rock is an excellent vantage point across the forest. To the north
 lies the evergreen forest with the 'new' elven capitol of Elvandar. To the
 west are the majestic peaks of the mountains of Giat. To the south, the
 land slopes down to the forest of Arborea where the ruin of an old tower
 guards the border. A huge oak on a small hill dominates the southern part
 of the forest. To the east, in a very dense part of the forest, are the
 ruins of Eal-Deliah, the legendary first capitol of the elven kingdom. To
 the southeast is the wonderful lake Galdoin, the source of the famous
 Gonduin.
Ceinna is resting here.
Ceinna says softly in Quenya: dont go.
Ceinna asks in Quenya: What did I do?
You tell Ceinna in Quenya: My family is waiting for me at home, I better rush.
You smile apologetically.
Climb down in which direction? (eg. climb down northwest)
You climb down the rock to the north.
In a light forest.
 Mostly oaks and elms grow in this place, with a few pine and other
 evergreen trees among them. A large fir tree stands nearby, and several
 bushes, vines, and other plants fight for space and light amid their larger
 counterparts. With some exceptions, the undergrowth mostly is not as dense
 in this part of the forest, making it easy to travel off the paths.
 To the west a huge mountain range towers over the forest. A large rock
 blocks the way to the south. A small path runs from the north to the
 southeast. 
There are seven obvious exits: north[r], northeast, east, southeast[r],
southwest, west, northwest.
It is cold here.
You shiver.
You are wearing a leather quiver, a left warglove, a long white robe and a
right warglove.
Under that you are wearing a crystal collar, a padded tunic, a plain ring, a
silver ring and a wide leather belt (with one scabbard attached to it).
  You are carrying a bluish-gray whetstone, two bronze coins, many
  copper coins, an iron dagger, a map of Elvandar, a medium-sized black
  webbed gem, a sheet of paper and many silver coins.
Ok.
You start to follow the road north.
You travel a long distance north.
In a light forest.
 Mostly oaks and elms grow in this place, with a few pine and other
 evergreen trees among them. A large laurel tree stands nearby, and several
 bushes, vines, and other plants fight for space and light amid their larger
 counterparts. With some exceptions, the undergrowth mostly is not as dense
 in this part of the forest, making it easy to travel off the paths.
 To the west a huge mountain range towers over the forest. To the south an
 enormous rock stands even taller than the surrounding trees. A small path
 runs from the northeast to the south. 
There are eight obvious exits: north, northeast[r], east, southeast,
south[r], southwest, west, northwest.
You travel a long distance northeast.
In a light forest.
 Mostly oaks and elms grow in this place, with a few pine and other
 evergreen trees among them. A large cherry tree stands nearby, and several
 bushes, vines, and other plants fight for space and light amid their larger
 counterparts. With some exceptions, the undergrowth mostly is not as dense
 in this part of the forest, making it easy to travel off the paths.
 Far to the southsouthwest an enormous rock stands even taller than the
 surrounding trees. A small path runs from the north to the southwest.
 Several large, thorny bushes block the way to the east. 
There are six obvious exits: north[r], southeast, south, southwest[r],
west, northwest.
Gerrit strolls in from north.
You travel a long distance north.
In a light forest.
 Mostly oaks and elms grow in this place, with a few pine and other
 evergreen trees among them. A large fir tree stands nearby, and several
 bushes, vines, and other plants fight for space and light amid their larger
 counterparts. With some exceptions, the undergrowth mostly is not as dense
 in this part of the forest, making it easy to travel off the paths.
 Far to the southsouthwest an enormous rock stands even taller than the
 surrounding trees. A small path runs from the northeast to the south.
 Several large, thorny bushes block the way to the east. 
There are six obvious exits: north, northeast[r], south[r], southwest,
west, northwest.
Eldirin, Gwyn and Korn.
Something small sneaks through the undergrowth.
You travel a long distance northeast.
 You are on the edge of a dense evergreen forest. To the south, the forest
 becomes lighter, the evergreen trees mixing with oaks and elms. The air
 becomes warmer in that direction. A paved road starts here and leads to the
 north while a small path continues to the southwest.
There are six obvious exits: north[r], northeast, east, southwest[r],
west, northwest.
You travel a long distance north.
 You are in an evergreen forest nestled in a secluded valley. A tall
 mountain to the west and a range of hills to the east serve as buffers
 against the worst of the elements in this northern climate, making the
 vegetation here lush and healthy. Trees surround you, and a thick carpet of
 pine needles cushions your feet. The air is crisp and cool, and light
 filters through the branches to dapple the ground around you, making quite
 a pretty sight. A paved road leads through the forest to the south and
 north.
There are eight obvious exits: north[r], northeast, east, southeast,
south[r], southwest, west, northwest.
You travel a long distance north.
 You are in an evergreen forest nestled in a secluded valley. A tall
 mountain to the west and a range of hills to the east serve as buffers
 against the worst of the elements in this northern climate, making the
 vegetation here lush and healthy. Trees surround you, and a thick carpet of
 pine needles cushions your feet. The air is crisp and cool, and light
 filters through the branches to dapple the ground around you, making quite
 a pretty sight. A paved road leads through the forest to the south and
 north and a path starts to the east. Next to the road rests a big rock with
 an inscription.
There are eight obvious exits: north[r], northeast, east[r], southeast,
south[r], southwest, west, northwest.
Bimok is resting here.
It is cold here.
You shiver.
Bimok sighs.
Bimok offers in Common: I wish someone could help me...
You travel a long distance north.
 You are in an evergreen forest nestled in a secluded valley. A tall
 mountain to the west and a range of hills to the east serve as buffers
 against the worst of the elements in this northern climate, making the
 vegetation here lush and healthy. Trees surround you, and a thick carpet of
 pine needles cushions your feet. The air is crisp and cool, and light
 filters through the branches to dapple the ground around you, making quite
 a pretty sight. A road continues south through the forest and north to a
 gigantic marble gate which leads obviously into a city.
There are six obvious exits: north[r], east, southeast, south[r],
southwest, west.
You travel a short distance north.
 At the city gate of Elvandar.
 As near the Elvandar city walls, you are impressed by the craftsmanship of
 the builders who constructed this huge, massive gate. White ornamented
 marble flanks the heavy oaken doors and you notice detailed pictures of
 animals and legendary creatures carved into the wood. Despite its beauty
 and elegance, it looks nearly impossible to break this gate open with brute
 force. A street leads north into Elvandar, and you can leave the city to
 the south.
There are two obvious exits: north[r], south[r].
Lanfin, Morsglade, Shansori and Warogwen.
Morsglade raises his hand and greets you!
You travel a short distance north.
 A passage through the city walls.
 Standing in the passage through the city walls you can see the mighty gates
 of Elvandar to the south while to the north the road leads further into the
 town. To the east and west, the city walls tower up and small doorways lead
 into guard-rooms.
There are four obvious exits: north[r], east, south[r], west.
It is cold here.
You shiver.
You travel a short distance north.
 On a road leading into Elvandar.
 Paved with polished granite tiles, this road leads into the city of
 Elvandar. To the south is a cyclopean marble gate, while to the east and
 west the backsides of beautiful ornamented buildings tower up. In the
 distance to the north, two colourful shining towers rise from a huge
 sparkling building.
There are two obvious exits: north[r], south[r].
Xaia.
Xaia tells you in Quenya: Are you by chance in need of a messenger?
You travel a short distance north.
 Southern crossing in Elvandar.
 In the center of this crossing, a wonderful fountain showing a golden sun
 spills water into a basin. Far to the north is the bustling city market
 place, while to the south it is possible to leave the city. A Circle Road
 starts to the east and west, while in the distance to the north, two
 colourful shining towers rise up to the sky.
There are four obvious exits: north[r], east[r], south[r], west[r].



Wow, I love the poetry and how you rp Sun to abhor humans! Nice! It would be a bit better if you could edit out some of the traveling though, it made it a bit difficult to find the best part of the log. -Andy
Topic revision: r2 - 2008-07-23 - AnDy
 
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