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You travel a short distance east.
It's Night.
 The market place is the heart of Arborea, where merchants from all over the
 continent can offer their wares for sale and exchange gossip and news with
 customers and competitors alike. To the northern side of the place, a large
 two-story building has a sign mounted to the wall above the entrance, while
 roads start to the east, south and west. In the center of the market, a
 large fountain offers a cool drink to the thirsty travelers, and next to it
 a manhole leads down into the sewers.
There are four obvious exits: north, east[r], south[r], west[r].
Four beers, four bottles, a small iron oil-lamp and a tinderbox.
Phaeniis, Triska is resting here and Volog.
Phaeniis tells Triska in Common: You don't appear to be.
Triska is a soft-skinned blue-eyed female halfling.
Here is a 3'6" halfling with a round face, big baby blue eyes.A small nose,
medium lips that seem to stretch from ear to ear when smiling.Her blonde 
hair is slightly tussled.Little ears complement the rest of her face. Her
scars are worn proudly giving her face more character.
She has scars on her right cheek.
She has blue eyes.
She has very long blond hair.
She is of normal height and of normal weight for a halfling.
She looks ugly.
She is in good shape.
She is extremely alert.
She is wearing a pair of short ankle-high boots, a right warglove, a silver
robe, a wide leather belt (with one scabbard and one sheath attached to it)
and a wooden black castanets.
She is resting.
Phaeniis tells you in Common: Hello.
Phaeniis is a light-skinned ageless male elf.
He has scars on his left cheek and right cheek.
He has amber eyes.
He has very long silver hair.
He is of normal height and of normal weight for an elf.
He looks handsome.
He is in good shape.
He is extremely alert.
He is wearing a black robe, a left leather boot, a left leather gauntlet, a
right leather boot and a right leather gauntlet.
You bow gracefully.
Triska looks at you.
The silver-eyed ageless female elf gracefully enters from north.
The brown-bearded freckled male human walks in from north.
Volog tells the silver-eyed ageless female elf in Common: Please, have mercy! I'm starving! Just one coin!
Silver-eyed ageless female elf.
Wild kept silver hair falls against a delicate face.  Held within are a pair
of vast silver eyes that carry a deep emptiness.  Her skin is tight over
well-toned muscles and is snow white in color, except for the underlying
silver tones.
She has a scar on her left cheek.
She has silver eyes.
She has normal long silver hair.
She is of normal height and lean for an elf.
She looks gorgeous.
She is in good shape.
She is extremely alert.
She is wearing a pair of soft leather boots and a silver robe.
The silver-eyed ageless female elf pulls shyly on the tips of her ears.
Brown-bearded freckled male human.
He has hazel eyes.
He has normal long brown hair and a bad shaven chin.
He is tall and of normal weight for a human.
He looks coarse.
He is in good shape.
He is extremely alert.
He is wearing a brown robe, a left leather boot, a left leather gauntlet, a
right leather boot and a right leather gauntlet.
Phaeniis says in Common: Hello
Phaeniis looks at the brown-bearded freckled male human.
Triska says in Common: hello
The silver-eyed ageless female elf hides behind Phaeniis.
The brown-bearded freckled male human yells in Common: Greetings!
You bow gracefully.
Triska introduces herself as: Triska.
Volog tells Triska in Common: Yarr, I know ya! Gimme money or beer!
You're now speaking in Quenya.
It's Night.
 The market place is the heart of Arborea, where merchants from all over the
 continent can offer their wares for sale and exchange gossip and news with
 customers and competitors alike. To the northern side of the place, a large
 two-story building has a sign mounted to the wall above the entrance, while
 roads start to the east, south and west. In the center of the market, a
 large fountain offers a cool drink to the thirsty travelers, and next to it
 a manhole leads down into the sewers.
There are four obvious exits: north, east[r], south[r], west[r].
Four beers, four bottles, a small iron oil-lamp and a tinderbox.
Phaeniis, Triska is resting here, Volog, a brown-bearded freckled male human
and a silver-eyed ageless female elf.
The silver-eyed ageless female elf says slowly in Common: Hello...
Triska looks at the brown-bearded freckled male human.
The silver-eyed ageless female elf looks at you.
The brown-bearded freckled male human bows.
You speak gracefully in Quenya: pleasant night
The silver-eyed ageless female elf peeks out from behind Phaeniis at you.
Amrat gracefully enters from west.

Dawn has brightened the land.

The brown-bearded freckled male human yells in Common: My name is Veredus.
Phaeniis tells Triska in Common: They found him already it would seem.
The brown-bearded freckled male human introduces himself as: Veredus.
Volog tells Veredus in Common: Yarr, I know ya! Gimme money or beer!
Veredus is a brown-bearded freckled male human.
He has hazel eyes.
He has normal long brown hair and a bad shaven chin.
He is tall and of normal weight for a human.
He looks coarse.
He is in good shape.
He is extremely alert.
He is wearing a brown robe, a left leather boot, a left leather gauntlet, a
right leather boot and a right leather gauntlet.
The silver-eyed ageless female elf looks at Amrat.
Triska tells Veredus in Common: Pleased to meet you.
The silver-eyed ageless female elf pulls shyly on the tips of her ears.
Silver-eyed ageless female elf.
Wild kept silver hair falls against a delicate face.  Held within are a pair
of vast silver eyes that carry a deep emptiness.  Her skin is tight over
well-toned muscles and is snow white in color, except for the underlying
silver tones.
She has a scar on her left cheek.
She has silver eyes.
She has normal long silver hair.
She is of normal height and lean for an elf.
She looks gorgeous.
She is in good shape.
She is extremely alert.
She is wearing a pair of soft leather boots and a silver robe.
Amrat looks at Veredus.
Veredus yells in Common: And you.
Veredus smiles.
The silver-eyed ageless female elf introduces herself as: Silvenara.
Volog introduces himself as:  Volog.
Volog tells Silvenara in Common: Since we know each other now, gimme money!
You introduce yourself as: Sarian Sun.
Volog introduces himself as:  Volog.
Amrat walks to the fountain.
Silvenara tells you in Common: It is nice to meet you Sir Sarian.
It's Night.
 The market place is the heart of Arborea, where merchants from all over the
 continent can offer their wares for sale and exchange gossip and news with
 customers and competitors alike. To the northern side of the place, a large
 two-story building has a sign mounted to the wall above the entrance, while
 roads start to the east, south and west. In the center of the market, a
 large fountain offers a cool drink to the thirsty travelers, and next to it
 a manhole leads down into the sewers.
There are four obvious exits: north, east[r], south[r], west[r].
Four beers, four bottles, a small iron oil-lamp and a tinderbox.
Amrat, Phaeniis, Silvenara, Triska is resting here, Veredus and Volog.
Silvenara pulls shyly on the tips of her ears.
Amrat looks at Silvenara.
You tell Silvenara in Quenya: And you as well, my fair lady. What brings you here?
Phaeniis gets two darkgreen potions, three green potions, two orange potions, ten yellow potions and a yellowgreen potion with a 'mana' label from his bag.
Phaeniis analyses ten yellow potions.
Phaeniis puts ten yellow potions into his bag.
Silvenara tells you in Common: I just woke up, Sir...
Phaeniis analyses a yellowgreen potion with a 'mana' label.
Phaeniis puts a yellowgreen potion with a 'mana' label into his bag.
The fountain in the center bubbles loudly as the water pours into the basin.
Silvenara is a silver-eyed ageless female elf.
Wild kept silver hair falls against a delicate face.  Held within are a pair
of vast silver eyes that carry a deep emptiness.  Her skin is tight over
well-toned muscles and is snow white in color, except for the underlying
silver tones.
She has a scar on her left cheek.
She has silver eyes.
She has normal long silver hair.
She is of normal height and lean for an elf.
She looks gorgeous.
She is in good shape.
She is extremely alert.
She is wearing a pair of soft leather boots and a silver robe.
Phaeniis analyses two darkgreen potions and three green potions.
Phaeniis puts two darkgreen potions and three green potions into his bag.
Phaeniis analyses two orange potions.
Phaeniis puts two orange potions into his bag.
Hmmmmm.
Silvenara pulls shyly on the tips of her ears.
Veredus looks at Amrat.
You ask Silvenara in Quenya: I see. And why did you sleep here?
Silvenara steps out from behind Phaeniis.
Triska says in Common: she didnt
Silvenara tells you in Common: It was where I fell asleep, Sir.  Is it wrong of me?
Triska says in Common: she slept somewhere and came here
Phaeniis amusedly shakes his head in disagreement to Silvenara.
Phaeniis tells Silvenara in Common: No, it is not.
Amrat gracefully leaves east.
Silvenara tells Phaeniis in Common: Okay, thank you Sir.
Phaeniis smirks.

   A great cumulonimbus, looking like a dragon, covers the moon for a
   moment. Some wind blows from the southeast, bringing the salty
   scent of the sea with it.
You tell Silvenara in Quenya: It is not a sin, as far as I know.
Silvenara looks up at the clouds.
You smile slightly.
Phaeniis tells Silvenara in Common: Try to avoid calling me Sir though.
Silvenara tells Phaeniis in Common: Yes, Mr. Phaeniis.
Veredus grins.
Phaeniis tells Silvenara in Common: Just Phaeniis is fine.
Silvenara nods shyly to Phaeniis.
You ask Silvenara in Quenya: I assume you had a business here?
Triska tells you in Common: Why do you ask her.
Silvenara tells you in Common: I think it was because I said goodnight to Papa, and he was here...
Triska tells you in Common: Is there a law against her being here if so why does the same law not apply to you.
Silvenara asks Phaeniis in Common: are you sure I did not do anything wrong?
Phaeniis nods seriously to Silvenara.
You emote: Sun looks at Triska.
Triska looks at you.
You tell Triska in Quenya: Have you ever heard the saying, curiousity killed the halfling?
Phaeniis tells Silvenara in Common: There's no reason to assume anything else.
Silvenara tells Phaeniis in Common: Okay...
Triska tells you in Common: Have you heard the saying catch your halfling first.
The fountain in the center bubbles loudly as the water pours into the basin.
Phaeniis goes hmmmm.
Triska tells you in Common: And why pick on me I am only being the devils adovcate here.
Phaeniis says in Common: burning dark priest...
You emote: Sun turns to Silvenara.
You tell Silvenara in Quenya: I hope your father was well.
Phaeniis tells Triska in Common: Guess they're making him run...
Silvenara tells you in Common: He was, when I saw him.  But he is not my father, he is my Papa.  He adopted me, Sir.
You ask Silvenara in Quenya: He adopted you, miss?
Silvenara tells you in Common: Yes, Sir.
Phaeniis smirks.
Silvenara says slowly in Common: My Papa adopted me.
You emote: Sun looks at Silvenara.
Phaeniis asks you in Common: Where's the point in asking questions to which you already know the answer?
Phaeniis is a light-skinned ageless male elf.
He has scars on his left cheek and right cheek.
He has amber eyes.
He has very long silver hair.
He is of normal height and of normal weight for an elf.
He looks handsome.
He is in good shape.
He is extremely alert.
He is wearing a black robe, a left leather boot, a left leather gauntlet, a
right leather boot and a right leather gauntlet.

   A great cumulonimbus, looking like a dragon, covers the moon for a
   moment. Some wind blows from the southeast, bringing the salty
   scent of the sea with it.
You tell Phaeniis in Quenya: I haven't.
Phaeniis smirks.
Silvenara is a silver-eyed ageless female elf.
Wild kept silver hair falls against a delicate face.  Held within are a pair
of vast silver eyes that carry a deep emptiness.  Her skin is tight over
well-toned muscles and is snow white in color, except for the underlying
silver tones.
She has a scar on her left cheek.
She has silver eyes.
She has normal long silver hair.
She is of normal height and lean for an elf.
She looks gorgeous.
She is in good shape.
She is extremely alert.
She is wearing a pair of soft leather boots and a silver robe.
Silvenara says slowly in Common: Yes, sir, my papa adopted me.
You listen to Silvenara.
Silvenara says slowly in Common: I was lost and he found me.
Silvenara says slowly in Common: actually Mama found me, but Papa is around more
Phaeniis tells you in Common: She tells you that her Papa adopted her, and you ask her if he did. So I should assume that you weren't listening?
You peer intently at Phaeniis. Hmm......
Two merchants argue loudly about the quality of their wares.

The day has begun.

You tell Phaeniis in Quenya: I do believe you missed half of its meaning.
You ask Phaeniis in Quenya: Is she in your company?
Phaeniis amusedly shakes his head in disagreement.
Silvenara pulls nervously on the tips of her ears.
You ask Phaeniis in Quenya: Then would you please excuse us for a minute?
 The market place is the heart of Arborea, where merchants from all over the
 continent can offer their wares for sale and exchange gossip and news with
 customers and competitors alike. To the northern side of the place, a large
 two-story building has a sign mounted to the wall above the entrance, while
 roads start to the east, south and west. In the center of the market, a
 large fountain offers a cool drink to the thirsty travelers, and next to it
 a manhole leads down into the sewers.
There are four obvious exits: north, east[r], south[r], west[r].
Four beers, four bottles, a small iron oil-lamp and a tinderbox.
Phaeniis, Silvenara, Triska is resting here, Veredus and Volog.
You emote: Sun turns to Silvenara.
Phaeniis tells Triska in Common: Well, the warclerics might be in need of mana potions soon...
Triska tells Phaeniis in Common: I will get onto it on the morrow.
Veredus ponders the sky for a moment.
You ask Silvenara in Quenya: Would you like to go on a walk with me?
Phaeniis chuckles.
Triska tells Veredus in Common: You are very quite are you ok.
You tell Silvenara in Quenya: Not far away, just to the park.
Veredus grins.
Gerrit strolls in from west.
Gerrit tells Triska in Gnar: Hey tadd one, hol hol thrim bolg yul!
Silvenara tells Veredus in Common: I can meet back up with you later?
Gerrit offers in Gnar: Why thrim ving yul ignorants smial ving hol, geeg?
Silvenara hugs Veredus shyly.
Eeks, Gerrit stinks like fish! What a stench!
Triska tells Silvenara in Common: Be careful walking in the park with strange men.
Silvenara tells Phaeniis in Common: Thank you Sir.
Veredus yells in Common: I just don't know what is going on... I tend to get quite when I'm not sure what I should be doing.
Silvenara tells Triska in Common: Papa would kill him.
You smile slightly.
Veredus yells in Common: Is something wrong?
You travel a short distance east.
 On the Dragon Road of Arborea.
 This is the eastern part of the main road, which starts at the western city
 gate and ends in front of the townhall. Both sides of the street are lined
 with various buildings, one of them to the south even harboring an armoury.
 The road itself continues to the east, and ends west into a wide, open
 place.
There are four obvious exits: east[r], south, southwest, west[r].
You hear the shouts of merchants offering their wares coming from the west.
You travel a short distance east.
 On the Dragon Road of Arborea.
 This is the eastern part of the main road connecting the marketplace with
 the newer blocks of the town. To either side of the street, houses are
 densely packed together, but directly to the north an open gate leads to a
 place which looks like some kind of meadow from here. One of the buildings
 to the south has a bronze plaque fixed to the wall next to its entrance.
There are four obvious exits: north, east[r], south, west[r].
You travel a short distance north.
 This is the Arborea City Garden, a piece of rural nature surrounded by
 hectic urbanity. The whole area here is covered with lush grass, patches of
 flowers or low bushes, neatly trimmed by the city's civil servants. The
 park continues mostly northwards and can be left again through a gate to
 the south.
There are six obvious exits: north, northeast, east, south, west,
northwest.
An iron knife.
Silvenara gracefully enters from south.
Silvenara pulls shyly on the tips of her ears.
Silvenara says slowly in Common: Hello Sir.
Silvenara is a member of your team now.
You sit down to rest and emote: Sun sits down on a fallen tree trunk
You speak gracefully in Quenya: Please, sit down.
Silvenara sits down and crosses her legs.

   Clouds hinder the warmth of the sun. Some wind blows from the
   southeast.
Silvenara is a silver-eyed ageless female elf.
Wild kept silver hair falls against a delicate face.  Held within are a pair
of vast silver eyes that carry a deep emptiness.  Her skin is tight over
well-toned muscles and is snow white in color, except for the underlying
silver tones.
She has a scar on her left cheek.
She has silver eyes.
She has normal long silver hair.
She is of normal height and lean for an elf.
She looks gorgeous.
She is in good shape.
She is extremely alert.
She is wearing a pair of soft leather boots and a silver robe.
She is resting.
You ask Silvenara in Quenya: How old are you, miss?
Silvenara says slowly in Common: I dont know, Sir...
You speak gracefully in Quenya: But you said, your Mama found you?
You emote: Sun discretely polishes his finger nails.
Silvenara says slowly in Common: Yes Sir.  I was lost and she found me.
You nod.
You smile at Silvenara.
Silvenara smiles nervously.
You ask Silvenara in Quenya: And your Papa and Moma lives here in Arborea?
Silvenara says slowly in Common: Papa lives in a camp and I dont think Papa and Mama love each other any more Sir...  I dont see Mama.  Just Papa.
You remember a Veredus, brown-bearded freckled male human as a
    hazel-eyed and brown-haired male human, tall and of normal weight.
You ask Silvenara in Quenya: Is Veredus your Papa?
Silvenara says slowly in Common: No Sir.
Silvenara says slowly in Common: Mark is my Papa, Sir.
You remember a Mark, long-legged thick-armed male elf as a
    yellow-eyed and brown-haired male elf, tall and lean.
You speak gracefully in Quenya: Ah.
Silvenara traces drawings in the ground with her fingertip.
You speak gracefully in Quenya: He is a ranger isn't he?
You speak gracefully in Quenya: A member of the elven alliance?
You emote: Sun looks down smilingly at Silvenara.
Silvenara says slowly in Common: A Ranger, yes Sir.  I do not know what an ... elven al...ali..alance is.
You speak gracefully in Quenya: Ah, I met him. Your father is an elven ranger.
You speak gracefully in Quenya: Oh sorry, Papa.
Silvenara smiles shyly.
You smile slightly at Silvenara.
You pat Silvenara on the head.
Silvenara pulls shyly on the tips of her ears.
Silvenara says slowly in Common: My mother and father are at home Sir, but I do not know where home is.

   Clouds hinder the warmth of the sun. Some wind blows from the
   southeast.
You ask Silvenara in Quenya: Do they know you are here?
Silvenara says slowly in Common: Its in the mountains somewhere...  Mother and I were speaking and she told me that she left home to find the answer to her question...
Silvenara says slowly in Common: so I asked her what the question was.  She told me.  So I asked what the answer was
Silvenara says slowly in Common: she said she couldnt tell me her answer, but I should look for mine, so I went looking and got lost, Sir...
You emote: Sun looks at Silvenara with a worried look on his face.
You ask Silvenara in Quenya: So she sent you away? All alone?
Silvenara bites nervously on her fingernails.
Silvenara says slowly in Common: she didnt know I would wander away from home, Sir...
Silvenara says slowly in Common: I think she meant to find it -later-
You nod slightly.
Silvenara says slowly in Common: but Im not so good at waiting sir...  I really want to find my answer...
You emote: Sun mumbles something.
You tell Silvenara in Quenya: Well, miss. Whatever it is you are looking for, you will not find it in Arborea.
You tell Silvenara in Quenya: This is a dangerous city.
Silvenara says slowly in Common: but the library is here!
You tell Silvenara in Quenya: You should not be here all alone.
You tell Silvenara in Quenya: Young woman, this is not a place for you.
You emote: Sun carefully unfolds a small crease on his robe.
Silvenara says slowly in Common: Yes, Sir.
You tell Silvenara in Quenya: I will show you the library in Elvandar.
Silvenara says slowly in Common: But the trainer is here, Sir...
You speak gracefully in Quenya: I will take you to the trainer in Elvandar.
You stand up.
You speak gracefully in Quenya: Come along, girl.
Silvenara says slowly in Common: Yes Sir.
Silvenara slowly stands up.
 This is the Arborea City Garden, a piece of rural nature surrounded by
 hectic urbanity. The whole area here is covered with lush grass, patches of
 flowers or low bushes, neatly trimmed by the city's civil servants. The
 park continues mostly northwards and can be left again through a gate to
 the south.
There are six obvious exits: north, northeast, east, south, west,
northwest.
An iron knife.
Silvenara.
You travel a short distance south.
 On the Dragon Road of Arborea.
 This is the eastern part of the main road connecting the marketplace with
 the newer blocks of the town. To either side of the street, houses are
 densely packed together, but directly to the north an open gate leads to a
 place which looks like some kind of meadow from here. One of the buildings
 to the south has a bronze plaque fixed to the wall next to its entrance.
There are four obvious exits: north, east[r], south, west[r].
Silvenara gracefully enters from north.
Silvenara followed you.
You travel a short distance west.
 On the Dragon Road of Arborea.
 This is the eastern part of the main road, which starts at the western city
 gate and ends in front of the townhall. Both sides of the street are lined
 with various buildings, one of them to the south even harboring an armoury.
 The road itself continues to the east, and ends west into a wide, open
 place.
There are four obvious exits: east[r], south, southwest, west[r].
Silvenara gracefully enters from east.
Silvenara followed you.
As you look into this direction you see:

[southwest]
   The Harbour Road of Arborea.
   There seems to be no one.
You travel a short distance southwest.
 The Harbour Road connects the marketplace of Arborea with the docks and
 wharves of the city's harbour. On both sides of the street the houses are
 tightly clustered, leaving no unused space between them. To the north, a
 large, open place begins, while to the south the road becomes more and more
 narrow as it approaches the southern city gate.    
There are four obvious exits: north[r], northeast, south[r],
northwest.
Silvenara gracefully enters from northeast.
Silvenara followed you.
A fresh breeze wafts in from the south, carrying the smell of wind and salt.
You travel a short distance north.
 At the city gate of Elvandar.
 As near the Elvandar city walls, you are impressed by the craftsmanship of
 the builders who constructed this huge, massive gate. White ornamented
 marble flanks the heavy oaken doors and you notice detailed pictures of
 animals and legendary creatures carved into the wood. Despite its beauty
 and elegance, it looks nearly impossible to break this gate open with brute
 force. A street leads north into Elvandar, and you can leave the city to
 the south.
 A large, wooden watchtower has been erected here.
There are two obvious exits: north[r], south[r].
Lanfin, Morsglade, Shansori and Warogwen.
Silvenara gracefully enters from south.
Silvenara followed you.
Lanfin tells you in Common: Greetings Sir!
Shansori tells you in Common: Greetings Sir!
Morsglade smiles slightly at you.
You stop following the road.
You smile.
You ask Silvenara in Quenya: Do you recognize this place?
Silvenara says slowly in Common: Yes Sir...  But this is not where home is Sir...
You smile.
Silvenara says slowly in Common: thats the tower built by Mr. Adanath
You speak gracefully in Quenya: Correct!
You pat Silvenara on the head.
You speak gracefully in Quenya: This is your new home.
Silvenara runs her hand through her hair, messing it up.
Silvenara says slowly in Common: My new home, Sir?
You tell Silvenara in Quenya: Yes, this is where you belong.
You smile at Silvenara.
You tell Silvenara in Quenya: Don't be afraid.
Silvenara says slowly in Common: Okay...
Silvenara looks north.
Silvenara pulls nervously on the tips of her ears.
You travel a short distance north.
 A passage through the city walls.
 Standing in the passage through the city walls you can see the mighty gates
 of Elvandar to the south while to the north the road leads further into the
 town. To the east and west, the city walls tower up and small doorways lead
 into guard-rooms.
There are four obvious exits: north[r], east, south[r], west.
Silvenara gracefully enters from south.
Silvenara followed you.
You travel a short distance north.
 On a road leading into Elvandar.
 Paved with polished granite tiles, this road leads into the city of
 Elvandar. To the south is a cyclopean marble gate, while to the east and
 west the backsides of beautiful ornamented buildings tower up. In the
 distance to the north, two colourful shining towers rise from a huge
 sparkling building.
There are two obvious exits: north[r], south[r].
Xaia.
Silvenara gracefully enters from south.
Silvenara followed you.
Xaia tells you in Quenya: Are you by chance in need of a messenger?
You hear the sound of metal as an armoured warrior walks down the street.
You travel a short distance north.
 Southern crossing in Elvandar.
 In the center of this crossing, a wonderful fountain showing a golden sun
 spills water into a basin. Far to the north is the bustling city market
 place, while to the south it is possible to leave the city. A Circle Road
 starts to the east and west, while in the distance to the north, two
 colourful shining towers rise up to the sky.
There are four obvious exits: north[r], east[r], south[r], west[r].
Ethya and Gerrit.
Silvenara gracefully enters from south.
Silvenara followed you.
Ethya gives a sheet of paper to Silvenara.
Ethya smiles thoughtfully.
Ethya tells Silvenara in Quenya: Please read this. It might be important.
Ethya smiles friendly at Silvenara.
Silvenara looks at the sheet of paper.
Silvenara tells Ethya in Common: Thank you ma'am.
Eeks, Gerrit stinks like fish! What a stench!
Some fallen leaves swirl in a soft breeze.
You tell Silvenara in Quenya: Oh, that is not for you.
You smile at Silvenara.
Silvenara looks at the sheet of paper.
Silvenara asks in Common: Why not, Sir?
Ethya smiles friendly.
You tell Silvenara in Quenya: It is for warriors.
Eeks, Gerrit stinks like fish!
Silvenara is a silver-eyed ageless female elf.
Wild kept silver hair falls against a delicate face.  Held within are a pair
of vast silver eyes that carry a deep emptiness.  Her skin is tight over
well-toned muscles and is snow white in color, except for the underlying
silver tones.
She has a scar on her left cheek.
She has silver eyes.
She has normal long silver hair.
She is of normal height and lean for an elf.
She looks gorgeous.
She is in good shape.
She is extremely alert.
She is wearing a pair of soft leather boots and a silver robe.
Silvenara says slowly in Common: yes Sir...
Silvenara gives you a sheet of paper.
You tell Silvenara in Quenya: I will maybe teach you one day.
Gerrit offers in Gnar: Why thrim ving yul ignorants smial ving hol, geeg?
You tell Silvenara in Quenya: When you get a bit older.
Eeks, Gerrit stinks like fish!
You travel a short distance north.
 Southern market road of Elvandar.
 Paved with polished granite tiles, this road leads north to the market
 place of Elvandar. To the south the street meets a crossing and to the east
 and west the backsides of several buildings tower up. Very far to the north
 two colourful shining towers rise up to the sky.
There are two obvious exits: north[r], south[r].
Silvenara gracefully enters from south.
Silvenara followed you.
You travel a short distance north.
 Southern market road of Elvandar.
 Paved with polished granite tiles, this road leads north to the market
 place of Elvandar, while to the east and west the backsides of several
 buildings tower up. Very far to the north two colourful shining towers rise
 up to the sky.
There are two obvious exits: north[r], south[r].
Silvenara gracefully enters from south.
Silvenara followed you.
An ornamented coach pulled by four beautiful horses passes by.
As you look into this direction you see:

[north]
   The market place of Elvandar.
   There seems to be no one.
You travel a short distance north.
 The market place of Elvandar.
 This is the southern part of the market place of Elvandar. The ground is
 paved with jade plates, and all around you can see shops and people who
 offer various wares or services. In the center of this market square a
 wonderful fountain showing a golden moon spills water into a basin.
 Humanoid statues line the southern border of the market place and some
 trees grow here. The place extends to the north, east and west while a
 broad road starts to the south.
There are six obvious exits: north, northeast, east, south[r], west,
northwest.
Silvenara gracefully enters from south.
Silvenara followed you.
You travel a short distance north.
 The market place of Elvandar.
 This is the center of the market place of Elvandar. The ground is paved
 with jade plates and all around you can see shops and people who offer
 various wares or services. You hear the bubbling sound of water which comes
 from the middle of the market, where you notice a large crystal fountain.
 The market place itself extends in every direction.
There are eight obvious exits: north, northeast, east, southeast,
south, southwest, west, northwest.
An ancient stone altar and an ornamented water-filled marble basin.
Beladan.
Silvenara gracefully enters from south.
Silvenara followed you.
Silvenara drinks water from the fountain.
Silvenara washes herself in the fountain.
Silvenara looks at you.
The water in the fountain bubbles loudly.
You tell Silvenara in Quenya: I am sure you recognize this square too.
Silvenara studies you carefully.
Silvenara says slowly in Common: Yes Sir.
Monica gracefully enters from south.
Monica gracefully leaves southeast.
Silvenara looks southeast.
Silvenara looks southeast.
Silvenara looks south.
Silvenara looks southwest.
Silvenara looks southeast.
You speak gracefully in Quenya: Oh, lady Monica.
Silvenara gracefully leaves southeast.
A female elf voice shouts from southeast in Quenya: Fresh fruit! Come and buy tasty fruit!
Silvenara gracefully enters from southeast.
Silvenara asks in Common: Who Sir?
Silvenara is a silver-eyed ageless female elf.
Wild kept silver hair falls against a delicate face.  Held within are a pair
of vast silver eyes that carry a deep emptiness.  Her skin is tight over
well-toned muscles and is snow white in color, except for the underlying
silver tones.
She has a scar on her left cheek.
She has silver eyes.
She has normal long silver hair.
She is of normal height and lean for an elf.
She looks gorgeous.
She is in good shape.
She is extremely alert.
She is wearing a pair of soft leather boots and a silver robe.
You tell Silvenara in Quenya: That was lady Monica.
You tell Silvenara in Quenya: Now, stay by me all the time.

   Clouds hinder the warmth of the sun. Some wind blows from the
   south.
You tell Silvenara in Quenya: I will show you the library.
You travel a short distance north.
 The market place of Elvandar.
 This is the northern part of the market place of Elvandar. The ground is
 paved with jade plates and all around you can see shops and people who
 offer various wares or services. Some statues decorate the northern border
 of the market while large trees grow here, which provide shade during the
 day and give shelter against wind or rain. The market itself extends to the
 south, west and east. Below a huge oak you can see the sales counter of a
 florist. A broad road starts to the north.
There are six obvious exits: north[r], east, southeast, south,
southwest, west.
A friendly ageless female elf.
Silvenara gracefully enters from south.
Silvenara followed you.
You travel a short distance north.
 Northern market road of Elvandar.
 Paved with polished granite tiles, this road leads south to the market
 place of Elvandar. To the east and west you see the backsides of several
 buildings and far to the north you recognize two colourful shining towers
 rising up into the sky.
There are two obvious exits: north[r], south[r].
Silvenara gracefully enters from south.
Silvenara followed you.
Silvenara says slowly in Common: Thank you Sir.
You travel a short distance north.
 Northern market road of Elvandar.
 Paved with polished granite tiles, this road leads south to the market
 place of Elvandar. To the north the road meets an intersection, and to the
 east and west are the backsides of several buildings. Far to the north are
 two colourful shining towers which rise up into the sky.
There are two obvious exits: north[r], south[r].
Silvenara gracefully enters from south.
Silvenara followed you.
You travel a short distance north.
 Northern crossing in Elvandar.
 This is an intersection of this granite-paved street. In the center is a
 wonderful fountain showing a silver moon, and to the north you can see the
 entrance to a huge marble palace with giant towers which shine in all known
 colours. Far to the south you recognize a market place, and the Circle Road
 starts to the east and west.
There are four obvious exits: north, east[r], south[r], west[r].
A shapely hoary female elf, a short-armed ancient male elf and a
thick-legged mature male elf.
Silvenara gracefully enters from south.
Silvenara followed you.
The thick-legged mature male elf tells you in Quenya: Greetings Sir!
The shapely hoary female elf tells Silvenara in Quenya: Greetings Mylady!
You travel a short distance west.
 Northern part of the Circle Road in Elvandar.
 Paved with polished granite tiles, this road continues to the west and
 east, where it meets a crossing. Straight to the northeast rises a huge
 building, which sparkles in myriads of different colours in light reflected
 from the sun, torches or even the stars. This is obviously the palace of
 Elvandar with its famous two towers.
There are two obvious exits: east[r], west[r].
Silvenara gracefully enters from east.
Silvenara followed you.
You travel a short distance west.
 Northern part of the Circle Road in Elvandar.
 Paved with polished granite tiles, this road continues to the east and
 west. To the northeast rises a huge building, which sparkles in myriads of
 different colours in light reflected from the sun, torches or even the
 stars. This is obviously the palace of Elvandar with its famous two towers.
A closed wooden door leads north.
There are two obvious exits: east[r], west[r].
An ivory-skinned young female elf, a limber childlike female elf and a
mysterious childlike male elf.
Silvenara gracefully enters from east.
Silvenara followed you.
The limber childlike female elf raises her hand and greets you!
The ivory-skinned young female elf raises her hand and greets you!
You travel a short distance west.
 Northern part of the Circle Road in Elvandar.
 Paved with polished granite tiles, this road continues to the east and
 southwest. Far to the northeast rises a huge building, which sparkles in
 myriads of different colours in light reflected from the sun, torches or
 even the stars. This is obviously the palace of Elvandar with its famous
 two towers. Something new is being built to the north.
A closed wooden door leads south.
There are three obvious exits: north, east[r], southwest[r].
Silvenara gracefully enters from east.
Silvenara followed you.
There is no such obvious exit west.
You travel a very short distance north.
 This is a huge, sweeping hall that leads into the grand Library of
 Elvandar. The walls have been constructed from highly polished rose marble,
 and a vaulted ceiling soars high overhead. An inscription has been set into
 the opalescent floor, and huge windows dominate the upper half of the walls
 to the north and south. Doors leading to the eastern and western wings of
 the library lead stand to the right and to the left, and the southern door
 leads out to the city. A polished mahogany desk with a sign on it stands
 opposite the entrance door.
There are two obvious exits: east, south.
Galdain.
Silvenara gracefully enters from south.
Silvenara followed you.
Galdain friendly raises his hand and greets you!
Galdain says in Quenya: Welcome to the Elvandar Library!
Galdain smiles thoughtfully.
You travel a very short distance east.
 This room has been granted to the people of Elvandar by Queen Gwenlanea to
 use as a place of peace, study, and contemplation. The architecture of the
 room is simultaneously massive and elegant, with rose marble walls arching
 toward a vaulted ceiling. Huge panes of clear crystal have been set into
 the ceiling, letting pure, natural light filter down to the readers below.
 Books are arranged on filagreed silver shelves and tables and chairs have
 been grouped to provide a comfortable reading place. An enormous mural of
 Taniel, His arms raised in benediction, presides over the eastern wall. A
 librarian's mahogany desk sits against the northern wall. A golden sign
 rests upon the desk.
There is one obvious exit: west.
A wooden bookshelf.
Silvenara gracefully enters from west.
Silvenara followed you.
Silvenara looks at the bookshelf.
You smile at Silvenara.
Silvenara looks at the list.
Silvenara gets a book with the title 'The Tragic Downfall of the Once-Mighty Rangers' from the shelf.
Silvenara opens the book with the title 'The Tragic Downfall of the Once-Mighty Rangers'.
You speak gracefully in Quenya: You will be given access to this library any time you want.
Silvenara smiles happily at you.
Silvenara says slowly in Common: thank you Sir!
Silvenara turns the book with the title 'The Tragic Downfall of the Once-Mighty Rangers'.
You tell Silvenara in Quenya: But please now, we do not have time for reading.
You tell Silvenara in Quenya: I will show you where you can sleep.
Silvenara puts a book with the title 'The Tragic Downfall of the Once-Mighty Rangers' onto the shelf.
You travel a very short distance west.
 This is a huge, sweeping hall that leads into the grand Library of
 Elvandar. The walls have been constructed from highly polished rose marble,
 and a vaulted ceiling soars high overhead. An inscription has been set into
 the opalescent floor, and huge windows dominate the upper half of the walls
 to the north and south. Doors leading to the eastern and western wings of
 the library lead stand to the right and to the left, and the southern door
 leads out to the city. A polished mahogany desk with a sign on it stands
 opposite the entrance door.
There are two obvious exits: east, south.
Galdain.
Silvenara gracefully enters from east.
Silvenara followed you.
Galdain friendly raises his hand and greets you!
Galdain says in Quenya: Welcome to the Elvandar Library!
You travel a very short distance south.
 Northern part of the Circle Road in Elvandar.
 Paved with polished granite tiles, this road continues to the east and
 southwest. Far to the northeast rises a huge building, which sparkles in
 myriads of different colours in light reflected from the sun, torches or
 even the stars. This is obviously the palace of Elvandar with its famous
 two towers. Something new is being built to the north.
A closed wooden door leads south.
There are three obvious exits: north, east[r], southwest[r].
Silvenara gracefully enters from north.
Silvenara followed you.
You travel a short distance east.
 Northern part of the Circle Road in Elvandar.
 Paved with polished granite tiles, this road continues to the east and
 west. To the northeast rises a huge building, which sparkles in myriads of
 different colours in light reflected from the sun, torches or even the
 stars. This is obviously the palace of Elvandar with its famous two towers.
A closed wooden door leads north.
There are two obvious exits: east[r], west[r].
Silvenara gracefully enters from west.
Silvenara followed you.
Silvenara tells you in Common: Thank you.
You travel a short distance east.
 Northern part of the Circle Road in Elvandar.
 Paved with polished granite tiles, this road continues to the west and
 east, where it meets a crossing. Straight to the northeast rises a huge
 building, which sparkles in myriads of different colours in light reflected
 from the sun, torches or even the stars. This is obviously the palace of
 Elvandar with its famous two towers.
There are two obvious exits: east[r], west[r].
Silvenara gracefully enters from west.
Silvenara followed you.
A citizen passes by and greets you.
You travel a short distance east.
 Northern crossing in Elvandar.
 This is an intersection of this granite-paved street. In the center is a
 wonderful fountain showing a silver moon, and to the north you can see the
 entrance to a huge marble palace with giant towers which shine in all known
 colours. Far to the south you recognize a market place, and the Circle Road
 starts to the east and west.
There are four obvious exits: north, east[r], south[r], west[r].
A shapely hoary female elf, a short-armed ancient male elf and a
thick-legged mature male elf.
Silvenara gracefully enters from west.
Silvenara followed you.
The short-armed ancient male elf tells you in Quenya: Greetings Sir!
You travel a short distance north.
 The alley to the Elven palace.
 This is a small pathway which leads to an impressive palace of the Elven
 empire. The path is covered with small, round, paving stones and lined on
 either side with wonderful old beeches. To the south, it winds its way back
 to the city of Elvandar and to the north it leads to the atrium of the
 palace.
There are two obvious exits: north, south.
Silvenara gracefully enters from south.
Silvenara followed you.
You travel a short distance north.
 The atrium of the Elven palace.
 This is a decorated arch which leads through the palace walls to the main
 part of the palace. The walls, ceiling, the entire room has been carved out
 of pale ivory, which seems to glow softly when light filters through it.
 Even the floor is paved with delicate tiles of that precious stone. A heavy
 wrought-iron gate gilded with gold and silver roses provides protection
 from unwanted entry. A pathway leading to the city of Elvandar is to the
 south, while the palace grounds lie to the north.
An open wrought-iron gate leads north.
There are two obvious exits: north, south.
A big-nosed elderly male elf, a delicate very young male elf and a willowy
young female elf.
Silvenara gracefully enters from south.
Silvenara followed you.
The big-nosed elderly male elf tells you in Quenya: Greetings Sir!
The willowy young female elf tells you in Quenya: Greetings Sir!
The delicate very young male elf tells Silvenara in Quenya: Greetings Mylady!
You travel a short distance north.
 The yard of the Elven palace.
 This is a stretch of fresh green grass that separates the main building of
 the palace from the outer walls. It looks innocent in times of peace, but
 in wartime it provides a killing ground to strike down any invaders that
 breech the walls. To the north, the main building rises before you, flanked
 on either side by slender towers. The yard extends to the west, north and
 east. You can leave the palace to the south through the atrium.
An open wrought-iron gate leads south.
There are six obvious exits: north, northeast, east, south, west,
northwest.
Silvenara gracefully enters from south.
Silvenara followed you.
You travel a short distance northwest.
 The yard of the Elvish palace.
 Here is a stretch of fresh green grass that separates the main building of
 the palace from the outer walls. It looks innocent in times of peace, but
 in wartime it provides a killing ground to strike down any invaders that
 breech the walls. To the north, the main building rises before you, flanked
 on either side by slender towers. West of you is the stable. To the
 northwest you can enter the watchtower and the yard extends to the south
 and east.
An open oak door leads northwest.
An open barn door leads west.
There are five obvious exits: east, southeast, south, west,
northwest.
Silvenara gracefully enters from southeast.
Silvenara followed you.
You travel a short distance west.
 The stable of the palace.
 Here are spacious stalls for the horses of the palace. In each stall you
 find a water bucket, a feed trough, and a thick layer of fresh straw lining
 the floor. The walls and ceiling seem to be decorated with ebony, and are
 amazingly clean for a stable. There are nearly no flies, and only a few
 droppings can be seen. You can leave the stable through a gate to the east,
 which leads back towards the palace.
An open barn door leads east.
There is one obvious exit: east.
A sheet of paper.
A pale young male elf.
Silvenara gracefully enters from east.
Silvenara followed you.
The pale young male elf is cleaning a stable.
A gust of wind rustles through the straw.
There is no such obvious exit north.
Silvenara looks at the pale young male elf.
You travel a short distance east.
 The yard of the Elvish palace.
 Here is a stretch of fresh green grass that separates the main building of
 the palace from the outer walls. It looks innocent in times of peace, but
 in wartime it provides a killing ground to strike down any invaders that
 breech the walls. To the north, the main building rises before you, flanked
 on either side by slender towers. West of you is the stable. To the
 northwest you can enter the watchtower and the yard extends to the south
 and east.
An open oak door leads northwest.
An open barn door leads west.
There are five obvious exits: east, southeast, south, west,
northwest.
Silvenara gracefully enters from west.
Silvenara followed you.
You travel a short distance east.
 The yard of the Elven palace.
 This is a stretch of fresh green grass that separates the main building of
 the palace from the outer walls. It looks innocent in times of peace, but
 in wartime it provides a killing ground to strike down any invaders that
 breech the walls. To the north, the main building rises before you, flanked
 on either side by slender towers. The yard extends to the west, south and
 east. You can enter the palace to the north.
An open magnificent golden entranceway leads north.
There are six obvious exits: north, east, southeast, south, southwest,
west.
Silvenara gracefully enters from west.
Silvenara followed you.
You travel a short distance east.
 The yard of the Elven palace.
 This is a stretch of fresh green grass that separates the main building of
 the palace from the outer walls. It looks innocent in times of peace, but
 in wartime it provides a killing ground to strike down any invaders that
 breech the walls. To the north is the main building of the castle, flanked
 on either side by slender towers. To the east is a sleeping room for the
 palace guards. To the northeast you can enter the watchtower, and the yard
 extends to the south and west.
A closed wooden door leads east.
A closed oak door leads northeast.
There are three obvious exits: south, southwest, west.
Silvenara gracefully enters from west.
Silvenara followed you.
You open the wooden door.
You travel a short distance east.
 The sleeping room of the palace guard.
 You find yourself in the sleeping room of the palace guard. Here stand neat
 rows of sleeping cots, each with a small chest at the foot. The floor is
 covered with a carpet, and in a corner of the room is a washbasin. Out of
 the southern wall comes a metal pipe, which disappears into the ceiling.
 You can go south into the break room of the palace guard, or enter the
 castle grounds to the west.
A closed wooden door leads south.
An open wooden door leads west.
There is one obvious exit: west.
A bow-legged mature male elf.
Silvenara gracefully enters from west.
Silvenara followed you.
The bow-legged mature male elf tells Silvenara in Quenya: Greetings Mylady!
You smile at the bow-legged mature male elf.
Silvenara blushes softly.
You speak gracefully in Quenya: Here.
Silvenara looks at the cot.
You tell Silvenara in Quenya: I will arrange the practicals.
Silvenara tells you in Common: Thank you Sir.
You smile at Silvenara.
You tell Silvenara in Quenya: You will not have to sleep in the human city any more.
Silvenara asks you in Common: why do you help me, Sir?  And are you sure Im not going to get in any ones ways?
You tell Silvenara in Quenya: Of course I help you. You and I are the same.
You tell Silvenara in Quenya: One must help each other's.
You emote: Sun smiles weakly.
Silvenara says slowly in Common: Oh no, Sir!  I am no where near you...
Silvenara blushes softly.
You raise an eyebrow.
You smile gently.
You tell Silvenara in Quenya: Don't worry, you will soon get accustomed.
Silvenara smiles shyly at you.
Silvenara says slowly in Common: thank you for helping me, Sir.
You tell Silvenara in Quenya: I will make sure you get food as well.
You tell Silvenara in Quenya: For now you can eat with the palace guards.
Silvenara says slowly in Common: thank you Sir.
You emote: Sun holds Silvenara's hand.
You smile slightly.
Silvenara holds onto your hand.
Silvenara looks at you.
You tell Silvenara in Quenya: Now be a good girl. I will be back in a few hours.
Silvenara tells you in Common: Yes Sir.
You tell Silvenara in Quenya: You may wander around freely here in the city, but do not leave the gates.
You tell Silvenara in Quenya: Is that understood?
Silvenara says slowly in Common: Yes, Sir.
You nod firmly.
You speak gracefully in Quenya: Good.
You travel a short distance west.
 The yard of the Elven palace.
 This is a stretch of fresh green grass that separates the main building of
 the palace from the outer walls. It looks innocent in times of peace, but
 in wartime it provides a killing ground to strike down any invaders that
 breech the walls. To the north is the main building of the castle, flanked
 on either side by slender towers. To the east is a sleeping room for the
 palace guards. To the northeast you can enter the watchtower, and the yard
 extends to the south and west.
An open wooden door leads east.
A closed oak door leads northeast.
There are four obvious exits: east, south, southwest, west.
Silvenara gracefully enters from east.
Silvenara followed you.
You travel a short distance east.
 The sleeping room of the palace guard.
 You find yourself in the sleeping room of the palace guard. Here stand neat
 rows of sleeping cots, each with a small chest at the foot. The floor is
 covered with a carpet, and in a corner of the room is a washbasin. Out of
 the southern wall comes a metal pipe, which disappears into the ceiling.
 You can go south into the break room of the palace guard, or enter the
 castle grounds to the west.
A closed wooden door leads south.
An open wooden door leads west.
There is one obvious exit: west.
A bow-legged mature male elf.
Silvenara gracefully enters from west.
Silvenara followed you.
The bow-legged mature male elf raises his hand and greets you!
You force Silvenara to leave your team.
You travel a short distance west.
 The yard of the Elven palace.
 This is a stretch of fresh green grass that separates the main building of
 the palace from the outer walls. It looks innocent in times of peace, but
 in wartime it provides a killing ground to strike down any invaders that
 breech the walls. To the north is the main building of the castle, flanked
 on either side by slender towers. To the east is a sleeping room for the
 palace guards. To the northeast you can enter the watchtower, and the yard
 extends to the south and west.
An open wooden door leads east.
A closed oak door leads northeast.
There are four obvious exits: east, south, southwest, west.
You close the wooden door.
You travel a short distance west.
 The yard of the Elven palace.
 This is a stretch of fresh green grass that separates the main building of
 the palace from the outer walls. It looks innocent in times of peace, but
 in wartime it provides a killing ground to strike down any invaders that
 breech the walls. To the north, the main building rises before you, flanked
 on either side by slender towers. The yard extends to the west, south and
 east. You can enter the palace to the north.
An open magnificent golden entranceway leads north.
There are six obvious exits: north, east, southeast, south, southwest,
west.



Topic revision: r1 - 2008-08-04 - SarianSun
 
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