//Logged by Blitz, edited by Jezz. I suck at this, so please "tune" it if you wish :)
//Story starts with our Crusader hero patrolling the lands of Forostar with his loyal unicorn...
- You ride north on Indo.
It's Night.
In a light forest.
There are six obvious exits: north, southeast, south, southwest, west,
northwest.
A boysenberry bush.
> - You ride north on Indo.
>Jezz walks in from south.
Jezz stinks of rot and decay.
k
Order whom to do what?
>Jezz growls. //Here I wanted to smile, but my cover would be discovered (shhhh)
Jezz walks out south, vanishing between the trees.
order indo to kill jezz
s
Kill whom?
> - You ride south on Indo.
It's Night.
There are five obvious exits: north, northeast, south[r], west,
northwest.
A beautiful gigantic fir tree, a log of a birch-tree and a stump of a
birch-tree.
>tele JEZZ
You concentrate on your small silver cross...
<Holy Crusade> You: JEZZ
>aline jezz
<Clerics of Taniel> You: jezz //They will waste my name
>tele crossing
You concentrate on your small silver cross...
<Holy Crusade> You: crossing
>aline crossing
<Clerics of Taniel> You: crossing
>l
You hear some birds singing in the distance.
It's Night.
There are five obvious exits: north, northeast, south[r], west,
northwest.
A beautiful gigantic fir tree, a log of a birch-tree and a stump of a
birch-tree.
Indo.
>alias k order indo to kill jezz //Cheater :(
n
Ok.
> - You ride north on Indo.
It's Night.
There are eight obvious exits: hut, north, northeast, east, south,
southwest, west, northwest.
A beautiful gigantic apple tree, an iron dagger, a pile of trash and a stump
of a cherry-tree.
>k
Kill whom?
- You ride south on Indo.
It's Night.
There are five obvious exits: north, northeast, south, west,
northwest.
A beautiful gigantic fir tree, a log of a birch-tree and a stump of a
birch-tree.
> - You ride south on Indo.
It's Night.
Here in the middle of a small clearing merge two solid roads. The main road
continues to the southeast towards a large grass plain, and to the
northwest it leads deeper into the surrounding forest. The other road,
basically only a narrow path, starts to the north. To the west begins the
slope of a small hill, which has a ruin on its top. A road sign has been
erected here and a large stone building stands near the roadside.
There are four obvious exits: inn, north, southeast,
northwest.
>s
There is no such obvious exit south.
>se
- You ride southeast on Indo.
It's Night.
A light forest of evergreen and deciduous trees surrounds the road, which
continues southeast towards the coastal region and northwest to a small
clearing. The area is no longer farmed and slowly turns into a wilderness,
except for a small area to the northeast which seems to be still in use by
someone. Slightly to the west a river flows, and right next to the road is
a hole.
There are three obvious exits: northeast, southeast,
northwest.
//Now comes some hunting around the lands without much luck. Tatiana is on the way.
It's Night.
Here in the middle of a small clearing merge two solid roads. The main road
continues to the southeast towards a large grass plain, and to the
northwest it leads deeper into the surrounding forest. The other road,
basically only a narrow path, starts to the north. To the west begins the
slope of a small hill, which has a ruin on its top. A road sign has been
erected here and a large stone building stands near the roadside.
There are four obvious exits: inn, north, southeast,
northwest.
Tati.
>Tati starts to chant a prayer and makes some strange gestures.
invite tati
Ok.
>Tati says swiftly: Linorn.
Tati is member of your team now.
'he ran
You say in Common: he ran
>tele he ran
You concentrate on your small silver cross...
<Holy Crusade> You: he ran
>Winds spin around Tati, leaving only a faint distortion in the air
around Tati.
Tati begins to study the ground carefully,
Tati says swiftly: Rim?
Tati looks northwest.
aline common
<Clerics of Taniel> You: common
>nw
- You ride northwest on Indo.
It's Night.
On the western transcontinental road. The street continues to the
southeast, where it vanishes between some trees, while to the west it runs
parallel to the outskirts of the northern forest. A bit to the south rises
the slope of a low hill with a building on its top. A small rotten arrow
points to a cave just to the south.
There are six obvious exits: cave, north, northeast, east,
southeast, west.
Tati arrives from southeast.
Tati followed you.
>'track
You say in Common: track
>Tati says swiftly in Common: Sorry.
Tati begins to study the ground carefully,
Tati says swiftly in Common: Cave?
Jezz walks in from cave. //Right there, Tatiana
Jezz attacks Indo.
Indo tries to kick Jezz's right leg but fails.
Indo swings its right front hoof at Jezz's left leg, but he parries this
blow.
k
Jezz stinks of rot and decay.
Indo smashes its left front hoof at Jezz's right foot, bashes his right
bone boot and bruises his right foot critically, leaving a nasty, open
wound. //Ouch!
Jezz's wounds start to bleed.
You order Indo to attack.
>
Indo thrusts its beautiful spiralled horn at Jezz's left arm, penetrates
his bonemail and drills it into his left arm. //More Ouch! Unicorns are strong...
Jezz walks out west.
w
k
- You ride west on Indo.
It's Night.
A small path coming down from the low hill to the southeast merges here
with the western transcontinental road. On top of the hill stands an
old-looking building, and to the north starts the Northern forest with its
large, evergreen trees. The main road continues to the east and southwest.
Another small green hill lies just to the north. A road sign has been
erected here.
There are seven obvious exits: northup, northeast, east,
southeast, south, southwest, west.
Virle.
Tati arrives from east.
Tati followed you.
>Kill whom?
>Tati begins to study the ground carefully,
Tati says swiftly in Common: West.
w
- You ride west on Indo.
It's Night.
Near a forest, on a small meadow. The way to the north and west is blocked
by a dense forest, while to the south and east the Western Road leads to
the Amward Plains and Arborea. Farther to the southeast, the Jamantys Hills
arise from the plains. To the south and southwest extend the great Amward
Plains.
There are four obvious exits: east, southeast, south, southwest.
Tati arrives from east.
Tati followed you.
>Tati begins to study the ground carefully,
Tati says swiftly in Common: S.
s
k
- You ride south on Indo.
It's Night.
On the Western Road. To the northeast, the road winds around a hill, and to
the west it runs toward the Giat Mountains. Just a little ways to the north
stands the southern edge of the North Forest. Farther to the south and
southwest, the great Amward Plains extend. Far to the south, the blue
waters of the Inner Ocean can be spotted.
There are seven obvious exits: north, northeast, east, southeast,
south, southwest, west.
Tati arrives from north.
Tati followed you.
>Tati looks south.
Kill whom?
>Tati begins to study the ground carefully,
Tati begins to study the ground carefully,
Tati shakes her head in disagreement.
snap
You can't do that because you are wielding a weapon in your hand(s).
>shrug
You shrug.
>Tati takes a mithril ornamented rod from the backpack.
'he wont return
You say in Common: he wont return //No comment
>Tati says swiftly in Common: We'll see.
Tati begins to study the ground carefully,
Tati says swiftly in Common: Lets go into the cave and wait
there.
hmm
Hmmmmm.
>dh
You dismount Indo.
>get bag from backpack
You get a simple leather bag.
>get gold coin from bag
You get a gold coin.
>cave
What?
You unwield the axe.
You mount Indo.
You wield the axe in your right hand and left hand.
>It's Night.
On the Western Road. To the northeast, the road winds around a hill, and to
the west it runs toward the Giat Mountains. Just a little ways to the north
stands the southern edge of the North Forest. Farther to the south and
southwest, the great Amward Plains extend. Far to the south, the blue
waters of the Inner Ocean can be spotted.
There are seven obvious exits: north, northeast, east, southeast,
south, southwest, west.
Indo and Tati.
>nw
There is no such obvious exit northwest.
>n
- You ride north on Indo.
It's Night.
Near a forest, on a small meadow. The way to the north and west is blocked
by a dense forest, while to the south and east the Western Road leads to
the Amward Plains and Arborea. Farther to the southeast, the Jamantys Hills
arise from the plains. To the south and southwest extend the great Amward
Plains.
There are four obvious exits: east, southeast, south, southwest.
Tati arrives from south.
Tati followed you.
>Tati says swiftly in Common: We can hope he'll try that on us.
- You ride south on Indo.
It's Night.
On the Western Road. To the northeast, the road winds around a hill, and to
the west it runs toward the Giat Mountains. Just a little ways to the north
stands the southern edge of the North Forest. Farther to the south and
southwest, the great Amward Plains extend. Far to the south, the blue
waters of the Inner Ocean can be spotted.
There are seven obvious exits: north, northeast, east, southeast,
south, southwest, west.
Tati arrives from north.
Tati followed you.
>w
- You ride west on Indo.
It's Night.
On the big Western Road, passing by the southern edge of a forest. To the
west, the road runs toward the Giat Mountains, and to the east toward a
hill. To the southwest and south, the great Amward Plains extend, and far
to the south the blue waters of the Inner Ocean can be spotted.
There are six obvious exits: northeast, east, southeast, south,
southwest, west.
Tati arrives from east.
Tati followed you.
>hmm
e
e
Hmmmmm.
>Tati says swiftly in Common: He can move too fast to locate //Flash Jezz strikes again
him.
- You ride east on Indo.
//Some hunting around the lands again
> - You ride north on Indo.
It's Night.
A small path coming down from the low hill to the southeast merges here
with the western transcontinental road. On top of the hill stands an
old-looking building, and to the north starts the Northern forest with its
large, evergreen trees. The main road continues to the east and southwest.
Another small green hill lies just to the north. A road sign has been
erected here.
There are seven obvious exits: northup, northeast, east,
southeast, south, southwest, west.
Virle.
Tati arrives from south.
Tati followed you.
>Tati says swiftly in Common: Through the hell.
'I know where he is
Tati begins to study the ground carefully,
You say in Common: I know where he is
>'I think
You say in Common: I think
>se
- You ride southeast on Indo.
//And some more riding until...
- You ride northeast on Indo.
It's Night.
In the northern part of a large plain. Lush, green grass covers the fertile
ground and soft hills. Ocassionally single rocks rise out of the living
carpet of vegetation like fingers pointing toward the sky. Very far to the
northeast rise the steep slopes of a mountain. A huge single rock rests
here while the plain stretches into nearly each direction.
There are four obvious exits: southeast, south, southwest, west.
Tati arrives from southwest.
Tati followed you.
>l at rock
A huge granite boulder. It seems as if someone carved steps into it. You
should be able to climb up it.
>Tati looks at the rock.
'hes up on the rock
You say in Common: hes up on the rock
><Clerics of Taniel> Cathal: Greetings, sisters and brothers.
Tati closes her eyes and looks concentrated.
Something small scurries through the grass.
aline HELP us :)
<Clerics of Taniel> You: HELP us :)
>aline chasing jezz
<Clerics of Taniel> You: chasing jezz
><Clerics of Taniel> Tati: Greetings Cathal, Jezz, rock near
Arborea.
<Clerics of Taniel> The philosophical silvery-haired male halfelf:
Greetings, fellow cleric.
<Clerics of Taniel> The golden-haired devote male elf: Greetings,
fellow cleric.
<Clerics of Taniel> The slant-eyed old male half-elf: Greetings, fellow
cleric.
<Clerics of Taniel> Elesariala: Greetings, fellow cleric.
Suddenly a soft breeze starts to circulate around Tati.
l at rock
A huge granite boulder. It seems as if someone carved steps into it. You
should be able to climb up it.
>Tati looks at you.
<Clerics of Taniel> Cathal: I am on my way.
Tati starts to chant a prayer and makes some strange gestures.
>ipr
You raise your hand to touch the silver cross hanging around your neck, and
try to invoke "protection 10' radius".
>You are protected by your magic defenses.
Winds spin around you and slowly fade from sight, leaving only a
faint distortion in the air around you.
Cathal gracefully enters from south.
You spread your arms, look up, and tense every muscle and fibre in your
body.
You shout in Common: CRUSADE!
Cathal is engulfed by a beam of light.
Tati is engulfed by a beam of light.
You now feel protected against evil.
Indo is engulfed by a beam of light.
Dark clouds gather on the night-black sky covering the moons and
stars completely. Some wind blows from the north.
invite cathal
Ok.
>Cathal is member of your team now.
'hes pretty hurt already
You say in Common: hes pretty hurt already
>'if hes up here
You say in Common: if hes up here
>l
It's Night.
In the northern part of a large plain. Lush, green grass covers the fertile
ground and soft hills. Ocassionally single rocks rise out of the living
carpet of vegetation like fingers pointing toward the sky. Very far to the
northeast rise the steep slopes of a mountain. A huge single rock rests
here while the plain stretches into nearly each direction.
There are four obvious exits: southeast, south, southwest, west.
Cathal (surrounded by a circling breeze), Indo and Tati (surrounded by a
circling breeze).
>'going up
You say in Common: going up
>climb rock
You climb up the rock.
You travel a very short distance up to the rock..
>k
It's Night.
This is the top of a huge rock which stands alone in the center of a large
plain. The plain stretches out in each direction like a green ocean of
grass. Carved into the granite, lines and symbols can be seen, partially
covered with moss. An ancient X-shaped cross made of the same granite as
the rock has been erected here.
There is one obvious exit: down.
Tati arrives from down.
Cathal gracefully enters from down.
Tati (surrounded by a circling breeze) and Cathal (surrounded by a circling breeze) followed you.
>Tati says swiftly in Common: He hid somewhere...
snap
You can't do that because you are wielding a weapon in your hand(s).
>d
You travel a very short distance down.
>It's Night.
In the northern part of a large plain. Lush, green grass covers the fertile
ground and soft hills. Ocassionally single rocks rise out of the living
carpet of vegetation like fingers pointing toward the sky. Very far to the
northeast rise the steep slopes of a mountain. A huge single rock rests
here while the plain stretches into nearly each direction.
There are four obvious exits: southeast, south, southwest, west.
Indo.
Tati arrives.
Cathal gracefully enters.
Tati (surrounded by a circling breeze) and Cathal (surrounded by a circling breeze) followed you.
hmm
Hmmmmm.
>'any suggestions
You say in Common: any suggestions
//Running again
>It's Night.
On an arched stone bridge across the Gonduin. Coming from a canyon to the
north, the river passes by deep below the bridge and continues its way
south to the ocean, turning the surrounding area into marshy swampland.
Roads starts to either side and continue in both the eastern and western
direction.
There are two obvious exits: east, west.
Tati arrives from east.
Indo trots in from east.
Cathal gracefully enters from east.
Tati (surrounded by a circling breeze), Indo and Cathal (surrounded by a circling breeze) followed you.
Tati tells Cathal in Common: He just told me that there are places where we
can't reach him, not even with Blizt and his pet... //Ey! I didn't come up with a more intelligent luring :(
Tati frowns.
You hear the bubbling sound of flowing water from the river below.
w
You travel a long distance west.
>It's Night.
The road turns now to the northwest and leaves the coastal area. To the
north and northeast towering limestone rocks drop steeply down to the
waters of a river, forming a narrow canyon. Immediately to the south, the
land transforms into a boggy marsh and its vegetation blocks the view of
ocean behind it. A wide, arched stone bridge starts to the east and a sign
was put up right next to it.
There are three obvious exits: east, south, northwest.
Tati arrives from east.
Indo trots in from east.
Cathal gracefully enters from east.
Tati (surrounded by a circling breeze), Indo and Cathal (surrounded by a circling breeze) followed you.
Cathal goes hmmmm.
nw
k
You travel a long distance northwest.
>It's Night.
A light forest of evergreen and deciduous trees surrounds the road, which
continues southeast towards the coastal region and northwest to a small
clearing. The area is no longer farmed and slowly turns into a wilderness,
except for a small area to the northeast which seems to be still in use by
someone. Slightly to the west a river flows, and right next to the road is
a hole.
There are three obvious exits: northeast, southeast,
northwest.
Tati arrives from southeast.
Indo trots in from southeast.
Cathal gracefully enters from southeast.
Tati (surrounded by a circling breeze), Indo and Cathal (surrounded by a circling breeze) followed you.
You have to be the rider in charge to do this.
>l at indo
This beautiful animal looks similar to a horse, but much more gracious. Its
fur is gleaming and full of lustre, and it has a wonderful bright colour
and a long chalk-white spiral horn.
It is bridled with an ornamented set of reins.
It is saddled with an ornamented leather saddle.
A leather saddle-bag has been attached to the ornamented leather saddle.
The symbol of a 'crucifix' has been branded into its fur.
It is surrounded by an aura of brilliant, white light.
It has black eyes.
It looks beautiful.
It is in good shape.
It is extremely alert.
It is wearing a metal armour with red cover.
>'lets seer him?
You say in Common: lets seer him?
>Tati nods.
tell cathal he ran into the cave again
You tell Cathal in Common: He ran into the cave again.
>tell cathal I waited on him to come out
You tell Cathal in Common: I waited on him to come out.
>grin
You grin.
>Cathal nods slightly to you.
nw
- You ride northwest on Indo.
It's Night.
Here in the middle of a small clearing merge two solid roads. The main road
continues to the southeast towards a large grass plain, and to the
northwest it leads deeper into the surrounding forest. The other road,
basically only a narrow path, starts to the north. To the west begins the
slope of a small hill, which has a ruin on its top. A road sign has been
erected here and a large stone building stands near the roadside.
There are four obvious exits: inn, north, southeast,
northwest.
Ramandu.
Tati arrives from southeast.
Cathal gracefully enters from southeast.
Tati (surrounded by a circling breeze) and Cathal (surrounded by a circling breeze) followed you.
>Tati nods.
Ramandu smiles.
nw
- You ride northwest on Indo.
It's Night.
On the western transcontinental road. The street continues to the
southeast, where it vanishes between some trees, while to the west it runs
parallel to the outskirts of the northern forest. A bit to the south rises
the slope of a low hill with a building on its top. A small rotten arrow
points to a cave just to the south.
There are six obvious exits: cave, north, northeast, east,
southeast, west.
Tati arrives from southeast.
Cathal gracefully enters from southeast.
Tati (surrounded by a circling breeze) and Cathal (surrounded by a circling breeze) followed you.
>dh
You dismount Indo.
>cave
You travel a short distance cave.
> A small damp cave, with incense drifting around thick in the air. A very
old bookshelf stands in the northwestern corner, and scrolls are spread all
around.
There is one obvious exit: out.
Knolopfia and two skinny stinking neuter highelf ghouls.
Tati arrives from out.
Cathal gracefully enters from out.
Tati (surrounded by a circling breeze) and Cathal (surrounded by a circling breeze) followed you.
Knolopfia hisses in Common: Welcome welcome into my cave... //Oh man, this phrase now gets its full potential
block out
The skinny stinking neuter highelf ghoul attacks you.
The skinny stinking neuter highelf ghoul attacks you.
The skinny stinking neuter highelf ghoul attacks Tati.
Ok, you guard out.
>
The bright white aura surrounding Tati flashes up.
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at Tati's torso, but her chainmail deflects all damage.
The bright white aura surrounding you flashes up.
The skinny stinking neuter highelf ghoul snaps with its
ichor-dripping teeth at your right arm, bites through your chainmail and
drills it into your right arm.
Your wounds start to bleed.
You feint an attack with your long twohanded axe at the skinny stinking
neuter highelf ghoul's ichor-dripping right arm. Alas, your enemy doesn't
fall for it, and your strike is lost.
Tati thrusts her right fist at the skinny stinking neuter highelf ghoul's
ichor-dripping neck, but its helmet deflects all damage.
ack
Ack!
>Tati attacks the skinny stinking neuter highelf ghoul.
Jezz walks in from out. //Just in time :) Lucky me
Tati wields a rod in her right hand.
Jezz stinks of rot and decay.
k
Cathal starts to make some strange gestures.
Jezz guards the out exit.
What?
>Jezz takes a nightblack double-pointed spear from the backpack.
Jezz wields a spear in his right hand.
The skinny stinking neuter highelf ghoul thrusts its rapier at your torso,
but you parry its blow.
You are bleeding!
Tati attacks Jezz.
kill jezz
Cathal looks at the skinny stinking neuter highelf ghoul.
Cathal looks at the skinny stinking neuter highelf ghoul.
Jezz starts to chant a prayer and makes some strange gestures.
You attack Jezz.
>elbow
The bright white aura surrounding you flashes up.
The skinny stinking neuter highelf ghoul thrusts its iron dagger at your
right arm, but your chainmail deflects all damage.
You try to ram your armoured elbow into Jezz's left leg, but he avoids your
attack.
>A rat runs across the floor.
Tati starts to make some strange gestures.
*** You improved your "protect" skill! ***
hp
The bright white aura surrounding Tati flashes up.
Tati seems to be paralysed!
The skinny stinking neuter highelf ghoul smashes its long halberd
at Tati's right leg, slashes through her pair of silver chain-leggings and
cuts through her skin.
Tati's wounds start to bleed.
Cathal starts to make some strange gestures.
You are physically somewhat hurt and mentally slightly degraded.
You are bleeding.
You are alert.
>
The bright white aura surrounding Tati flashes up.
Jezz charges forward and rams his armoured elbow and shoulder with force
into Tati's torso.
Tati is lifted off her feet and falls down to the ground.
The bright white aura surrounding you flashes up.
The skinny stinking neuter highelf ghoul snaps with its
ichor-dripping teeth at your torso, crunches into your chainmail and drills
it slightly into your torso.
kill jezz
The bright white aura surrounding Tati flashes up.
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at Tati's right leg, but her pair of silver chain-leggings deflects
all damage.
Yes, yes.
>hp
You are physically somewhat hurt and mentally slightly degraded.
You are bleeding.
You are very alert.
>hb
You use a gap in Jezz's defense and try to smash your armoured head into his
face, but he avoids your attempt.
>Suddenly bolts of blue lightning shoot from Jezz's eyes into all
direction, illuminating the area for a moment with a ghostly, pale
light.
The unnatural light hurts your soul!
ARRGGGGGGHHHHHH!!!!
You are protected by your magic defenses.
Jezz starts to chant a prayer and makes some strange gestures.
hp
You are physically hurt and mentally slightly degraded.
You are bleeding.
You are alert.
>Tati's wounds stopped bleeding.
Jezz's wounds stopped bleeding.
The skinny stinking neuter highelf ghoul thrusts its rapier at your torso,
but you parry its blow.
Cathal points at Jezz, hitting Jezz's body with a bolt of
quivering energy.
Cathal thrusts his right fist at Jezz's neck, but he parries this blow.
The bright white aura surrounding you flashes up.
The skinny stinking neuter highelf ghoul thrusts its iron dagger
at your left arm, impales your chainmail and drills it slightly into your
left arm.
Jezz tries to ram his armoured knee into your groin, but you avoid his
attack.
Jezz loses his balance and falls down to the ground.
You smash your long twohanded axe at Jezz's head, hack through his
crowned bone helmet and cut slightly through his skin.
Jezz's wounds start to bleed.
Jezz twists his body, slamming the heels of his hands against the ground
launching himself to his feet.
You are bleeding!
The bright white aura surrounding you flashes up.
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at your torso, but your chainmail deflects all damage.
elbow
Cathal starts to chant a prayer and makes some strange gestures.
The bright white aura surrounding Tati flashes up.
The skinny stinking neuter highelf ghoul snaps with its
ichor-dripping teeth at Tati's left leg, bites through her pair of silver
chain-leggings and drills it into her left leg.
Tati's wounds start to bleed.
You try to ram your armoured elbow into Jezz's right leg, but he avoids your
attack.
>hp
You are physically hurt and mentally slightly degraded.
You are bleeding.
You are alert.
>ae
Jezz points at you, and a thin stream of darkness spreads from his finger,
connecting you with him.
You are protected by your magic defenses.
You feel your lifeforce flowing into Jezz's body.
Jezz's wounds stopped bleeding.
You study Jezz carefully.
He is not in a good shape.
He is alert.
He is much stronger than you are.
He is much more dexterous than you are.
He is much more agile than you are.
He is a bit healthier than you are.
He looks middle-aged for a human.
You are really sure he will be tough if you fight him.
You are really sure his weight is 80 kg, his volume is about 80 liters and
his height is about 172 cm.
You study the skinny stinking neuter highelf ghoul carefully.
It is in good shape.
It is extremely alert.
You are much stronger than it is.
It is much more dexterous than you are.
It is a bit faster than you are.
You are about as healthy as it is.
You are really sure it will be tough if you fight it.
You are really sure its weight is 95 kg, its volume is about 68 liters and
its height is about 214 cm.
You study the skinny stinking neuter highelf ghoul carefully.
It is in good shape.
It is extremely alert.
You are stronger than it is.
It is much more dexterous than you are.
It is a bit faster than you are.
You are a bit healthier than it is.
You are really sure it will be a challenge if you fight it.
You are really sure its weight is 88 kg, its volume is about 68 liters and
its height is about 216 cm.
>l at jezz
Jezz is an adolescent mysterious male human.
A human in shape, he resembles more a walking corpse than a living being. Large
portions of skin and hair are missing, and all his body looks skinny and weak.
His red eyes seem to glow when you stare at him though, but that's the
only sign of life that remains in this decadent creature.
He has scars on his nose, left cheek and right cheek.
He has the mark of Lilith, a drop of fire, branded on his forehead.
He has red eyes.
He has very short white hair and a short white beard.
He is tall and lean for a human.
He looks pleasant.
He is fighting you.
He is not in a good shape.
He is alert.
Fluid oozes from his body, large parts of skin are missing and he
smells like a corpse.
He is wielding a nightblack double-pointed spear with his right hand.
He is wearing a crowned bone helmet, a heavily-ornamented midnight-black
robe, a left bone boot, a medium leather backpack, a right bone boot and a
thorny boneshield.
>Jezz starts to chant a prayer and makes some strange gestures.
Tati looks at Jezz.
Tati is bleeding.
Jezz charges forward and tries to ram his armoured elbow and shoulder into
your torso, but you avoid his attack.
The skinny stinking neuter highelf ghoul thrusts its rapier at your left
arm, but you dodge its attack.
knee jezz
The skinny stinking neuter highelf ghoul turns to attack Cathal.
The bright white aura surrounding Cathal flashes up.
The skinny stinking neuter highelf ghoul swings its iron dagger at Cathal's
neck, but his coif deflects all damage.
You try to ram your armoured knee into Jezz's right foot, but he avoids your
attack.
>
The bright white aura surrounding Cathal flashes up.
The skinny stinking neuter highelf ghoul snaps with its
ichor-dripping teeth at Cathal's left arm and drills it into his left
arm.
Cathal's wounds start to bleed.
The bright white aura surrounding Tati flashes up.
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at Tati's torso, but her chainmail deflects all damage.
ae
You study Jezz carefully.
He is not in a good shape.
He is alert.
He is much stronger than you are.
He is much more dexterous than you are.
He is much more agile than you are.
He is a bit healthier than you are.
He looks middle-aged for a human.
You are really sure he will be tough if you fight him.
You are really sure his weight is 80 kg, his volume is about 80 liters and
his height is about 172 cm.
You study the skinny stinking neuter highelf ghoul carefully.
It is in good shape.
It is extremely alert.
You are much stronger than it is.
It is much more dexterous than you are.
It is a bit faster than you are.
You are about as healthy as it is.
You are really sure it will be tough if you fight it.
You are really sure its weight is 95 kg, its volume is about 68 liters and
its height is about 214 cm.
You study the skinny stinking neuter highelf ghoul carefully.
It is in good shape.
It is extremely alert.
You are stronger than it is.
It is much more dexterous than you are.
It is a bit faster than you are.
You are a bit healthier than it is.
You are really sure it will be a challenge if you fight it.
You are really sure its weight is 88 kg, its volume is about 68 liters and
its height is about 216 cm.
>l at jezz
Jezz is an adolescent mysterious male human.
A human in shape, he resembles more a walking corpse than a living being. Large
portions of skin and hair are missing, and all his body looks skinny and weak.
His red eyes seem to glow when you stare at him though, but that's the
only sign of life that remains in this decadent creature.
He has scars on his nose, left cheek and right cheek.
He has the mark of Lilith, a drop of fire, branded on his forehead.
He has red eyes.
He has very short white hair and a short white beard.
He is tall and lean for a human.
He looks pleasant.
He is fighting you.
He is not in a good shape.
He is alert.
Fluid oozes from his body, large parts of skin are missing and he
smells like a corpse.
He is wielding a nightblack double-pointed spear with his right hand.
He is wearing a crowned bone helmet, a heavily-ornamented midnight-black
robe, a left bone boot, a medium leather backpack, a right bone boot and a
thorny boneshield.
He is casting.
>
The bright white aura surrounding Tati flashes up.
The skinny stinking neuter highelf ghoul thrusts its long halberd
at Tati's right arm, penetrates her chainmail and drills it very deep into
her right arm, causing a nasty, deep wound.
hp
You are physically not in a good shape and mentally slightly degraded.
You are bleeding.
You are alert.
>Jezz points at you, and a thin stream of darkness spreads from his finger,
connecting you with him.
You are protected by your magic defenses.
You feel your lifeforce flowing into Jezz's body.
Your wounds stopped bleeding.
Jezz starts to chant a prayer and makes some strange gestures.
Cathal is bleeding.
You smash your long twohanded axe at Jezz's left leg, but he blocks your
attack with his boneshield.
Cathal goes back to second row.
hp
Tati is no longer paralysed.
You are physically in a very bad shape and mentally slightly degraded.
You are alert.
>
Tati sits up.
Cathal advances to the first row.
Cathal thrusts his right fist at Jezz's abdomen, but his bonemail deflects
all damage.
Tati starts to chant a prayer and makes some strange gestures.
The bright white aura surrounding Tati flashes up.
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at Tati's left foot, but her boot deflects all damage.
aline CURE
Tati is bleeding heavily!
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at Cathal's head, but he blocks the blow with his ornamented
shield.
<Clerics of Taniel> You: CURE
>
The bright white aura surrounding you flashes up.
Jezz rams his armoured knee violently into your groin.
You cringe in pain.
The bright white aura surrounding Cathal flashes up.
The skinny stinking neuter highelf ghoul thrusts its iron dagger at
Cathal's head, but his coif deflects all damage.
The bright white aura surrounding Cathal flashes up.
The skinny stinking neuter highelf ghoul swings its rapier at
Cathal's left arm and cuts through his skin.
Jezz points at you, and a thin stream of darkness spreads from his finger,
connecting you with him.
You are protected by your magic defenses.
You feel your lifeforce flowing into Jezz's body.
The bright white aura surrounding you flashes up.
Jezz aims with his nightblack double-pointed spear at your right hand. As
you try to defend yourself, your enemy suddenly shifts his attack, leaving
your defences open to his next attack.
hp
Tati comes to her feet.
The bright white aura surrounding you flashes up.
Jezz smashes his nightblack double-pointed spear at your right hand, but
your gauntlet deflects all damage.
Jezz starts to chant a prayer and makes some strange gestures.
You are physically terribly hurt and mentally somewhat degraded.
You are alert.
>Cathal starts to chant a prayer and makes some strange gestures.
back
You go back to the second row.
>aline cure
You concentrate on your small silver ring...
<Clerics of Taniel> You: cure
>
The bright white aura surrounding you flashes up.
The bright white aura surrounding Tati flashes up.
Jezz hits Tati with a hard kick, but fails to cause any damage on
her right hand.
Cathal is bleeding.
Tati is ready to fight again.
The bright white aura surrounding Tati flashes up.
Jezz charges forward and rams his armoured elbow and shoulder with force
into Tati's torso.
Tati is lifted off her feet and falls down to the ground.
The bright white aura surrounding Tati flashes up.
The skinny stinking neuter highelf ghoul snaps with its
ichor-dripping teeth at Tati's left leg, bites through her pair of silver
chain-leggings and drills it slightly into her left leg.
Jezz starts to chant a prayer and makes some strange gestures.
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at Cathal's right hand, but he blocks the blow with his ornamented
shield.
a
You advance to the first row.
>Cathal lays his hands on your wounds, and the pain seems to melt
away.
knee jezz
You try to ram your armoured knee into Jezz's left leg, but he avoids your
attack.
>Cathal starts to chant a prayer and makes some strange gestures.
Tati sits up.
Tati starts to chant a prayer and makes some strange gestures.
hp
Tati is bleeding heavily!
The bright white aura surrounding Cathal flashes up.
The skinny stinking neuter highelf ghoul swings its iron dagger at Cathal's
torso, but his chainmail deflects all damage.
You are physically in a bad shape and mentally somewhat degraded.
You are somewhat alert.
>
The bright white aura surrounding Tati flashes up.
The skinny stinking neuter highelf ghoul smashes its long halberd at Tati's
head, but her coif deflects all damage.
aim at neck
You smash your long twohanded axe at Jezz's head, but he blocks your attack
with his boneshield.
The skinny stinking neuter highelf ghoul fumbles and fails to attack.
You will now try to hit the neck of your opponent.
>Jezz chants a prayer and points at Tati. A thin stream of darkness spreads
forth from his finger, connecting Tati with him.
Tati comes to her feet.
tele help at cave
You concentrate on your small silver cross...
<Holy Crusade> You: help at cave
>tele help at cave
Cathal's wounds stopped bleeding.
The bright white aura surrounding Tati flashes up.
The skinny stinking neuter highelf ghoul snaps with its
ichor-dripping teeth at Tati's abdomen, crunches into her chainmail and
drills it slightly into her abdomen.
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at Cathal's torso, but he blocks the blow with his ornamented
shield.
You concentrate on your small silver cross...
<Holy Crusade> You: help at cave
>hp
Jezz starts to make some strange gestures.
You are physically in a bad shape and mentally degraded.
You are somewhat alert.
>hp
Cathal starts to make some strange gestures.
You are physically in a bad shape and mentally degraded.
You are somewhat alert.
>team
Tati starts to chant a prayer and makes some strange gestures.
Your team order:
First row:
Tati She is in a bad shape
Cathal He is in good shape
Blizt (Leader) He is in a bad shape
Second row:
<Empty>
Third row:
<Empty>
>
The bright white aura surrounding Tati flashes up.
Jezz charges forward and rams his armoured elbow and shoulder with force
into Tati's torso.
Tati is ready to fight again.
kill jezz
The skinny stinking neuter highelf ghoul thrusts its iron dagger at
Cathal's head, but he blocks the blow with his ornamented shield.
Yes, yes.
>Tati tries to ram her armoured elbow into Jezz's torso, but he avoids the
attack.
The soft breeze stops circulating around Tati.
get axes from backpack
You get two bearded axes.
>2
Cathal passes his hand over Tati's wounds. Suddenly the bloodloss
of Tati rapidly slows and finally stops. The glow around Cathals left hand
vanishes.
3
You unwield the axe.
>You wield the axe in your right hand.
You wield the axe in your left hand.
Something is in the way.
>slam
Jezz just points at Tati and suddenly sharp, white bones shoot up
from the ground and impale his legs!
Tati's wounds start to bleed.
You try to slam the handle of your axe against Jezz's left arm but he
parries your attack.
>
The bright white aura surrounding Tati flashes up.
Jezz smashes his nightblack double-pointed spear at Tati's right
hand, slams against her gauntlet and bruises her right hand.
The soft breeze stops circulating around Cathal.
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at Cathal's head, but he blocks the blow with his ornamented
shield.
kill jezz
Jezz starts to make some strange gestures.
Yes, yes. //yeah, yes, yes. Leave me alone. There are ghouls here too remember? :(
>
The bright white aura surrounding Cathal flashes up.
The skinny stinking neuter highelf ghoul thrusts its rapier at
Cathal's right hand, pierces through his gauntlet and drills it into his
right hand.
Cathal's wounds start to bleed.
slame
The bright white aura surrounding Tati flashes up.
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at Tati's torso, but her chainmail deflects all damage.
What?
>Cathal starts to chant a prayer and makes some strange gestures.
The bright white aura surrounding Tati flashes up.
The skinny stinking neuter highelf ghoul thrusts its long halberd at Tati's
torso, but her chainmail deflects all damage.
l at jezz
Tati is bleeding.
Jezz is an adolescent mysterious male human.
A human in shape, he resembles more a walking corpse than a living being. Large
portions of skin and hair are missing, and all his body looks skinny and weak.
His red eyes seem to glow when you stare at him though, but that's the
only sign of life that remains in this decadent creature.
He has scars on his nose, left cheek and right cheek.
He has the mark of Lilith, a drop of fire, branded on his forehead.
He has red eyes.
He has very short white hair and a short white beard.
He is tall and lean for a human.
He looks pleasant.
He is fighting Tati.
He is slightly hurt.
He is slightly alert.
Fluid oozes from his body, large parts of skin are missing and he
smells like a corpse.
He is wielding a nightblack double-pointed spear with his right hand.
He is wearing a crowned bone helmet, a heavily-ornamented midnight-black
robe, a left bone boot, a medium leather backpack, a right bone boot and a
thorny boneshield.
He is casting.
>Jezz tries to ram his armoured knee into Tati's groin, but she avoids the
attack.
Tati starts to chant a prayer and makes some strange gestures.
You feint an attack with your bearded axe at Jezz's right hand. As your
enemy tries to defend himself, you suddenly shift your attack, which leaves
his defences open to your next attack.
You smash your bearded axe at Jezz's torso, cleave through his
bonemail and cut slightly through his skin.
Jezz's wounds start to bleed.
The skinny stinking neuter highelf ghoul turns to attack Tati.
The bright white aura surrounding Tati flashes up.
The skinny stinking neuter highelf ghoul thrusts its iron dagger at Tati's
torso, but her chainmail deflects all damage.
slam jezz
You're not ready yet.
>Tati tries to ram her armoured knee into Jezz's groin, but he avoids the
attack.
Tati loses her balance and falls down to the ground.
team
Your team order:
First row:
Tati She is in a very bad shape
Cathal He is slightly hurt
Blizt (Leader) He is in a bad shape
Second row:
<Empty>
Third row:
<Empty>
>hp
Jezz just points at Tati and suddenly sharp, white bones shoot up
from the ground and impale his legs!
You are physically in a bad shape and mentally degraded.
You are somewhat alert.
>Jezz looks at the skinny stinking neuter highelf ghoul.
Jezz looks at the skinny stinking neuter highelf ghoul.
Tati sits up.
slam jezz
The bright white aura surrounding Tati flashes up.
Jezz aims with his nightblack double-pointed spear at Tati's right hand. As
she tries to defend herself, Jezz suddenly shifts his attack.
The bright white aura surrounding Tati flashes up.
Jezz smashes his nightblack double-pointed spear at Tati's right
hand, crashes against her gauntlet and bruises her right hand critically,
leaving a nasty, open wound.
Jezz crashes his nightblack double-pointed spear against Tati's
right hand and numbs it.
You're not ready yet.
>
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at Tati's right arm, but she blocks the blow with her ornamented
shield.
Cathal lays his hands on Tati and some of her wounds seem to melt
away.
Cathal tells Tati: Sel.
Tati is bleeding.
Cathal's wounds stopped bleeding.
The bright white aura surrounding Tati flashes up.
Jezz charges forward and rams his armoured elbow and shoulder with force
into Tati's right foot.
You feint an attack with your bearded axe at Jezz's abdomen. As your enemy
tries to defend himself, you suddenly shift your attack, which leaves his
defences open to your next attack.
The bright white aura surrounding Tati flashes up.
The skinny stinking neuter highelf ghoul thrusts its rapier at Tati's
abdomen, but her chainmail deflects all damage.
Jezz's wounds stopped bleeding.
Tati starts to chant a prayer and makes some strange gestures.
You smash your bearded axe at Jezz's torso, cleave through his
bonemail and cut through his skin.
Jezz's wounds start to bleed.
Jezz starts to make some strange gestures.
Tati is bleeding.
ae
The bright white aura surrounding Tati flashes up.
The skinny stinking neuter highelf ghoul snaps with its
ichor-dripping teeth at Tati's neck, crunches into her coif and drills it
into her neck.
You study Jezz carefully.
He is not in a good shape.
He is bleeding.
He is slightly weary.
He is stronger than you are.
He is much more dexterous than you are.
He is much more agile than you are.
He is a bit less healthy than you are.
He looks middle-aged for a human.
You are really sure he will be tough if you fight him.
You are really sure his weight is 70 kg, his volume is about 83 liters and
his height is about 200 cm.
You study the skinny stinking neuter highelf ghoul carefully.
It is in good shape.
It is extremely alert.
It is much stronger than you are.
It is much more dexterous than you are.
It is much more agile than you are.
It is a bit healthier than you are.
You are really sure it will be tough if you fight it.
You are really sure its weight is 100 kg, its volume is about 84 liters and
its height is about 252 cm.
You study the skinny stinking neuter highelf ghoul carefully.
It is in good shape.
It is extremely alert.
You are stronger than it is.
It is much more dexterous than you are.
It is much more agile than you are.
You are about as healthy as it is.
You are really sure it will be a challenge if you fight it.
You are really sure its weight is 100 kg, its volume is about 84 liters and
its height is about 237 cm.
>
The bright white aura surrounding Tati flashes up.
The skinny stinking neuter highelf ghoul swings its iron dagger at Tati's
left arm, but her chainmail deflects all damage.
Cathal starts to chant a prayer and makes some strange gestures.
l at jezz
Tati twists her body, slamming the heels of her hands against the ground
launching herself to her feet.
hp
Jezz is an adolescent mysterious male human.
A human in shape, he resembles more a walking corpse than a living being. Large
portions of skin and hair are missing, and all his body looks skinny and weak.
His red eyes seem to glow when you stare at him though, but that's the
only sign of life that remains in this decadent creature.
He has scars on his nose, left cheek and right cheek.
He has the mark of Lilith, a drop of fire, branded on his forehead.
He has red eyes.
He has very short white hair and a short white beard.
He is tall and lean for a human.
He looks pleasant.
He is fighting Tati.
He is not in a good shape.
He is bleeding.
He is slightly weary.
Fluid oozes from his body, large parts of skin are missing and he
smells like a corpse.
He is wielding a nightblack double-pointed spear with his right hand.
He is wearing a crowned bone helmet, a heavily-ornamented midnight-black
robe, a left bone boot, a medium leather backpack, a right bone boot and a
thorny boneshield.
He is casting.
>Tati goes back to second row.
You are physically in a bad shape and mentally degraded.
You are somewhat alert.
>Tati is bleeding heavily!
hp
You are physically in a bad shape and mentally degraded.
You are somewhat alert.
>slam jezz
You slam the handle of your axe against Jezz's torso but his armour absorbs
all damage.
>hp
You swing your bearded axe at Jezz's right leg, hack through his
pair of bone greaves and cut through his skin.
You are physically in a bad shape and mentally degraded.
You are slightly alert.
>The burned incense drifts around in the air.
Jezz is bleeding.
l ta jezz
The skinny stinking neuter highelf ghoul turns to attack Cathal.
The skinny stinking neuter highelf ghoul turns to attack you.
The bright white aura surrounding you flashes up.
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at your neck, but your helmet deflects all damage.
Jezz just points at Tati and suddenly sharp, white bones shoot up
from the ground and impale his legs!
Tati falls unconscious.
Look needs a preposition 'at' or 'in' with an object.
>Jezz starts to chant a prayer and makes some strange gestures.
Cathal lays his hands on Tati and some of her wounds seem to melt
away.
The bright white aura surrounding Tati flashes up.
The skinny stinking neuter highelf ghoul thrusts its long halberd
at Tati's right leg, penetrates her pair of silver chain-leggings and drills
it deep into her right leg.
invoke holy aura
Tati is bleeding heavily!
You raise your hand to touch the silver cross hanging around your neck, and
try to invoke "holy aura". //Clever move, really, a life saver, if not for...
>
The bright white aura surrounding you flashes up.
The skinny stinking neuter highelf ghoul thrusts its iron dagger at your
head, but your helmet deflects all damage.
Cathal starts to chant a prayer and makes some strange gestures.
The bright white aura surrounding you flashes up.
The skinny stinking neuter highelf ghoul thrusts its rapier at
your left arm, penetrates your chainmail and drills it into your left
arm.
Your wounds start to bleed.
Jezz chants a prayer and points at Tati. A thin stream of darkness spreads
forth from his finger, connecting Tati with him.
Jezz starts to chant a prayer and makes some strange gestures.
The bright white aura surrounding you flashes up.
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at your torso, but your chainmail deflects all damage.
The bright white aura surrounding Tati flashes up.
The bright white aura surrounding you flashes up.
Jezz tries to kick your right hand but you avoid the attack.
Jezz is bleeding.
The bright white aura surrounding you flashes up.
Jezz charges forward and rams his armoured elbow and shoulder with
force into your throat.
You lift one of your arms, clench your hand into a fist and invoke your just
wrath.
You shout in Common: JUSTICE! //If not because you were blocking the exit out :)
Jezz tries to escape, but you are quick enough.
Jezz tried, but failed to run away.
The skinny stinking neuter highelf ghoul tries to escape, but you are quick enough.
The skinny stinking neuter highelf ghoul tried, but failed to run away.
The skinny stinking neuter highelf ghoul tries to escape, but you are quick enough.
The skinny stinking neuter highelf ghoul tried, but failed to run away.
Knolopfia tries to escape, but you are quick enough.
Knolopfia tried, but failed to run away.
You swing your bearded axe at Jezz's abdomen, but he blocks your attack
with his boneshield.
You smash your bearded axe at Jezz's abdomen, but his bonemail deflects all
damage.
Winds spin around Cathal, leaving only a faint distortion in the
air around Cathal.
The bright white aura surrounding you flashes up.
The skinny stinking neuter highelf ghoul swings its iron dagger at your
right arm, but your chainmail deflects all damage.
The skinny stinking neuter highelf ghoul turns to attack Cathal.
Tati died.
Jezz starts to chant a prayer and makes some strange gestures.
team
Your team order:
First row:
Cathal He is slightly hurt
Blizt (Leader) He is in a very bad shape
Second row:
<Empty>
Third row:
<Empty>
>hp
You are physically terribly hurt and mentally degraded.
You are bleeding.
You are slightly alert.
>out
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at your torso, but you parry its blow.
Damned! Your enemy is fast and blocks your way.
Try again!
>You are bleeding!
The skinny stinking neuter highelf ghoul smashes its long halberd at
Cathal's right arm, but he blocks the blow with his ornamented shield.
Jezz guards the out exit.
The bright white aura surrounding you flashes up.
The skinny stinking neuter highelf ghoul swings its rapier at your left
arm, but your chainmail deflects all damage.
out
Damned! Your enemy is fast and blocks your way.
Try again!
>out
The bright white aura surrounding Cathal flashes up.
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at Cathal's torso, but his chainmail deflects all damage.
No way! Jezz blocks that exit!
>slam jezz
You try to slam the handle of your axe against Jezz's torso but he parries
your attack.
>Jezz points at you, and a thin stream of darkness spreads from his finger,
connecting you with him.
You are protected by your magic defenses.
One of the heartstones in your cross crumbles to dust.
One of the heartstones in your cross crumbles to dust.
One of the heartstones in your cross crumbles to dust.
One of the heartstones in your cross crumbles to dust. //Finally, bye bye to another nice Crusader feature
You feel your lifeforce flowing into Jezz's body.
hp
Jezz starts to chant a prayer and makes some strange gestures.
ghost of Tati looks at Jezz.
Jezz's wounds stopped bleeding.
You are physically at deaths door and mentally not feeling very well.
You are bleeding.
You are slightly alert.
>Jezz tries to ram his armoured knee into your groin, but you avoid his
attack.
Cathal starts to make some strange gestures.
ghost of Tati looks at Cathal.
aline deaths door
The bright white aura surrounding you flashes up.
The skinny stinking neuter highelf ghoul swings its iron dagger at your
torso, but your chainmail deflects all damage.
You concentrate on your small silver ring...
<Clerics of Taniel> You: deaths door
>hp
You swing your bearded axe at Jezz's abdomen, cleave through his
bonemail and cut slightly through his skin.
Jezz's wounds start to bleed.
You are physically at deaths door and mentally not feeling very well.
You are bleeding.
You are slightly alert.
>Ghost of Tati looks at you.
The bright white aura surrounding you flashes up.
The skinny stinking neuter highelf ghoul snaps with its
ichor-dripping teeth at your torso, crunches into your chainmail and drills
it slightly into your torso.
l at jezz
Jezz is an adolescent mysterious male human.
A human in shape, he resembles more a walking corpse than a living being. Large
portions of skin and hair are missing, and all his body looks skinny and weak.
His red eyes seem to glow when you stare at him though, but that's the
only sign of life that remains in this decadent creature.
He has scars on his nose, left cheek and right cheek.
He has the mark of Lilith, a drop of fire, branded on his forehead.
He has red eyes.
He has very short white hair and a short white beard.
He is tall and lean for a human.
He looks pleasant.
He is fighting you.
He is not in a good shape.
He is bleeding.
He is somewhat weary.
Fluid oozes from his body, large parts of skin are missing and he
smells like a corpse.
He is wielding a nightblack double-pointed spear with his right hand.
He is wearing a crowned bone helmet, a heavily-ornamented midnight-black
robe, a left bone boot, a medium leather backpack, a right bone boot and a
thorny boneshield.
He is casting.
>
The bright white aura surrounding Cathal flashes up.
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at Cathal's torso, but his chainmail deflects all damage.
You swing your bearded axe at Jezz's right hand, hack through his
claw and cut slightly through his skin.
Jezz points at you, and a thin stream of darkness spreads from his finger,
connecting you with him.
You are protected by your magic defenses.
You feel your lifeforce flowing into Jezz's body.
The skinny stinking neuter highelf ghoul swings its rapier at your torso,
but you parry its blow.
hb
You use a gap in Jezz's defense and try to smash your armoured head into his
face, but he avoids your attempt.
>ae
Cathal points at Jezz, hitting Jezz's body with a bolt of
quivering energy.
Jezz screams loudly! //I was just acting, trust me! (blushes)
Your wounds stopped bleeding.
You study Jezz carefully.
He is in a bad shape.
He is bleeding.
He is weary.
He is stronger than you are.
He is much more dexterous than you are.
He is much more agile than you are.
He is a bit less healthy than you are.
He looks middle-aged for a human.
You are really sure he will be tough if you fight him.
You are really sure his weight is 70 kg, his volume is about 83 liters and
his height is about 200 cm.
You study the skinny stinking neuter highelf ghoul carefully.
It is in good shape.
It is very alert.
It is much stronger than you are.
It is much more dexterous than you are.
It is much more agile than you are.
It is a bit healthier than you are.
You are really sure it will be tough if you fight it.
You are really sure its weight is 100 kg, its volume is about 84 liters and
its height is about 252 cm.
You study the skinny stinking neuter highelf ghoul carefully.
It is in good shape.
It is very alert.
You are stronger than it is.
It is much more dexterous than you are.
It is much more agile than you are.
You are about as healthy as it is.
You are really sure it will be a challenge if you fight it.
You are really sure its weight is 100 kg, its volume is about 84 liters and
its height is about 237 cm.
>Cathal starts to make some strange gestures.
The bright white aura surrounding you flashes up.
Jezz aims with his nightblack double-pointed spear at your right hand. As
you try to defend yourself, your enemy suddenly shifts his attack, leaving
your defences open to his next attack.
Cathal looks at Jezz.
The bright white aura surrounding you flashes up.
Jezz swings his nightblack double-pointed spear at your right
hand, crashes against your gauntlet and bruises your right hand severely,
leaving an open wound.
Your wounds start to bleed.
The bright white aura surrounding you flashes up.
Jezz slams the handle of his spear against your right hand and
hurts you critically.
You drop your axe in pain.
You become unconscious.
l at jezz
But you are unconscious.
>The skinny stinking neuter highelf ghoul turns to attack Cathal.
Jezz turns to attack Cathal.
You died. You can see your dead body from above.
Your ghost state allows you to travel 'start'.
You feel your lifeforce flowing into Jezz's body.
fl
back
You can't do that because you are dead.
>Ghost of Tati looks at you.
You can't do that because you are dead.
>l
The bright white aura surrounding Cathal flashes up.
The skinny stinking neuter highelf ghoul swings its iron dagger at Cathal's
right arm, but his chainmail deflects all damage.
A small damp cave, with incense drifting around thick in the air. A very
old bookshelf stands in the northwestern corner, and scrolls are spread all
around.
Jezz blocks the exit out.
There is one obvious exit: out.
A corpse of Tati, a corpse of yourself and a mithril ornamented rod.
Cathal, Jezz, Knolopfia, a ghost of Tati and two skinny stinking neuter
highelf ghouls.
Jezz is fighting Cathal.
Cathal is fighting the skinny stinking neuter highelf ghoul, the skinny stinking neuter highelf ghoul and Jezz.
The skinny stinking neuter highelf ghoul is fighting Cathal.
The skinny stinking neuter highelf ghoul is fighting Cathal.
>
The bright white aura surrounding Cathal flashes up.
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at Cathal's right arm, but his chainmail deflects all damage.
Cathal is bleeding.
The bright white aura surrounding Cathal flashes up.
Jezz aims with his nightblack double-pointed spear at Cathal's right hand.
As he tries to defend himself, Jezz suddenly shifts his attack.
The bright white aura surrounding Cathal flashes up.
Jezz smashes his nightblack double-pointed spear at Cathal's torso, but his
chainmail deflects all damage.
The bright white aura surrounding Cathal flashes up.
Jezz charges forward and rams his armoured elbow and shoulder with force
into Cathal's left arm.
Jezz starts to chant a prayer and makes some strange gestures.
Cathal starts to make some strange gestures.
Jezz looks at Cathal.
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at Cathal's torso, but he blocks the blow with his ornamented shield.
ghost of Tati looks at Cathal.
Cathal is bleeding.
ghost of Tati looks at Jezz.
The bright white aura surrounding Cathal flashes up.
The skinny stinking neuter highelf ghoul thrusts its iron dagger at
Cathal's head, but his coif deflects all damage.
Cathal goes hmmmm. //Cathal thinks in moments where I could do is swing my weapons madly
The bright white aura surrounding Cathal flashes up.
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at Cathal's right arm, but his chainmail deflects all damage.
The bright white aura surrounding Cathal flashes up.
The skinny stinking neuter highelf ghoul thrusts its rapier at Cathal's
abdomen, but his chainmail deflects all damage.
l at cathal
Cathal is a lordly dark-haired male elf.
He has scars on his nose, left arm, left cheek and right cheek.
He is surrounded by an aura of brilliant, white light.
He is surrounded by a globe of distorted air.
He has green eyes.
He has long dark hair.
He is tall and lean for an elf.
He looks unpleasant.
He is fighting Jezz.
He is in a very bad shape.
He is bleeding.
He is very weary.
He is wearing a fur-lined ornamented white cowl, an ornamented shield, a
silver left chain boot, a silver ornamented coif, a silver pendant, a silver
right chain boot and a silver right chain gauntlet.
He is casting.
>l at jezz
Jezz chants a prayer and points at Cathal. A thin stream of darkness spreads
forth from his finger, connecting Cathal with him.
Cathal starts to chant a prayer and makes some strange gestures.
Jezz starts to chant a prayer and makes some strange gestures.
Jezz is an adolescent mysterious male human.
A human in shape, he resembles more a walking corpse than a living being. Large
portions of skin and hair are missing, and all his body looks skinny and weak.
His red eyes seem to glow when you stare at him though, but that's the
only sign of life that remains in this decadent creature.
He has scars on his nose, left cheek and right cheek.
He has the mark of Lilith, a drop of fire, branded on his forehead.
He has red eyes.
He has very short white hair and a short white beard.
He is tall and lean for a human.
He looks pleasant.
He is fighting Cathal.
He is in a bad shape.
He is very weary.
Fluid oozes from his body, large parts of skin are missing and he
smells like a corpse.
He is wielding a nightblack double-pointed spear with his right hand.
He is wearing a crowned bone helmet, a heavily-ornamented midnight-black
robe, a left bone boot, a medium leather backpack, a right bone boot and a
thorny boneshield.
He is casting.
>Cathal falls unconscious.
The bright white aura surrounding Cathal flashes up.
The skinny stinking neuter highelf ghoul thrusts its long halberd at
Cathal's right arm, impales his chainmail and drills it into his right arm.
Jezz studies Cathal carefully.
The bright white aura surrounding Cathal flashes up.
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at Cathal's right arm, but his chainmail deflects all damage.
Jezz smirks.
@chat hehe, fun :)
<OOC>: You chat: hehe, fun :)
>Cathal is bleeding.
The bright white aura surrounding Cathal flashes up.
The skinny stinking neuter highelf ghoul snaps with its ichor-dripping
teeth at Cathal's torso, but his chainmail deflects all damage.
Jezz chants a prayer and points at Cathal. A thin stream of darkness spreads
forth from his finger, connecting Cathal with him.
The bright white aura surrounding Cathal flashes up.
The skinny stinking neuter highelf ghoul thrusts its iron dagger at
Cathal's right arm, but his chainmail deflects all damage.
<OOC>: Jezz: *Jezz* i hope someone has logged this //Blitz is the man :)
The bright white aura surrounding Cathal flashes up.
The skinny stinking neuter highelf ghoul swings its rapier at Cathal's left
leg, slices through his pair of silver chain-leggings and cuts slightly
through his skin.
Your globe of distorted air is gone.
The bright white aura surrounding Cathal flashes up.
Jezz swings his nightblack double-pointed spear at Cathal's right hand,
slams against his gauntlet and bruises his right hand critically, leaving a
nasty, open wound.
Cathal died.
Jezz looks out.
>out
You travel a short distance out.
On the western transcontinental road. The street continues to the
southeast, where it vanishes between some trees, while to the west it runs
parallel to the outskirts of the northern forest. A bit to the south rises
the slope of a low hill with a building on its top. A small rotten arrow
points to a cave just to the south.
There are six obvious exits: cave, north, northeast, east,
southeast, west.
Indo.
> Old, very slight and very bloody tracks of a human leading west, coming from cave.
hp
You are physically feeling very well and mentally not feeling very well.
You are extremely alert.
>cave
You travel a short distance cave.
A small damp cave, with incense drifting around thick in the air. A very
old bookshelf stands in the northwestern corner, and scrolls are spread all
around.
Jezz blocks the exit out.
There is one obvious exit: out.
A corpse of Cathal, a corpse of Tati, a corpse of yourself and a mithril
ornamented rod.
Jezz, Knolopfia, a ghost of Cathal, a ghost of Tati and two skinny stinking
neuter highelf ghouls.
>Knolopfia hisses in Common: Welcome welcome into my cave...
Jezz bows.
Jezz whispers coldly in Common: revenge has started
Jezz whispers coldly in Common: just... the beggining, trust me
ghost of Tati looks at Jezz.
Jezz looks out.
Jezz looks at the corpse.
Jezz sits down to rest a while.
out
You travel a short distance out.
On the western transcontinental road. The street continues to the
southeast, where it vanishes between some trees, while to the west it runs
parallel to the outskirts of the northern forest. A bit to the south rises
the slope of a low hill with a building on its top. A small rotten arrow
points to a cave just to the south.
There are six obvious exits: cave, north, northeast, east,
southeast, west.
Indo.
> Old, very slight and very bloody tracks of a human leading west, coming from cave.
Jezz walks in from cave.
Jezz attacks Indo.
Indo swings its right front hoof at Jezz's right leg, but he blocks the
blow with his boneshield.
Jezz stinks of rot and decay.
Indo smashes its left front hoof at Jezz's left leg, but his pair of bone
greaves deflects all damage.
Indo thrusts its beautiful spiralled horn at Jezz's torso, but his bonemail
deflects all damage.
Jezz walks out west.
look west
As you look west you see:
On a road junction.
You can see the shape of one small humanoid creature.
You can see the shape of one medium humanoid creature.
>w
You travel a long distance west.
A small path coming down from the low hill to the southeast merges here
with the western transcontinental road. On top of the hill stands an
old-looking building, and to the north starts the Northern forest with its
large, evergreen trees. The main road continues to the east and southwest.
Another small green hill lies just to the north. A road sign has been
erected here.
There are seven obvious exits: northup, northeast, east,
southeast, south, southwest, west.
Jezz is meditating here and Virle.
> Very old, very slight and very bloody tracks of a human leading west, coming from east.
Jezz looks east.
e
You travel a long distance east.
On the western transcontinental road. The street continues to the
southeast, where it vanishes between some trees, while to the west it runs
parallel to the outskirts of the northern forest. A bit to the south rises
the slope of a low hill with a building on its top. A small rotten arrow
points to a cave just to the south.
There are six obvious exits: cave, north, northeast, east,
southeast, west.
Indo.
> Very old, very slight and very bloody tracks of a human leading west, coming from cave.
cave
You travel a short distance cave.
A small damp cave, with incense drifting around thick in the air. A very
old bookshelf stands in the northwestern corner, and scrolls are spread all
around.
There is one obvious exit: out.
A corpse of Cathal, a corpse of Tati, a corpse of yourself and a mithril
ornamented rod.
Knolopfia, a ghost of Cathal, a ghost of Tati and two skinny stinking neuter
highelf ghouls.
>Knolopfia hisses in Common: Welcome welcome into my cave...
<OOC>: ghost of Cathal chats: We should use the spy miracle a lot
more, you know :)
<OOC>: ghost of Tati chats: bah
'hurry and ress
You say in Common: hurry and ress
>'hes going to kill my unicorn
You say in Common: hes going to kill my unicorn //How true
>out
You travel a short distance out.
On the western transcontinental road. The street continues to the
southeast, where it vanishes between some trees, while to the west it runs
parallel to the outskirts of the northern forest. A bit to the south rises
the slope of a low hill with a building on its top. A small rotten arrow
points to a cave just to the south.
There are six obvious exits: cave, north, northeast, east,
southeast, west.
Indo.
> Very old, very slight and very bloody tracks of a human leading west.
ghost of Tati drifts around from cave.
ghost of Tati blows southeast.
look east
As you look east you see:
The entrance to a light forest.
The area seems to be empty.
>Jezz walks in from west.
Jezz attacks Indo.
Jezz successfully blocks Indo's attack and immediately launches a
counterattack.
Jezz stinks of rot and decay.
The bright white aura surrounding Indo flashes up.
The skull eyes of Jezz spear glow in a fiery red light.
Jezz smashes his nightblack double-pointed spear at Indo's graceful head
and wounds it slightly.
Indo's wounds start to bleed.
Jezz uses a gap in Indo's defense and tries to smash his armoured head into
its face, but it avoids the attempt.
Indo tries to kick Jezz's right leg but fails.
Indo smashes its left front hoof at Jezz's right leg, shatters his pair of
bone greaves and bruises his right leg.
Jezz's wounds start to bleed.
Indo thrusts its beautiful spiralled horn at Jezz's right arm, but his
bonemail deflects all damage.
Indo's wounds stopped bleeding.
l at jezz
Jezz is an adolescent mysterious male human.
A human in shape, he resembles more a walking corpse than a living being. Large
portions of skin and hair are missing, and all his body looks skinny and weak.
His red eyes seem to glow when you stare at him though, but that's the
only sign of life that remains in this decadent creature.
He has scars on his nose, left cheek and right cheek.
He has the mark of Lilith, a drop of fire, branded on his forehead.
He has red eyes.
He has very short white hair and a short white beard.
He is tall and lean for a human.
He looks pleasant.
He is fighting Indo.
He is not in a good shape.
He is bleeding.
He is slightly weary.
Fluid oozes from his body, large parts of skin are missing and he
smells like a corpse.
He is wielding a nightblack double-pointed spear with his right hand and
left hand.
He is wearing a crowned bone helmet, a heavily-ornamented midnight-black
robe, a left bone boot, a medium leather backpack and a right bone boot.
>
The bright white aura surrounding Indo flashes up.
Jezz changes the grip on his spear and thrusts it forcefully towards Indo.
He slashes into Indo's scalp and hurts it. Then Jezz twists his weapon
before he pulls it out of Indo's wound.
Indo screams loudly!
Indo's wounds start to bleed.
l at indo
Jezz studies Indo carefully.
This beautiful animal looks similar to a horse, but much more gracious. Its
fur is gleaming and full of lustre, and it has a wonderful bright colour
and a long chalk-white spiral horn.
It is bridled with an ornamented set of reins.
It is saddled with an ornamented leather saddle.
A leather saddle-bag has been attached to the ornamented leather saddle.
The symbol of a 'crucifix' has been branded into its fur.
It is surrounded by an aura of brilliant, white light.
It has black eyes.
It looks beautiful.
It is fighting Jezz.
It is slightly hurt.
It is bleeding.
It is extremely alert.
It is wearing a metal armour with red cover.
>Jezz tries to ram his armoured knee into Indo's left foreleg, but it avoids
the attack.
Indo swings its left front hoof at Jezz's right leg, but his pair of bone
greaves deflects all damage.
Indo tries to kick Jezz's left foot but fails.
Indo thrusts its beautiful spiralled horn at Jezz's torso, penetrates his
bonemail and drills it slightly into his torso.
The bright white aura surrounding Indo flashes up.
The skull eyes of Jezz spear glow in a fiery red light.
Jezz smashes his nightblack double-pointed spear at Indo's graceful head
and wounds it moderately.
Indo smashes its right front hoof at Jezz's left leg, but he parries this
blow.
Jezz whispers coldly in Common: strong pet
Jezz is bleeding.
l at jezz
Jezz is an adolescent mysterious male human.
A human in shape, he resembles more a walking corpse than a living being. Large
portions of skin and hair are missing, and all his body looks skinny and weak.
His red eyes seem to glow when you stare at him though, but that's the
only sign of life that remains in this decadent creature.
He has scars on his nose, left cheek and right cheek.
He has the mark of Lilith, a drop of fire, branded on his forehead.
He has red eyes.
He has very short white hair and a short white beard.
He is tall and lean for a human.
He looks pleasant.
He is fighting Indo.
He is not in a good shape.
He is bleeding.
He is slightly weary.
Fluid oozes from his body, large parts of skin are missing and he
smells like a corpse.
He is wielding a nightblack double-pointed spear with his right hand and
left hand.
He is wearing a crowned bone helmet, a heavily-ornamented midnight-black
robe, a left bone boot, a medium leather backpack and a right bone boot.
>Jezz uses a gap in Indo's defense and tries to smash his armoured head into
its face, but it avoids the attempt.
l at indo
Jezz studies Indo carefully.
Indo smashes its left front hoof at Jezz's right leg, but he parries this
blow.
This beautiful animal looks similar to a horse, but much more gracious. Its
fur is gleaming and full of lustre, and it has a wonderful bright colour
and a long chalk-white spiral horn.
It is bridled with an ornamented set of reins.
It is saddled with an ornamented leather saddle.
A leather saddle-bag has been attached to the ornamented leather saddle.
The symbol of a 'crucifix' has been branded into its fur.
It is surrounded by an aura of brilliant, white light.
It has black eyes.
It looks beautiful.
It is fighting Jezz.
It is not in a good shape.
It is bleeding.
It is extremely alert.
It is wearing a metal armour with red cover.
>Jezz whispers coldly in Common: fast
Indo tries to kick Jezz's right leg but fails.
Indo thrusts its beautiful spiralled horn at Jezz's right arm, impales his
bonemail and drills it into his right arm.
l at jezz
Indo swings its right front hoof at Jezz's left leg, but he parries this
blow.
Indo is bleeding heavily!
//Here ends the log by Blitz. The unicorn died and
JezZ got some money selling the horn. Later, Glorfindel was fooled also into the cave and died fast. Ryan was close (but I suck ambushing still) and later
JezZ payed a last visit to Blitz and nearly got him again ... All in all, a day of glory for HIM (and a lucky day for me)
//I believe someone should reveal to everyone what a lucky bastard
JezZ really is.

What is not mentioned here is that he fell unconscious three (3) times while Blizt was uncon (which is the reason it is not in this log and why
JezZ wanted Blizt's version and not mine =) ), but still survived.
//Just a brief clarification :P That "cave ambushing" happened @some weeks ago, and there were only Cathal and Blizt that time... Yes,
JezZ fell uncon three times, but he was at backrow and somehow survived his bloodloss ^_^ Actually yes, he's a lucky bastard against players, and simply a bastard against npc's, which tend to break my neck and head very often in one blow just when they are deaths door