- Most* of the walking and looting was cut out.
//
Story so far:
//
//
Our protagonist is pissed.
Mainly due to a death caused by his *own
//
stupidity,
and a twohander smashed into his face as a *warmhearted
//
greeting from the ElvanDar guards when he tried to buy some* lamp*
oil.
Xaz sits down and crosses his fingers.
You ask in Common: Anyone senses potential victims?
Drag shakes his head in disagreement.
You say in Common: maybe we should raid
ElvanDar.
Drag sits down and crosses his fingers.
Xaz rises from the meditative state.
Xaz sits down to rest a while.
Xaz goes hmmmm.
You sit down to rest a while.
You are physically somewhat hurt and mentally in full vigour.
You are extremely alert.
You ponder the situation.
Drag rises from the meditative state.
You say in Common: I feel violent.
Drag comforts you.
Drag sings in Common: That's just cause you are
//
Hah!
Drag ponders the sky for a moment.
Drag hides himself in the darkness.
Drag stops hiding himself in the darkness.
You stand up.
You ask in Common: So?
Xaz stands up.
You say in Common:
ElvanDar?
Xaz goes hmmmm.
Drag nods.
Xaz nods.
You ask Xaz in Common: Xaz?
You nod.
Xaz calmly speaks in Common: I'm in.
You say in Common: then let's pick up the mercs
//
Some walking <*SNIP*>
.
.
.
Drag graciously enters from north.
Xaz stomps in from north.
Drag and Xaz followed you.
Some laughing children run through the hut.
You tell Urgog in Common: Unwield.
Urgog unwields a hand axe.
Urgog nods.
You tell Urukmog in Common: Unwield.
Drag nods knowingly.
You're now speaking in Dark Speech.
You tell Urukmog in Dark Speech: Unwield.
Urukmog unwields a war mace.
Urukmog nods.
You travel a short distance north.
//
Some more walking <*SNIP*>
.
.
.
You say in Dark Speech: sense any victims?
You're now speaking in Common.
Drag looks at the sign.
You say in Common: sense any victims?
You're now speaking in Dark Speech.
Xaz goes hmmmm.
Xaz looks northeast.
Xaz looks east.
Xaz looks southeast.
Xaz looks south.
Xaz looks southwest.
Xaz looks west.
You travel a long distance northeast.
On the Western Road, near the foothills of the Giat Mountains which rise to
the northwest. The road continues to the southwest, across the huge Amward
Plains, and to the northeast toward the North Forest. To the southeast, the
waters of the Inner Ocean wash against the shore.
There are five obvious exits: northeast, east, southeast, south,
southwest.
Urgog arrives from southwest.
Urukmog arrives from southwest.
Laralzarak storms in from southwest.
Drag graciously enters from southwest.
Xaz stomps in from southwest.
Urgog, Urukmog, Laralzarak, Drag and Xaz followed you.
Xaz calmly speaks in Common: Don't see any.
You travel a long distance northeast.
On the Western Road, crossing the foothills of the Giat Mountains. The road
keeps running toward the North Forest to the northeast, and crosses the
Amward plains to the southwest. In the east, a hill stands near the coast,
and to the distant south, the blue shimmering water of the Inner Ocean
stands out against the horizon.
There are five obvious exits: northeast, east, southeast, south,
southwest.
Urgog arrives from southwest.
Urukmog arrives from southwest.
Laralzarak storms in from southwest.
Drag graciously enters from southwest.
Xaz stomps in from southwest.
Urgog, Urukmog, Laralzarak, Drag and Xaz followed you.
Drag looks northeast.
Drag looks east.
Drag looks southeast.
Drag looks south.
Drag looks southwest.
You travel a long distance northeast.
On the big Western Road, at the southern edge of a forest. The road
continues east toward a hill and to the southwest across a plain, avoiding
the Giat Mountains which rise to the west. Far to the south, the Inner
Ocean meets the horizon.
There are four obvious exits: east, southeast, south,
southwest.
A strong wild male boar.
Urgog arrives from southwest.
Urukmog arrives from southwest.
Laralzarak storms in from southwest.
Drag graciously enters from southwest.
Xaz stomps in from southwest.
Urgog, Urukmog, Laralzarak, Drag and Xaz followed you.
Drag shakes his head in disagreement.
//
Even more walking. <*SNIP*>
//
//
Lost Laralzarak on the way '*cause*
I don't speak Froggy and the *idiot
//
doesn't speak Common,
so no "*unwield*"
possible and he got exhausted*.
.
.
.
You pause as you reach a crossing.
Which way do you want to follow? (e.g. 'north' or 'a' for abort)
You stay where you are.
You travel a long distance northwest.
You are in an evergreen forest at the foot of a steep mountain. Trees
surround you, and a thick layer of pine needles covers the ground. The air
is crisp and clean, and light filters through the branches to dapple the
ground around you, making quite a pretty sight. Directly to the north,
approximately thirtysix feet high, bright shining white city walls rise up
and continue to the east.
There are six obvious exits: east, southeast, south, southwest,
west, northwest.
Urgog arrives from southeast.
Urukmog arrives from southeast.
Drag graciously enters from southeast.
Xaz stomps in from southeast.
Urgog, Urukmog, Drag and Xaz followed you.
Urgog is a well-muscled pig-nosed male halforc.
He has red eyes.
He has extremely short black hair and a clean shaven chin.
He looks hideous.
He is in good shape.
He is very alert.
He is wearing a left chain boot, a pair of leg plates, a platemail, a right
chain boot and a shield.
A squirrel climbs up a tree and vanishes into a knothole.
Urukmog is a brutish burly male halfogre.
He has gray eyes.
He has normal long black hair and a very short black beard.
He looks hideous.
He is in good shape.
He is extremely alert.
He is wearing a chainmail, an iron gorget, a pair of leg plates, a right
chain boot and a shield.
Xaz calmly speaks in Common: What does it mean that we are banned
anyway?
Xaz calmly speaks in Common: Will they attack us directly?
You say in Dark Speech: the guards in
ElvanDar attack us immediately
You're now speaking in Common.
You say in Common: the guards in
ElvanDar attack us immediately
Xaz goes hmmmm.
Xaz nods silently.
You say in Common: one elf will block north. Kill her first.
Xaz nods solemnly.
Drag nods.
Drag wields a morning-star in his left hand.
Drag closes his eyes and looks concentrated.
You travel a long distance east.
You are in an evergreen forest nestled in a secluded valley. A tall
mountain to the west and a range of hills to the east serve as buffers
against the worst of the elements in this northern climate, making the
vegetation here lush and healthy. Trees surround you, and a thick carpet of
pine needles cushions your feet. The air is crisp and cool, and light
filters through the branches to dapple the ground around you, making quite
a pretty sight. A road continues south through the forest and north to a
gigantic marble gate which leads obviously into a city.
There are six obvious exits: north, east, southeast, south,
southwest, west.
Urgog arrives from west.
Urukmog arrives from west.
Drag graciously enters from west.
Xaz stomps in from west.
Urgog, Urukmog, Drag and Xaz followed you.
Xaz looks north.
Xaz wields a mace in his left hand.
Xaz wields a blade in his right hand.
You tell Urgog in Common: Wield.
Urgog shakes his head in disagreement.
You tell Urukmog in Common: Wield.
Drag starts to make some strange gestures.
A squirrel climbs up a tree and vanishes into a knothole.
You're now speaking in Dark Speech.
You tell Urgog in Dark Speech: Wield.
Urgog wields a hand axe in his right hand.
Urgog nods.
You tell Urukmog in Dark Speech: Wield.
Urukmog wields a war mace in his right hand.
Urukmog nods.
: Xaz: alias cemoch, alias!
// Shut up. Trust me, I know what I'm doing... ehem
Drag touches his robe.
You wield the sword in your right hand and left hand.
Your are currently fighting in frenzy mood.
You go back to the second row.
You say in Dark Speech: you all back
You are in an evergreen forest nestled in a secluded valley. A tall
mountain to the west and a range of hills to the east serve as buffers
against the worst of the elements in this northern climate, making the
vegetation here lush and healthy. Trees surround you, and a thick carpet of
pine needles cushions your feet. The air is crisp and cool, and light
filters through the branches to dapple the ground around you, making quite
a pretty sight. A road continues south through the forest and north to a
gigantic marble gate which leads obviously into a city.
There are six obvious exits: north, east, southeast, south,
southwest, west.
Urgog, Urukmog, Drag and Xaz.
Xaz goes back to second row.
You're now speaking in Common.
You say in Common: you all back
Your are currently fighting in frenzy mood.
Drag nods.
Xaz goes back to third row.
You say in Common: ready?
Drag goes back to third row.
Xaz nods.
Your team order:
First row:
Urgog He is in good shape
Urukmog He is in good shape
Laralzarak She is in good shape
Second row:
Cemoch (Leader) He is in good shape
Third row:
Xaz He is in good shape
Drag He is in good shape
// Third row, eh?
Drag shakes his head in disagreement.
Drag closes his eyes and looks concentrated.
Xaz unwields a blade.
Xaz unwields a mace.
Xaz wields a mace in his left hand.
Xaz wields a corseque in his right hand.
As you look north you see:
At the city gate of ElvanDar.
You can see the shapes of four medium humanoid creatures.
Suddenly a soft breeze starts to circulate around Drag.
Drag starts to chant a prayer and makes some strange gestures.
Drag looks south.
Xaz looks north.
Xaz looks east.
Xaz looks southeast.
Xaz looks south.
Xaz looks southwest.
Xaz looks west.
Suddenly a lightning bolt strikes down from the clouds and Drag's
morning-star starts to glow in a pale blue light. Then the clouds and the
wind are gone.
You tell Drag in Common: Let me know when you are done.
Drag nods.
You say in Common: if you need to flee, flee north
Drag sings in Common: i am
You inhale deeply and start to execute practice moves with your sword.
You manage to stay focused on your practices and feel better prepared
for your next battle.
You feel your agility increasing.
You say in Common: here we go
As you look north you see:
At the city gate of ElvanDar.
You can see the shapes of four medium humanoid creatures.
You travel a short distance north.
At the city gate of ElvanDar.
As near the ElvanDar city walls, you are impressed by the craftsmanship of
the builders who constructed this huge, massive gate. White ornamented
marble flanks the heavy oaken doors and you notice detailed pictures of
animals and legendary creatures carved into the wood. Despite its beauty
and elegance, it looks nearly impossible to break this gate open with brute
force. A street leads north into ElvanDar, and you can leave the city to
the south.
There are two obvious exits: north, south.
An ageless slender male elf, an exciting vigilant female elf, a friendly
young female elf and a long-legged middle-aged male elf.
The ageless slender male elf is fighting you.
The exciting vigilant female elf is fighting you.
The friendly young female elf is fighting you.
The long-legged middle-aged male elf is fighting you.
Urgog arrives from south.
Urukmog arrives from south.
Drag graciously enters from south.
Xaz stomps in from south.
Urgog, Urukmog, Drag (surrounded by a circling breeze) and Xaz followed you.
You turn to attack the friendly young female elf.
You go back to the second row.
The ageless slender male elf shouts in Common: DIE!
The exciting vigilant female elf shouts in Common: DIE!
The friendly young female elf shouts in Common: DIE!
Urukmog's wounds start to bleed.
The friendly young female elf guards the south exit.
The ageless slender male elf guards the south exit.
The exciting vigilant female elf guards the north exit.
The long-legged middle-aged male elf guards the north exit.
The long-legged middle-aged male elf balances his lance and thrusts it
quickly towards Urukmog's right arm, but Urukmog's armour absorbs all damage.
The friendly young female elf balances her twohander and thrusts it quickly
towards Urukmog. She impales Urukmog's right thigh and hurts him seriously.
The ageless slender male elf shoots a wooden arrow at Urukmog.
Urukmog's left arm got hit by a wooden arrow.
The ageless slender male elf starts to load the elven longbow.
- * You improved your "iron will" skill! **
The long-legged middle-aged male elf shouts in Common: DIE!
Urgog attacks the long-legged middle-aged male elf, supporting Urukmog.
Urgog charges forward and tries to ram his armoured elbow and shoulder into the
long-legged middle-aged male elf's right arm, but he avoids the attack.
The exciting vigilant female elf starts to chant a prayer and makes some strange gestures.
Drag advances to the first row.
Drag attacks the friendly young female elf.
You advance to the first row.
At the city gate of ElvanDar.
As near the ElvanDar city walls, you are impressed by the craftsmanship of
the builders who constructed this huge, massive gate. White ornamented
marble flanks the heavy oaken doors and you notice detailed pictures of
animals and legendary creatures carved into the wood. Despite its beauty
and elegance, it looks nearly impossible to break this gate open with brute
force. A street leads north into ElvanDar, and you can leave the city to
the south.
The long-legged middle-aged male elf blocks the exits north.
The exciting vigilant female elf blocks the exits north.
The ageless slender male elf blocks the exits south.
The friendly young female elf blocks the exits south.
There are two obvious exits: north, south.
Urgog, Urukmog, Drag (surrounded by a circling breeze), Xaz, an ageless slender male
elf, an exciting vigilant female elf, a friendly young female elf and a
long-legged middle-aged male elf.
Drag is fighting the friendly young female elf, the ageless slender male elf, the exciting vigilant female elf and the long-legged middle-aged male elf.
Urukmog is fighting the long-legged middle-aged male elf, the friendly young female elf and the ageless slender male elf.
Urgog is fighting the long-legged middle-aged male elf, the friendly young female elf and the ageless slender male elf.
The ageless slender male elf is fighting you, Urukmog, Urgog and Drag.
The exciting vigilant female elf is fighting you, Urgog and Drag.
The friendly young female elf is fighting you, Urukmog, Urgog and Drag.
The long-legged middle-aged male elf is fighting you, Urukmog, Urgog and Drag.
The ageless slender male elf loads the elven longbow with a wooden arrow.
Drag looks north.
Xaz advances to the first row.
You thrust your long double-edged sword at the friendly young female
elf's abdomen, penetrate her heavy chainmail and drill it very deep into her
abdomen, causing a nasty, deep wound.
You pierce your long double-edged sword deep into the friendly young
female elf's abdomen and leave a gaping wound.
The friendly young female elf screams loudly!
The friendly young female elf's wounds start to bleed.
The ageless slender male elf shoots a wooden arrow at Urukmog.
Urukmog is missed by a wooden arrow.
The ageless slender male elf starts to load the elven longbow.
Xaz attacks the friendly young female elf.
Suddenly bolts of blue lightning shoot from The exciting vigilant female
elf's eyes into all direction, illuminating the area for a moment with a
ghostly, pale light.
Urukmog screams loudly!
The unnatural light hurts your soul!
Urukmog is bleeding heavily!
The exciting vigilant female elf starts to chant a prayer and makes some strange gestures.
Urgog tries to ram his armoured knee into the long-legged middle-aged male elf's
left leg, but he avoids the attack.
The friendly young female elf goes back to second row.
The ageless slender male elf advances to the first row.
The ageless slender male elf loads the elven longbow with a wooden arrow.
Urukmog is bleeding heavily!
Drag turns to attack the ageless slender male elf.
Drag spreads his arms and whirls quickly around his axis.
You turn to attack the ageless slender male elf.
You thrust your long double-edged sword at the ageless slender male elf's
left foot, but he dodges your attack with a swift move of his body.
The ageless slender male elf's wounds start to bleed.
The friendly young female elf advances to the first row.
You tell Urgog in Common: Mood wimpy.
Urgog says in Dark Speech: How shall I fight?
Urgog looks very confused.
You're now speaking in Dark Speech.
Suddenly bolts of blue lightning shoot from The exciting vigilant female
elf's eyes into all direction, illuminating the area for a moment with a
ghostly, pale light.
The unnatural light hurts your soul!
ARRGGGGGGHHHHHH!!!!
The friendly young female elf is bleeding awfully!
The ageless slender male elf turns to attack Xaz.
The ageless slender male elf shoots a wooden arrow at Urukmog.
Urukmog's right foot got hit by a wooden arrow.
The exciting vigilant female elf starts to chant a prayer and makes some strange gestures.
You tell Urgog in Dark Speech: Mood wimpy.
Urgog says in Dark Speech: Done.
Urgog tries to ram his armoured elbow into the long-legged middle-aged male
elf's groin, but he avoids the attack.
Drag asks the ageless slender male elf in Common: murderer
Xaz looks at the ageless slender male elf.
The long-legged middle-aged male elf rams his armoured elbow into Urukmog's left
leg.
You tell Urukmog in Dark Speech: Mood wimpy.
Urukmog says in Dark Speech: Done.
You are physically somewhat hurt and mentally slightly degraded.
You are extremely alert.
Xaz fumbles and fails to attack.
Urukmog is bleeding heavily!
You thrust your long double-edged sword at the ageless slender male elf's
torso, but his heavy chainmail deflects all damage.
Xaz tries to ram his armoured elbow into the ageless slender male elf's
torso, but he avoids the attack.
The ageless slender male elf sings in Common: Following murderers are
known:
Urukmog suddenly shifts his attack and tries to bash with his shield against the
long-legged middle-aged male elf's right arm, but he manages to parry Urukmog's
attempt.
Urukmog goes back to second row.
The long-legged middle-aged male elf turns to attack Xaz.
The ageless slender male elf is bleeding.
The friendly young female elf turns to attack Xaz.
Xaz's wounds start to bleed.
The friendly young female elf changes the grip on her twohander and thrusts
it forcefully towards Xaz's left thigh, but he manages to parry the attack.
Xaz goes back to second row.
The ageless slender male elf sings in Common: gruesome masked dwarf some
weeks ago
The ageless slender male elf turns to attack Drag.
You are physically somewhat hurt and mentally slightly degraded.
You are extremely alert.
The exciting vigilant female elf lays his hands on the friendly young female
elf and some of her wounds seem to melt away.
The ageless slender male elf sings in Common: gruesome masked human some
weeks ago
The exciting vigilant female elf starts to chant a prayer and makes some strange gestures.
Urgog uses a gap in the long-legged middle-aged male elf's defense and tries to
smash his head into his face, but he avoids the attempt.
Drag goes back to second row.
The ageless slender male elf sings in Common: graceful light-skinned male
elf, also known as Gojin, some weeks ago.
You thrust your long double-edged sword at the ageless slender male elf's
left foot, but he parries your attack. Sparks fly as both weapon clash
against each other.
The friendly young female elf is bleeding heavily!
Drag advances to the first row.
The ageless slender male elf sings in Common: massive big male human, also
known as Garduval, recently.
Drag studies the ageless slender male elf carefully.
Drag studies the exciting vigilant female elf carefully.
Drag studies the friendly young female elf carefully.
Drag studies the long-legged middle-aged male elf carefully.
Urgog tries to ram his armoured knee into the long-legged middle-aged male elf's
left arm, but he avoids the attack.
Urgog loses his balance and falls down to the ground.
Drag spreads his arms and whirls quickly around his axis.
Drag slams the friendly young female elf's right arm with his morning-star
and hurts her seriously.
The friendly young female elf falls unconscious.
Drag hits the ageless slender male elf with his morning-star, but the
ageless slender male elf's armour absorbs all damage.
The ageless slender male elf is bleeding.
You feel your agility fading.
The long-legged middle-aged male elf turns to attack Drag.
The long-legged middle-aged male elf changes his grip on his lance and
thrusts it forcefully towards Drag's torso, but Drag's armour absorbs all
damage.
Xaz is bleeding heavily!
The ageless slender male elf sings in Common: philosophical lean male human,
also known as Cemoch, recently.
Drag goes back to second row.
The long-legged middle-aged male elf turns to attack Urgog.
Urgog's wounds start to bleed.
The ageless slender male elf turns to attack Urgog.
Urukmog is bleeding heavily!
Suddenly bolts of blue lightning shoot from The exciting vigilant female
elf's eyes into all direction, illuminating the area for a moment with a
ghostly, pale light.
The unnatural light hurts your soul!
The exciting vigilant female elf starts to chant a prayer and makes some strange gestures.
Xaz goes back to third row.
The padded tunic of the long-legged middle-aged male elf is soft
again.
Xaz calmly speaks in Common: I bleed badly
The friendly young female elf died.
You killed the friendly young female elf.
Xaz stomps out north.
You smash your long double-edged sword at the ageless slender male
elf's right arm, cleave through his heavy chainmail and cut deep into his
right arm, down to the bone.
Urukmog falls unconscious.
Urgog sits up.
Urgog is bleeding.
The ageless slender male elf is bleeding heavily!
You attack the long-legged middle-aged male elf.
Suddenly bolts of blue lightning shoot from The exciting vigilant female
elf's eyes into all direction, illuminating the area for a moment with a
ghostly, pale light.
The exciting vigilant female elf turns to attack Urgog.
The unnatural light hurts your soul!
Urgog comes to his feet.
The long-legged middle-aged male elf rams his armoured elbow into Urgog's torso.
You are physically hurt and mentally in full vigour.
You are extremely alert.
You: run
You swing your long double-edged sword at the long-legged middle-aged
male elf's left foot, slice through his left chain boot and cut deep into
his left foot, down to the bone.
You cut off the long-legged middle-aged male elf's left foot with your
long double-edged sword.
The long-legged middle-aged male elf screams loudly!
The long-legged middle-aged male elf's wounds start to bleed.
Urukmog is bleeding heavily!
At the city gate of ElvanDar.
As near the ElvanDar city walls, you are impressed by the craftsmanship of
the builders who constructed this huge, massive gate. White ornamented
marble flanks the heavy oaken doors and you notice detailed pictures of
animals and legendary creatures carved into the wood. Despite its beauty
and elegance, it looks nearly impossible to break this gate open with brute
force. A street leads north into ElvanDar, and you can leave the city to
the south.
The long-legged middle-aged male elf blocks the exits north.
The exciting vigilant female elf blocks the exits north.
The ageless slender male elf blocks the exits south.
There are two obvious exits: north, south.
A wooden arrow, a corpse of a friendly young female elf and a left foot.
Urgog, Urukmog (unconscious), Drag (surrounded by a circling breeze), an ageless
slender male elf, an exciting vigilant female elf and a long-legged
middle-aged male elf.
Drag is fighting the ageless slender male elf, the exciting vigilant female elf and the long-legged middle-aged male elf.
Urukmog is fighting the long-legged middle-aged male elf, the ageless slender male elf and the exciting vigilant female elf.
Urgog is fighting the long-legged middle-aged male elf, the ageless slender male elf and the exciting vigilant female elf.
The ageless slender male elf is fighting you, Urukmog, Urgog and Drag.
The exciting vigilant female elf is fighting you, Urgog, Drag and Urukmog.
The long-legged middle-aged male elf is fighting you, Urukmog, Urgog and Drag.
The exciting vigilant female elf thrusts her silver ornamented rod at your
torso, but your shirt deflects all damage.
The long-legged middle-aged male elf is bleeding heavily!
Xaz: I need to heal, are you ok?
The exciting vigilant female elf starts to chant a prayer and makes some strange gestures.
Urgog is ready to fight again.
Drag starts to chant a prayer and makes some strange gestures.
Urukmog wakes up.
Urukmog left your team.
Urukmog died.
Urgog tries to slam the handle of his hand axe against the long-legged
middle-aged male elf's torso, but he defends himself.
The long-legged middle-aged male elf changes the grip on his lance and
thrusts it forcefully towards Urgog's right thigh, but he manages to parry the
attack.
The ageless slender male elf is bleeding heavily!
Urgog is bleeding.
You are physically hurt and mentally in full vigour.
You are extremely alert.
Drag advances to the first row.
You thrust your long double-edged sword at the long-legged middle-aged male
elf's abdomen, but he parries your attack.
Suddenly bolts of blue lightning shoot from The exciting vigilant female
elf's eyes into all direction, illuminating the area for a moment with a
ghostly, pale light.
The unnatural light hurts your soul!
You: yes
You are physically not feeling very well and mentally slightly degraded.
You are extremely alert.
The exciting vigilant female elf starts to chant a prayer and makes some strange gestures.
At the city gate of ElvanDar.
As near the ElvanDar city walls, you are impressed by the craftsmanship of
the builders who constructed this huge, massive gate. White ornamented
marble flanks the heavy oaken doors and you notice detailed pictures of
animals and legendary creatures carved into the wood. Despite its beauty
and elegance, it looks nearly impossible to break this gate open with brute
force. A street leads north into ElvanDar, and you can leave the city to
the south.
The long-legged middle-aged male elf blocks the exits north.
The exciting vigilant female elf blocks the exits north.
The ageless slender male elf blocks the exits south.
There are two obvious exits: north, south.
A wooden arrow, a corpse of Urukmog, a corpse of a friendly young female elf and a
left foot.
Urgog, Drag (surrounded by a circling breeze), an ageless slender male elf, an
exciting vigilant female elf and a long-legged middle-aged male elf.
Drag is fighting the ageless slender male elf, the exciting vigilant female elf and the long-legged middle-aged male elf.
Urgog is fighting the long-legged middle-aged male elf, the ageless slender male elf and the exciting vigilant female elf.
The ageless slender male elf is fighting you, Urgog and Drag.
The exciting vigilant female elf is fighting you, Urgog and Drag.
The long-legged middle-aged male elf is fighting you, Urgog and Drag.
Drag points at the ageless slender male elf
A fiery bird of prey materializes in front of the ageless slender male
elf, swoops down on him and impacts with an explosion of flames.
WHOOSSHHHHHHH!
// He's a firestarter, twisted firestarter...
The elven longbow of the ageless slender male elf starts to burn.
The long wide white cape of the ageless slender male elf starts to burn.
Drag studies the ageless slender male elf carefully.
Drag studies the exciting vigilant female elf carefully.
Drag studies the long-legged middle-aged male elf carefully.
The long-legged middle-aged male elf is bleeding.
Drag starts to chant a prayer and makes some strange gestures.
Urgog tries to ram his armoured knee into the long-legged middle-aged male elf's
right leg, but he avoids the attack.
Urgog loses his balance and falls down to the ground.
You feint an attack with your long double-edged sword at the long-legged
middle-aged male elf's head. As your enemy tries to defend himself, you
suddenly shift your attack, which leaves his defences open to your next
attack.
You thrust your long double-edged sword at the long-legged middle-aged
male elf's left leg, penetrate his padded tunic and drill it very deep into
his left leg, causing a nasty, deep wound.
You pierce your long double-edged sword deep into the long-legged
middle-aged male elf's left leg and leave a gaping wound.
The long-legged middle-aged male elf screams loudly!
The longbow of the ageless slender male elf is burning and hurting him.
The ageless slender male elf tries to extinguish the longbow but fails.
The ageless slender male elf unwields a longbow.
The ageless slender male elf drops an elven longbow (burning).
The white cape of the ageless slender male elf is burning and hurting him.
Suddenly bolts of blue lightning shoot from The exciting vigilant female
elf's eyes into all direction, illuminating the area for a moment with a
ghostly, pale light.
The unnatural light hurts your soul!
At the city gate of ElvanDar.
As near the ElvanDar city walls, you are impressed by the craftsmanship of
the builders who constructed this huge, massive gate. White ornamented
marble flanks the heavy oaken doors and you notice detailed pictures of
animals and legendary creatures carved into the wood. Despite its beauty
and elegance, it looks nearly impossible to break this gate open with brute
force. A street leads north into ElvanDar, and you can leave the city to
the south.
The long-legged middle-aged male elf blocks the exits north.
The exciting vigilant female elf blocks the exits north.
The ageless slender male elf blocks the exits south.
There are two obvious exits: north, south.
A wooden arrow, a corpse of Urukmog, a corpse of a friendly young female elf, an
elven longbow (burning) and a left foot.
Urgog, Drag (surrounded by a circling breeze), an ageless slender male elf, an
exciting vigilant female elf and a long-legged middle-aged male elf.
Drag is fighting the ageless slender male elf, the exciting vigilant female elf and the long-legged middle-aged male elf.
Urgog is fighting the long-legged middle-aged male elf, the ageless slender male elf and the exciting vigilant female elf.
The ageless slender male elf is fighting you, Urgog and Drag.
The exciting vigilant female elf is fighting you, Urgog and Drag.
The long-legged middle-aged male elf is fighting you, Urgog and Drag.
The ageless slender male elf is bleeding.
You are physically not feeling very well and mentally in full vigour.
You are extremely alert.
Urgog sits up.
Urgog is bleeding.
The long-legged middle-aged male elf tries to ram his armoured elbow into
Urgog's torso, but he avoids the attack.
The long-legged middle-aged male elf is bleeding awfully!
The long-legged middle-aged male elf thrusts his lance at Urgog's left hand,
impales his shield and drills it slightly into his left hand.
Xaz stomps in from north.
Urgog comes to his feet.
Drag points at the ageless slender male elf
A fiery bird of prey materializes in front of the ageless slender male
elf, swoops down on him and impacts with an explosion of flames.
WHOOSSHHHHHHH!
The long-legged middle-aged male elf falls unconscious.
The exciting vigilant female elf smashes her silver ornamented rod at your
neck, but you dodge her attack with a swift move of your body.
You swing your long double-edged sword at the long-legged middle-aged
male elf's left leg, slash through his padded tunic and cut deep into his
left leg, down to the bone.
The exciting vigilant female elf starts to chant a prayer and makes some strange gestures.
Xaz advances to the second row.
Xaz advances to the first row.
Urgog is ready to fight again.
The ageless slender male elf falls unconscious.
Drag turns to attack the exciting vigilant female elf.
The long-legged middle-aged male elf is bleeding awfully!
Xaz attacks the long-legged middle-aged male elf.
The longbow is burning.
The white cape of the ageless slender male elf is burning and hurting him.
The long-legged middle-aged male elf died.
You turn to attack the ageless slender male elf.
Urgog turns to attack the ageless slender male elf.
Urgog is bleeding.
Urgog suddenly shifts his attack and bashes with his shield against the ageless
slender male elf's right foot, but his armour deflects all the damage.
Urgog goes back to second row.
The ageless slender male elf is bleeding.
You thrust your long double-edged sword at the ageless slender male
elf's right leg, pierce through his padded tunic and drill it very deep into
his right leg, causing a nasty, deep wound.
You pierce your long double-edged sword deep into the ageless slender
male elf's right leg and leave a gaping wound.
Suddenly bolts of blue lightning shoot from The exciting vigilant female
elf's eyes into all direction, illuminating the area for a moment with a
ghostly, pale light.
The exciting vigilant female elf turns to attack Xaz.
Urgog leaves north.
The unnatural light hurts your soul!
The ageless slender male elf turns to attack Xaz.
Xaz attacks the ageless slender male elf.
Drag studies the exciting vigilant female elf carefully.
The ageless slender male elf died.
You killed the ageless slender male elf.
You turn to attack the exciting vigilant female elf.
Xaz turns to attack the exciting vigilant female elf.
The exciting vigilant female elf swings her silver ornamented rod at your
torso, but you dodge her attack with a jump backwards.
Xaz attacks the exciting vigilant female elf.
Drag attacks the exciting vigilant female elf.
The exciting vigilant female elf starts to chant a prayer and makes some strange gestures.
Xaz attacks the exciting vigilant female elf.
Xaz attacks the exciting vigilant female elf.
You thrust your long double-edged sword at the exciting vigilant
female elf's left foot, impale her boot and drill it very deep into her left
foot, causing a nasty, deep wound.
The exciting vigilant female elf's wounds start to bleed.
Xaz attacks the exciting vigilant female elf.
The longbow is burning.
Drag aims with his morning-star (glowing blue) at the exciting vigilant
female elf's right arm. As she tries to defend herself, Drag suddenly shifts
his attack.
Drag spreads his arms and whirls quickly around his axis.
Drag slams the exciting vigilant female elf's neck with his morning-star and
hurts her.
Xaz studies the exciting vigilant female elf carefully.
Xaz looks at the exciting vigilant female elf.
Suddenly bolts of blue lightning shoot from The exciting vigilant female
elf's eyes into all direction, illuminating the area for a moment with a
ghostly, pale light.
The unnatural light hurts your soul!
You feint an attack with your long double-edged sword at the exciting
vigilant female elf's left arm. As your enemy tries to defend herself, you
suddenly shift your attack, which leaves her defences open to your next
attack.
You thrust your long double-edged sword at the exciting vigilant
female elf's neck, impale her coif and drill it deep into her neck, causing
a deep wound.
The exciting vigilant female elf swings her silver ornamented rod at your
left hand, but your gloves deflects all damage.
The exciting vigilant female elf starts to chant a prayer and makes some strange gestures.
Xaz looks at the exciting vigilant female elf.
You charge forward and ram your armoured elbow and shoulder with force
into the exciting vigilant female elf's right arm.
The longbow is burning.
Xaz thrusts his triple-bladed steel corseque at the exciting vigilant
female elf's right hand, impales her ornamented shield and drills it very
deep into her right hand, causing a nasty, deep wound.
Xaz crushes his triple-bladed steel corseque violently against the exciting
vigilant female elf's right hand and breaks it with a bone-crunching
sound.
The exciting vigilant female elf groans painfully.
You thrust your long double-edged sword at the exciting vigilant
female elf's left foot, pierce through her boot and drill it very deep into
her left foot, causing a nasty, deep wound.
You pierce your long double-edged sword deep into the exciting vigilant
female elf's left foot and leave a gaping wound.
The exciting vigilant female elf screams loudly!
The exciting vigilant female elf died.
You killed the exciting vigilant female elf.
The exciting vigilant female elf looks confused.
The exciting vigilant female elf looks confused.
Xaz unwields a corseque.
Xaz unwields a mace.
At the city gate of ElvanDar.
As near the ElvanDar city walls, you are impressed by the craftsmanship of
the builders who constructed this huge, massive gate. White ornamented
marble flanks the heavy oaken doors and you notice detailed pictures of
animals and legendary creatures carved into the wood. Despite its beauty
and elegance, it looks nearly impossible to break this gate open with brute
force. A street leads north into ElvanDar, and you can leave the city to
the south.
There are two obvious exits: north, south.
A wooden arrow, a corpse of Urukmog, a corpse of a friendly young female elf, a
corpse of a long-legged middle-aged male elf, a corpse of an ageless slender
male elf, a corpse of an exciting vigilant female elf, an elven longbow
(burning) and a left foot.
Drag (surrounded by a circling breeze) and Xaz.
You unwield the sword.
: Xaz: A confused ghost.
As you look north you see:
A passage through the city walls.
You can see the shape of one large humanoid creature.
Xaz sits down to rest a while.
The longbow is burning.
Drag sings in Common: take the heads
You travel a short distance north.
A passage through the city walls.
Standing in the passage through the city walls you can see the mighty gates
of ElvanDar to the south while to the north the road leads further into the
town. To the east and west, the city walls tower up and small doorways lead
into guard-rooms.
There are four obvious exits: north, east, south, west.
Urgog.
Drag graciously enters from south.
Drag (surrounded by a circling breeze) followed you.
First aid is meant to treat bloodloss.
You travel a short distance south.
At the city gate of ElvanDar.
As near the ElvanDar city walls, you are impressed by the craftsmanship of
the builders who constructed this huge, massive gate. White ornamented
marble flanks the heavy oaken doors and you notice detailed pictures of
animals and legendary creatures carved into the wood. Despite its beauty
and elegance, it looks nearly impossible to break this gate open with brute
force. A street leads north into ElvanDar, and you can leave the city to
the south.
There are two obvious exits: north, south.
A wooden arrow, a corpse of Urukmog, a corpse of a friendly young female elf, a
corpse of a long-legged middle-aged male elf, a corpse of an ageless slender
male elf, a corpse of an exciting vigilant female elf, an elven longbow
(burning) and a left foot.
Xaz.
Urgog arrives from north.
Drag graciously enters from north.
Urgog and Drag (surrounded by a circling breeze) followed you.
Xaz unwields a corseque.
Xaz unwields a mace.
You tell Urgog in Dark Speech: Unwield.
Urgog unwields a hand axe.
Urgog nods.
You're now speaking in Common.
The soft breeze stops circulating around Drag.
The longbow is burning.
You say in Common: grab some branches
Drag sings in Common: i sac them
You point at the exit leading south.
Xaz nods to you.
You wield the blade in your right hand.
Xaz stomps out south.
This is the dead body of an exciting vigilant female elf.
The corpse contains:
a gemmed golden ring, an ornamented shield, an ornamented silver chainmail,
a padded tunic, a pair of silver chain-leggings, a silver coronet, a silver
left chain boot, a silver left chain gauntlet, a silver ornamented coif, a
silver ornamented rod, a silver right chain boot, a silver right chain
gauntlet and a white ornamented cowl.
You behead the corpse of an exciting vigilant female elf with a tremendous
blow of your long black steel blade.
This is the dead body of an ageless slender male elf.
The corpse contains:
a huge heap of wooden arrows, a gemmed golden ring, a heavy chainmail, a
helmet, an iron gorget, a left chain boot, a left chain gauntlet, a long
wide white cape (burning), a padded tunic, a right chain boot and a right
chain gauntlet.
The longbow is burning.
Xaz stomps in from south.
You behead the corpse of an ageless slender male elf with a tremendous blow
of your long black steel blade.
Xaz drops five long wooden branches.
This is the dead body of a long-legged middle-aged male elf.
The corpse contains:
a gemmed golden ring, a heavy chainmail, a helmet, an iron gorget, a lance,
a left chain boot, a left chain gauntlet, a long wide white cape, a padded
tunic, a right chain boot and a right chain gauntlet.
Xaz sits down and crosses his fingers.
You behead the corpse of a long-legged middle-aged male elf with a
tremendous blow of your long black steel blade.
Gerrit strolls in from south.
Gerrit pulls a simple wooden fishwagon with himself.
Gerrit giggles.
// Morbid halfling. You wait...!
This is the dead body of Urukmog.
The corpse contains:
a chainmail, a horned helmet, an iron gorget, a left chain gauntlet, an
ornamented war mace, a pair of leg plates, a right chain boot, a shield and
two wooden arrows.
Gerrit strolls out north.
Xaz rises from the meditative state.
Gerrit pulls the simple wooden fishwagon with himself.
The longbow is burning.
The long wooden branch starts to burn.
The long wooden branch starts to burn.
This is the dead body of a friendly young female elf.
The corpse contains:
a gemmed golden ring, a heavy chainmail, a heavy twohander, a helmet, an
iron gorget, a left chain boot, a left chain gauntlet, a long wide white
cape, a padded tunic, a right chain boot and a right chain gauntlet.
Xaz sits down and crosses his fingers.
You behead the corpse of a friendly young female elf with a tremendous blow
of your long black steel blade.
At the city gate of ElvanDar.
As near the ElvanDar city walls, you are impressed by the craftsmanship of
the builders who constructed this huge, massive gate. White ornamented
marble flanks the heavy oaken doors and you notice detailed pictures of
animals and legendary creatures carved into the wood. Despite its beauty
and elegance, it looks nearly impossible to break this gate open with brute
force. A street leads north into ElvanDar, and you can leave the city to
the south.
There are two obvious exits: north, south.
A wooden arrow, a corpse of Urukmog, a corpse of a friendly young female elf
(decapitated), a corpse of a long-legged middle-aged male elf (decapitated),
a corpse of an ageless slender male elf (decapitated), a corpse of an
exciting vigilant female elf (decapitated), an elven longbow (burning), a
left foot, three long wooden branches and two long wooden branches.
Urgog, Drag and Xaz is meditating here.
The branch is burning.
The branch is burning.
The longbow is burning.
The corpse of an exciting vigilant female elf (decapitated) starts to burn.
The corpse of an ageless slender male elf (decapitated) starts to burn.
The corpse of a brutish burly male halfogre starts to burn.
The corpse of a friendly young female elf (decapitated) starts to burn.
Drag pours a drop of blood from his vial onto the corpse of an exciting
vigilant female elf (decapitated).
You ask Xaz in Common: spikes?
The drop starts to grow as it hits the body and within a second the blood
covers the whole skin with a thin film.
Drag sends a short prayer to his lord.
Suddenly the corpse of an exciting vigilant female elf (decapitated) flashes
up and the corpse disappears in the blinding light.
Xaz rises from the meditative state.
Drag pours a drop of blood from his vial onto the corpse of an ageless
slender male elf (decapitated).
Xaz gets three long wooden branches and two long wooden branches.
The drop starts to grow as it hits the body and within a second the blood
covers the whole skin with a thin film.
You wield the bone dagger in your left hand.
Drag sends a short prayer to his lord.
Xaz gives you three long wooden branches and two long wooden branches.
Xaz sits down and crosses his fingers.
Suddenly the corpse of an ageless slender male elf (decapitated) flashes up
and the corpse disappears in the blinding light.
Drag pours a drop of blood from his vial onto the corpse of a long-legged
middle-aged male elf (decapitated).
You start to sharpen the long wooden branch.
The branch is burning and hurting you!
You stop sharpening the long wooden branch.
The branch is not burning.
The branch burnt to ashes.
The branch is burning and hurting you!
The branch is not burning.
The branch burnt to ashes.
The longbow is burning.
The longbow burnt to ashes.
The corpse is burning.
The padded tunic starts to burn.
The white ornamented cowl starts to burn.
The padded tunic starts to burn.
The corpse of a long-legged middle-aged male elf (decapitated) starts to
burn.
The corpse is burning.
The drop starts to grow as it hits the body and within a second the blood
covers the whole skin with a thin film.
Drag sends a short prayer to his lord.
Suddenly the corpse of a long-legged middle-aged male elf (decapitated)
flashes up and the corpse disappears in the blinding light.
Drag pours a drop of blood from his vial onto the corpse of a friendly young
female elf (decapitated).
The drop starts to grow as it hits the body and within a second the blood
covers the whole skin with a thin film.
Drag sends a short prayer to his lord.
Suddenly the corpse of a friendly young female elf (decapitated) flashes up
and the corpse disappears in the blinding light.
You start to sharpen the long wooden branch.
The padded tunic is burning.
The white cape is burning.
The padded tunic is burning.
The cowl is burning.
The padded tunic is burning.
The corpse is burning.
The long wide white cape starts to burn.
The padded tunic starts to burn.
Xaz rises from the meditative state.
Xaz sits down to rest a while.
Xaz looks at the white cape.
You finish sharpening the long wooden branch and have now a stake.
Xaz extinguishes the cowl.
The white ornamented cowl (burning) stops burning.
You start to sharpen the long wooden branch.
Xaz gets a white ornamented cowl.
Xaz gets a silver coronet.
Xaz gets three left chain boots, three right chain boots, a silver left
chain boot and a silver right chain boot.
The padded tunic is burning.
The white cape is burning.
The padded tunic is burning.
The white cape is burning.
The padded tunic is burning.
The padded tunic is burning.
The corpse is burning.
You finish sharpening the long wooden branch and have now a stake.
Xaz drops three left chain boots, three right chain boots, a silver left
chain boot and a silver right chain boot.
You start to sharpen the long wooden branch.
The robe of Drag is soft again.
Xaz gets an ornamented silver chainmail, a silver left chain boot, a silver
left chain gauntlet, a silver ornamented coif and a silver right chain
gauntlet.
You finish sharpening the long wooden branch and have now a stake.
Xaz gets an ornamented shield.
At the city gate of ElvanDar.
As near the ElvanDar city walls, you are impressed by the craftsmanship of
the builders who constructed this huge, massive gate. White ornamented
marble flanks the heavy oaken doors and you notice detailed pictures of
animals and legendary creatures carved into the wood. Despite its beauty
and elegance, it looks nearly impossible to break this gate open with brute
force. A street leads north into ElvanDar, and you can leave the city to
the south.
There are two obvious exits: north, south.
A huge heap of wooden arrows, a corpse of Urukmog, four gemmed golden rings, three
heavy chainmails, a heavy twohander, three helmets, three iron gorgets, a
lance, three left chain boots, three left chain gauntlets, a left foot, two
long wide white capes, four padded tunics, a pair of silver chain-leggings,
three right chain boots, three right chain gauntlets, a silver ornamented
rod and a silver right chain boot.
Urgog, Drag and Xaz is resting here.
Drag starts to make some strange gestures.
Xaz gets a silver ornamented rod.
The padded tunic is burning.
The white cape is burning.
The padded tunic is burning.
The white cape is burning.
The padded tunic is burning.
The padded tunic is burning.
The corpse is burning.
Xaz gets a pair of silver chain-leggings.
Drag touches his robe.
At the city gate of ElvanDar.
As near the ElvanDar city walls, you are impressed by the craftsmanship of
the builders who constructed this huge, massive gate. White ornamented
marble flanks the heavy oaken doors and you notice detailed pictures of
animals and legendary creatures carved into the wood. Despite its beauty
and elegance, it looks nearly impossible to break this gate open with brute
force. A street leads north into ElvanDar, and you can leave the city to
the south.
There are two obvious exits: north, south.
A huge heap of wooden arrows, a corpse of Urukmog, four gemmed golden rings, three
heavy chainmails, a heavy twohander, three helmets, three iron gorgets, a
lance, three left chain boots, three left chain gauntlets, a left foot, two
long wide white capes, four padded tunics, three right chain boots, three
right chain gauntlets and a silver right chain boot.
Urgog, Drag and Xaz is resting here.
As you look south you see:
Within an evergreen forest.
The area seems to be empty.
As you look north you see:
A passage through the city walls.
The area seems to be empty.
The padded tunic is burning.
The white cape is burning.
The padded tunic is burning.
The white cape is burning.
The padded tunic is burning.
The padded tunic is burning.
The corpse is burning.
The corpse burnt to ashes.
Drag unwields a morning-star.
Drag looks south.
You travel a short distance north.
A passage through the city walls.
Standing in the passage through the city walls you can see the mighty gates
of ElvanDar to the south while to the north the road leads further into the
town. To the east and west, the city walls tower up and small doorways lead
into guard-rooms.
There are four obvious exits: north, east, south, west.
Urgog arrives from south.
Drag graciously enters from south.
Urgog and Drag followed you.
You place the head on the top of the stake with a nasty, squishing sound.
You place the head on the top of the stake with a nasty, squishing sound.
You place the head on the top of the stake with a nasty, squishing sound.
You need a stake to display the head.
You say in Common: need another branch
Xaz stomps in from south.
You say in Common: need another branch
Your team order:
First row:
Laralzarak She is in good shape
Cemoch (Leader) He is not in a good shape
Drag He is in good shape
Xaz He is in good shape
Second row:
Urgog He is in a very bad shape
A passage through the city walls.
Standing in the passage through the city walls you can see the mighty gates
of ElvanDar to the south while to the north the road leads further into the
town. To the east and west, the city walls tower up and small doorways lead
into guard-rooms.
There are four obvious exits: north, east, south, west.
A head of a brown-haired and blue-eyed elf, planted on top of a long pole
and two heads of green-haired and blue-eyed elves, planted on top of a long
pole.
Urgog, Drag and Xaz.
Xaz stomps out south.
: Drag: dein lakaie
: klar
Xaz stomps in from south.
As you look south you see:
At the city gate of ElvanDar.
The area seems to be empty.
Xaz drops two long wooden branches.
You get a long wooden branch.
You start to sharpen the long wooden branch.
You finish sharpening the long wooden branch and have now a stake.
You place the head on the top of the stake with a nasty, squishing sound.
You are physically not feeling very well and mentally in full vigour.
You are extremely alert.
You unwield the blade.
You unwield the bone dagger.
You sit down to rest a while.
You say in Common: Lockers next.
Xaz stomps out south.
Drag nods to you.
As you look south you see:
At the city gate of ElvanDar.
The area seems to be empty.
Drag looks south.
You find no wounds on your body to bandage.
Xaz stomps in from south.
Xaz sits down to rest a while.
Xaz looks at you.
You are physically hurt and mentally in full vigour.
You are extremely alert.
Xaz begins to bandage you, but suddenly stops confused.
: Drag: as far is i know i'm still not on the murderer list
: you so are
You are physically somewhat hurt and mentally in full vigour.
You are extremely alert.
You stand up.
A passage through the city walls.
Standing in the passage through the city walls you can see the mighty gates
of ElvanDar to the south while to the north the road leads further into the
town. To the east and west, the city walls tower up and small doorways lead
into guard-rooms.
There are four obvious exits: north, east, south, west.
A head of a brown-haired and blue-eyed elf, planted on top of a long pole,
two heads of green-haired and blue-eyed elves, planted on top of a long
pole, a head of a red-haired and blue-eyed elf, planted on top of a long
pole and a long wooden branch.
Urgog, Drag and Xaz is resting here.
: Xaz: or you are a lucky bastard
Xaz stands up.
Drag panics and looks for a place to hide.
As you look north you see:
On a road leading into ElvanDar.
The area seems to be empty.
You travel a short distance north.
On a road leading into ElvanDar.
Paved with polished granite tiles, this road leads into the city of
ElvanDar. To the south is a cyclopean marble gate, while to the east and
west the backsides of beautiful Ornamentsd buildings tower up. In the
distance to the north, two colourful shining towers rise from a huge
sparkling building.
There are two obvious exits: north, south.
Urgog arrives from south.
Drag graciously enters from south.
Xaz stomps in from south.
Urgog, Drag and Xaz followed you.
As you look north you see:
Southern crossing in ElvanDar.
You can see the shapes of two medium humanoid creatures.
Drag goes back to second row.
Hmmmmm.
Several elves armed with longbows rush down the street and are gone some
seconds later.
You travel a short distance north.
Southern crossing in ElvanDar.
In the center of this crossing, a wonderful fountain showing a golden sun
spills water into a basin. Far to the north is the bustling city market
place, while to the south it is possible to leave the city. A Circle Road
starts to the east and west, while in the distance to the north, two
colourful shining towers rise up to the sky.
There are four obvious exits: north, east, south,
west.
A simple wooden fishwagon.
Ethya and Gerrit.
Urgog arrives from south.
Drag graciously enters from south.
Xaz stomps in from south.
Urgog, Drag and Xaz followed you.
Ethya smiles thoughtfully.
As you look west you see:
Southern part of the Circle Road in ElvanDar.
The area seems to be empty.
Xaz looks at Gerrit.
You travel a short distance west.
Southern part of the Circle Road in ElvanDar.
Paved with polished granite and lined with buildings as well as trees, this
road leads east to a crossing and continues to the west. Very far to the
north two colourful shining towers rise up to the sky.
A closed southern wooden door leads south.
There are two obvious exits: east, west.
Urgog arrives from east.
Drag graciously enters from east.
Xaz stomps in from east.
Urgog, Drag and Xaz followed you.
As you look west you see:
Southern part of the Circle Road in ElvanDar.
The area seems to be empty.
You travel a short distance west.
Southern part of the Circle Road in ElvanDar.
Paved with polished granite tiles, this road continues to the east and
west. Very far to the north two colourful shining towers rise up to the
sky, while to the north and south several buildings line the street.
A closed northern wooden door leads north.
There are three obvious exits: east, south, west.
Urgog arrives from east.
Drag graciously enters from east.
Xaz stomps in from east.
Urgog, Drag and Xaz followed you.
Drag sings in Common: wait.
You tell Urgog in Common: Wield.
Urgog wields a hand axe in his right hand.
Urgog nods.
Several elves armed with longbows rush down the street and are gone some
seconds later.
As you look west you see:
Southern part of the Circle Road in ElvanDar.
The area seems to be empty.
Xaz wields a mace in his left hand.
Xaz wields a corseque in his right hand.
You wield the blade in your right hand.
You wield the corseque in your left hand.
You changed your fighting mood.
Xaz looks at Drag.
Drag sings in Common: we coult take that wagon to carry the stuff
// Good thinking.
You tell Urgog in Common: Mood balanced.
Urgog says in Dark Speech: Done.
You grin.
You travel a short distance east.
Southern part of the Circle Road in ElvanDar.
Paved with polished granite and lined with buildings as well as trees, this
road leads east to a crossing and continues to the west. Very far to the
north two colourful shining towers rise up to the sky.
A closed southern wooden door leads south.
There are two obvious exits: east, west.
Urgog arrives from west.
Drag graciously enters from west.
Xaz stomps in from west.
Urgog, Drag and Xaz followed you.
You travel a short distance east.
Southern crossing in ElvanDar.
In the center of this crossing, a wonderful fountain showing a golden sun
spills water into a basin. Far to the north is the bustling city market
place, while to the south it is possible to leave the city. A Circle Road
starts to the east and west, while in the distance to the north, two
colourful shining towers rise up to the sky.
There are four obvious exits: north, east, south,
west.
A simple wooden fishwagon.
Ethya and Gerrit.
Urgog arrives from west.
Drag graciously enters from west.
Xaz stomps in from west.
Urgog, Drag and Xaz followed you.
Xaz attacks Gerrit.
Gerrit's wounds start to bleed.
You attack Gerrit.
// "All your base are belong to us."
Xaz tries to ram his armoured elbow into Gerrit's left arm, but he avoids
the attack.
You swing your triple-bladed steel corseque at Gerrit's left foot, but he
dodges your attack.
Drag advances to the first row.
Drag attacks Gerrit.
You charge forward and ram your armoured elbow and shoulder with force
into Gerrit's torso.
Gerrit is lifted off his feet and falls down to the ground.
In the distance you see a small group of hooded elves, obviously some kind
of priests, walking down the road.
Eeks, Gerrit stinks like fish!
Drag wields a morning-star in his left hand.
You smash your long black steel blade at Gerrit's left foot and cut
through his skin.
Gerrit sits up.
Xaz rams his armoured elbow into Gerrit's throat.
Gerrit chokes and gasps for air.
Gerrit is bleeding heavily!
Gerrit comes to his feet.
You swing your triple-bladed steel corseque at Gerrit's torso and
bruise his torso.
Xaz rams his knee into Gerrit's torso.
Gerrit falls unconscious.
Xaz uses a gap in Gerrit's defense and smashes his armoured head into his
torso.
Gerrit died.
You tell Xaz in Common: Pull.
Xaz unwields a corseque.
Xaz unwields a mace.
You unwield the blade.
You unwield the corseque.
Drag unwields a morning-star.
Xaz looks at the fishwagon.
Xaz goes ack!
Xaz gets a slippery medium tuna from the wagon.
Xaz eats a slippery medium tuna.
You tell Xaz in Common: Come on.
Southern crossing in ElvanDar.
In the center of this crossing, a wonderful fountain showing a golden sun
spills water into a basin. Far to the north is the bustling city market
place, while to the south it is possible to leave the city. A Circle Road
starts to the east and west, while in the distance to the north, two
colourful shining towers rise up to the sky.
There are four obvious exits: north, east, south,
west.
A corpse of Gerrit and a simple wooden fishwagon.
Urgog, Drag, Ethya and Xaz.
A small wagon with a handle at the front side. It smells awfully like fish.
You can 'drag' it or 'halt' to leave the wagon behind. You could also
'sell' the wares on the wagon to someone.
The fishwagon contains:
a fish, a huge heap of copper coins, a slippery large herring, a slippery
large salmon, a slippery large shark, a slippery large tuna, a slippery
medium perch, a slippery small pike, a slippery very large tuna, a slippery
very small herring, a slippery very small pike, a slippery very small tuna,
five slippery large pikes, five slippery large sardines, five slippery very
small perches, five slippery very small salmons, five slippery very small
sharks, four slippery medium salmons, four slippery small carps, four
slippery small sharks, four slippery very large salmons, four slippery very
small carps, four slippery very small sardines, many bronze coins, many
silver coins, some slippery large perches, some slippery medium sharks, some
slippery small herrings, some slippery small sardines, some slippery very
large carps, some slippery very large sharks, some slippery very small
trouts, three slippery large carps, three slippery large trouts, three
slippery medium herrings, three slippery medium tunas, three slippery small
tunas, three slippery very large perches, three slippery very large trouts,
two gold coins, two slippery medium sardines, two slippery medium trouts,
two slippery small perches, two slippery small salmons, two slippery small
trouts and two slippery very large sardines.
Ethya smiles thoughtfully.
Xaz looks at the fishwagon.
Drag takes a huge heap of copper coins, many bronze coins, some silver coins
and two gold coins from the wagon.
Xaz starts pulling the fishwagon.
You travel a short distance west.
Southern part of the Circle Road in ElvanDar.
Paved with polished granite and lined with buildings as well as trees, this
road leads east to a crossing and continues to the west. Very far to the
north two colourful shining towers rise up to the sky.
A closed southern wooden door leads south.
There are two obvious exits: east, west.
Urgog arrives from east.
Drag graciously enters from east.
Xaz stomps in from east.
Urgog, Drag and Xaz (pulling a simple wooden fishwagon) followed you.
Xaz pulls a simple wooden fishwagon with himself.
Drag sings in Common: me?
: Xaz: fluffy
You travel a short distance west.
Southern part of the Circle Road in ElvanDar.
Paved with polished granite tiles, this road continues to the east and
west. Very far to the north two colourful shining towers rise up to the
sky, while to the north and south several buildings line the street.
A closed northern wooden door leads north.
There are three obvious exits: east, south, west.
Urgog arrives from east.
Drag graciously enters from east.
Xaz stomps in from east.
Urgog, Drag and Xaz (pulling a simple wooden fishwagon) followed you.
Xaz pulls a simple wooden fishwagon with himself.
You wield the blade in your right hand.
You wield the corseque in your left hand.
Drag puts a huge heap of copper coins, many bronze coins, some silver coins
and two gold coins into the backpack.
Xaz wields a mace in his left hand.
Xaz wields a corseque in his right hand.
You say in Common: here we go
You travel a short distance south.
You attack the willowy ancient male elf.
A large hall opens southwards from the doorway in the northern wall. The
hallway is paved with black and white marble and leads to a big wooden desk
at the southern end with a chair behind it. Along the eastern and western
walls are numerous cabinets, each cabinet's entrance is covered with a
heavy red curtain. Two silver lamps provide illumination in each cabinet.
On the southern wall a big sign shows the options available at the ElvanDar
lockers facility.
There is one obvious exit: north.
A bored silver-eyed male elf, a pointy-eared ancient female elf and a
willowy ancient male elf.
The pointy-eared ancient female elf is fighting you.
The willowy ancient male elf is fighting you.
Urgog arrives from north.
Drag graciously enters from north.
Xaz stomps in from north.
Urgog, Drag and Xaz (pulling a simple wooden fishwagon) followed you.
You swing your triple-bladed steel corseque at the willowy ancient male
elf's right hand, but he parries your attack.
Xaz pulls a simple wooden fishwagon with himself.
Eeks, Xaz stinks like fish!
The bored silver-eyed male elf friendly raises his hand and greets you!
The willowy ancient male elf smashes his brand-new broadsword at your
torso, but you dodge his attack.
The pointy-eared ancient female elf swings her heavy twohander at your
torso, but your shirt deflects all damage.
You swing your long black steel blade at the willowy ancient male
elf's left arm, slice through his chainmail and cut into his left arm.
The willowy ancient male elf's wounds start to bleed.
Xaz nods.
The pointy-eared ancient female elf shouts: Sel! Rach some sel vol!
The willowy ancient male elf shouts: Sel! Rach some sel vol!
The bored silver-eyed male elf boredly counts some coins.
Xaz introduces himself as: Mr. Xazhaor, warrior of the order..
Urgog nods.
The bored silver-eyed male elf introduces himself as: Elgroth, clerk of
ElvanDar lockers facility.
Drag attacks the willowy ancient male elf.
Urgog introduces himself as: Urgog Crooked Tusk.
Xaz attacks the willowy ancient male elf.
The willowy ancient male elf tries to kick your left leg but you avoid the
attack.
The willowy ancient male elf thrusts his lethal longsword at your left arm,
but you dodge his attack.
You swing your long black steel blade at the willowy ancient male
elf's left leg, cleave through his leather trousers and cut into his left
leg.
Elgroth introduces himself as: Elgroth, clerk of ElvanDar lockers facility.
Drag starts to chant a prayer and makes some strange gestures.
You thrust your triple-bladed steel corseque at the willowy ancient male
elf's left foot, but he parries your attack.
You tell Urgog in Common: Assist.
Urgog nods.
Urgog says in Dark Speech: Yo!
You swing your long black steel blade at the willowy ancient male elf's
left foot, but he dodges your attack.
You tell Urgog in Common: Advance.
Urgog shakes his head in disagreement.
The pointy-eared ancient female elf smashes her heavy twohander at
your right leg, slashes through your trousers and cuts through your
skin.
Your wounds start to bleed.
Xaz tries to ram his armoured elbow into the willowy ancient male elf's
groin, but he avoids the attack.
You swing your triple-bladed steel corseque at the willowy ancient
male elf's torso, cleave through his chainmail and cut slightly through his
skin.
Xaz studies the pointy-eared ancient female elf carefully.
Xaz studies the willowy ancient male elf carefully.
You are physically somewhat hurt and mentally slightly degraded.
You are bleeding.
You are extremely alert.
You are bleeding!
The willowy ancient male elf tries to kick your left leg but you avoid the
attack.
The willowy ancient male elf smashes his brand-new broadsword at your
abdomen, but you dodge his attack with a swift move of your body.
Drag points at the willowy ancient male elf
A fiery bird of prey materializes in front of the willowy ancient male
elf, swoops down on him and impacts with an explosion of flames.
WHOOSSHHHHHHH!
The pair of leather trousers of the willowy ancient male elf starts to burn.
You slam the handle of your blade against the willowy ancient male
elf's left foot and hurt him.
Drag studies the pointy-eared ancient female elf carefully.
Drag studies the willowy ancient male elf carefully.
Eeks, Xaz stinks like fish!
Xaz crushes his triple-bladed steel corseque violently against the willowy
ancient male elf's left hand and breaks it with a bone-crunching sound.
The willowy ancient male elf groans painfully.
You ram your knee violently into the willowy ancient male elf's
groin.
The willowy ancient male elf cringes in pain.
The willowy ancient male elf died.
You killed the willowy ancient male elf.
You turn to attack the pointy-eared ancient female elf.
Drag turns to attack the pointy-eared ancient female elf.
Xaz turns to attack the pointy-eared ancient female elf.
Drag starts to chant a prayer and makes some strange gestures.
You swing your triple-bladed steel corseque at the pointy-eared
ancient female elf's left foot and cut deep into her left foot.
The pointy-eared ancient female elf's wounds start to bleed.
You thrust your long black steel blade at the pointy-eared ancient
female elf's left foot and drill it deep into her left foot.
You use a gap in the pointy-eared ancient female elf's defense and try to
smash your armoured head into her face, but she avoids your attempt.
Xaz drops a white medium fishbone.
Your wounds stopped bleeding.
The pointy-eared ancient female elf thrusts her heavy twohander at your
left foot, but you dodge her attack with a swift move of your body.
team
Your team order:
First row:
Laralzarak She is in good shape
Cemoch (Leader) He is not in a good shape
Xaz He is in good shape
Drag He is in good shape
Second row:
Urgog He is in a very bad shape
You thrust your triple-bladed steel corseque at the pointy-eared ancient
female elf's head, but she dodges your attack.
Drag points at the pointy-eared ancient female elf
A fiery bird of prey materializes in front of the pointy-eared ancient
female elf, swoops down on her and impacts with an explosion of flames.
WHOOSSHHHHHHH!
You swing your long black steel blade at the pointy-eared ancient
female elf's left foot and cut deep into her left foot, down to the
bone.
You crash your long black steel blade against the pointy-eared ancient
female elf's left foot and numb it.
The pointy-eared ancient female elf is bleeding heavily!
Xaz rams his armoured elbow into the pointy-eared ancient female elf's
torso.
Xaz cuts off the pointy-eared ancient female elf's left hand with his
triple-bladed steel corseque.
The pointy-eared ancient female elf screams loudly!
Xaz rams his knee into the pointy-eared ancient female elf's right leg.
You thrust your triple-bladed steel corseque at the pointy-eared ancient
female elf's left foot, but she dodges your attack.
Eeks, Xaz stinks like fish!
The pointy-eared ancient female elf died.
Xaz unwields a corseque.
Xaz unwields a mace.
A large hall opens southwards from the doorway in the northern wall. The
hallway is paved with black and white marble and leads to a big wooden desk
at the southern end with a chair behind it. Along the eastern and western
walls are numerous cabinets, each cabinet's entrance is covered with a
heavy red curtain. Two silver lamps provide illumination in each cabinet.
On the southern wall a big sign shows the options available at the ElvanDar
lockers facility.
There is one obvious exit: north.
A white medium fishbone, a corpse of a pointy-eared ancient female elf, a
corpse of a willowy ancient male elf, a left hand and a simple wooden
fishwagon.
Urgog, Drag, Elgroth and Xaz (pulling a simple wooden fishwagon).
Drag pours a drop of blood from his vial onto the corpse of a pointy-eared
ancient female elf.
The drop starts to grow as it hits the body and within a second the blood
covers the whole skin with a thin film.
Drag sends a short prayer to his lord.
You attack Elgroth.
You thrust your long black steel blade at Elgroth's left foot and
drill it very deep into his left foot, causing a nasty, deep wound.
You pierce your long black steel blade deep into Elgroth's left foot
and leave a gaping wound.
Elgroth screams loudly!
Elgroth's wounds start to bleed.
Elgroth sings in Common: Help, guards. I am under attack!
// What guards?
Elgroth thrusts his right fist at your torso, but your shirt deflects all
damage.
Suddenly the corpse of a pointy-eared ancient female elf flashes up and the
corpse disappears in the blinding light.
Xaz wields a mace in his left hand.
Xaz wields a blade in his right hand.
Xaz attacks Elgroth.
Xaz crushes his spiked rune-covered flanged mace violently against Elgroth's
right hand and breaks it with a bone-crunching sound.
Elgroth groans painfully.
Drag pours a drop of blood from his vial onto the corpse of a willowy
ancient male elf.
Elgroth sings in Common: Help, guards. I am under attack!
You thrust your triple-bladed steel corseque at Elgroth's left foot
and drill it very deep into his left foot, causing a nasty, deep wound.
You crash your triple-bladed steel corseque against Elgroth's left foot
and numb it.
Xaz tries to ram his armoured elbow into Elgroth's torso, but he avoids the
attack.
The drop starts to grow as it hits the body and within a second the blood
covers the whole skin with a thin film.
Elgroth died.
Drag sends a short prayer to his lord.
Xaz unwields a blade.
Xaz unwields a mace.
As you look north you see:
Southern part of the Circle Road in ElvanDar.
The area seems to be empty.
Suddenly the corpse of a willowy ancient male elf flashes up and the corpse
disappears in the blinding light.
Xaz looks at the lockers.
You unwield the blade.
You unwield the corseque.
You wield the sword in your right hand and left hand.
You say in Common: locker <???>
Eeks, Xaz stinks like fish!
It seems like your blow made no damage.
Xaz looks into locker <???>.
Drag sits down to rest a while.
The robe of Drag is soft again.
It seems like your blow made no damage.
The leather trousers is burning.
Xaz gets a padded tunic from locker <???>.
Xaz gets three tiny green smooth jade stones from locker <???>.
Xaz gets three small green smooth jade stones from locker <???>.
Xaz gets a soft violet ball from locker <???>.
Xaz gets a soft blue ball from locker <???>.
Xaz gets a soft green ball from locker <???>.
Xaz gets a soft violet ball from locker <???>.
Xaz gets a soft pink ball from locker <???>.
Xaz gets a rope from locker <???>.
Xaz gets two white medium fishbones from locker <???>.
You damage the locker.
Xaz puts a compass, a padded tunic, a soft blue ball, a soft green ball, a
soft pink ball, two soft violet balls, three small green smooth jade stones,
three tiny green smooth jade stones and two white medium fishbones into the
wagon.
Xaz gets a bone-white spiral unicorn horn from locker <???>.
Xaz gets three small translucent yellow golden amber stones from locker <???>.
Xaz gets a nut from locker <???>.
Xaz gets a leather belt with two scabbards attached to it from locker <???>.
Xaz gets an elven longbow from locker <???>.
Xaz gets a clay pot with three darkviolett liquidportions from locker <???>.
Xaz gets a clay pot with two darkviolett liquid (about half-full) from
locker <???>.
Xaz gets an iron crown from locker <???>.
Xaz gets a huge heap of parchments of very high quality from locker <???>.
Xaz gets a parchment of high quality from locker <???>.
You damage the locker.
Xaz puts a nut, a parchment of high quality, a clay pot with three
darkviolett liquidportions, a clay pot with two darkviolett liquid (about
half-full), an elven longbow, an iron crown, many parchments of very high
quality and three small translucent yellow golden amber stones into the
wagon.
Xaz gets a huge heap of tiny translucent yellow golden amber stones from
locker <???>.
Xaz gets a Leather of nearly perfect quality from locker <???>.
Xaz gets a long sinew from locker <???>.
Xaz gets two long sinews from locker <???>.
Xaz gets a book with the title 'Leaping Tiger Style' from locker <???>.
Xaz gets a book with the title 'Introduction to Gojindo' from locker <???>.
Xaz gets an empty book with 4 pages of very high quality from locker <???>.
You say in Common: no
The leather trousers is burning.
You say in Common: not all
Eeks, Xaz stinks like fish!
Xaz calmly speaks in Common: Aha
You say in Common: too much junk
Xaz grins.
You damage the locker.
Xaz gets a parchment of high quality, a slippery small pike, a clay pot with
three darkviolett liquidportions, a clay pot with two darkviolett liquid
(about half-full), a compass, an elven longbow, five slippery very small
salmons, five slippery very small sharks, four slippery medium salmons, four
slippery small carps, four slippery small sharks, four slippery very small
carps, an iron crown, many parchments of very high quality, a padded tunic,
seven slippery medium sharks, six slippery small sardines, six slippery very
small trouts, a soft blue ball, a soft green ball, a soft pink ball, two
soft violet balls, three slippery large trouts, three slippery medium tunas,
three slippery small tunas, three small green smooth jade stones, three
small translucent yellow golden amber stones, three tiny green smooth jade
stones, two nuts, two slippery medium trouts, two slippery very large
salmons, two slippery very small sardines and two white medium fishbones
from the wagon.
You damage the locker.
Drag looks at the lockers.
The leather trousers is burning.
You damage the locker.
Xaz puts a slippery very small sardine into the wagon.
It seems like your blow made no damage.
Xaz puts a slippery small pike, a slippery very small sardine, five slippery
very small salmons, five slippery very small sharks, four slippery medium
salmons, four slippery small carps, four slippery small sharks, four
slippery very small carps, seven slippery medium sharks, six slippery small
sardines, six slippery very small trouts, three slippery large trouts, three
slippery medium tunas, three slippery small tunas, two slippery medium
trouts and two slippery very large salmons into the wagon.
You damage the locker.
You damage the locker.
Eeks, Xaz stinks like fish!
It seems like your blow made no damage.
Xaz drops a parchment of high quality and many parchments of very high
quality.
The leather trousers is burning.
Drag looks at the lockers.
Xaz drops a clay pot with three darkviolett liquidportions and a clay pot
with two darkviolett liquid (about half-full).
You damage the locker.
You smash the locker.
Xaz calmly speaks in Common: What exactly do we want?
The leather trousers is burning.
The leather trousers burnt to ashes.
You get three tiny white metallic silver nuggets.
You get two small malleable ductile yellow metallic gold nuggets.
You get a big malleable ductile yellow metallic gold nugget.
You get a tiny heavy silver-white metallic iron nugget.
You get two normal-sized white metallic silver nuggets.
You get three big white metallic silver nuggets.
You get three tiny malleable ductile yellow metallic gold nuggets.
You get a small beautiful silvery metal mithril nugget.
You get a tiny beautiful silvery metal mithril nugget.
You get a medium-sized beautiful silvery metal mithril nugget.
Xaz calmly speaks in Common: These are high quality things.
Eeks, Xaz stinks like fish!
You get three small white metallic silver nuggets.
You get three medium-sized white metallic silver nuggets.
Drag sings in Common: i want mithril
Drag looks at the locker <???>.
Xaz puts an empty book with 4 pages of very high quality into the wagon.
Xaz puts a book with the title 'Introduction to Gojindo' into the wagon.
Xaz puts a book with the title 'Leaping Tiger Style' into the wagon.
Drag sings in Common: and books
Xaz gets a book with the title 'Leaping Tiger Style' from the wagon.
Eeks, Xaz stinks like fish!
Xaz gets a book with the title 'Introduction to Gojindo' from the wagon.
Xaz gets an empty book with 4 pages of very high quality from the wagon.
: the cart is so cool... lol
Xaz drops an iron crown.
// Looting <*SNIP*>
.
.
.
Drag tells Xaz in Common: Thake the fishes from the wagon and drop them
all.
You get a huge heap of medium-sized malleable ductile yellow metallic gold
nuggets.
You get a huge heap of small malleable ductile yellow metallic gold
nuggets.
You get many big malleable ductile yellow metallic gold nuggets.
You get a huge heap of normal-sized malleable ductile yellow metallic gold
nuggets.
Xaz looks at the lockers.
Xaz gets a slippery large herring, a slippery large shark, a slippery small
pike, a slippery very small tuna, five slippery large pikes, five slippery
large sardines, five slippery very small perches, five slippery very small
salmons, five slippery very small sharks, four slippery medium salmons, four
slippery small carps, four slippery small sharks, four slippery very large
salmons, four slippery very small carps, four slippery very small sardines,
seven slippery medium sharks, seven slippery very large sharks, six slippery
large perches, six slippery small herrings, six slippery small sardines, six
slippery very large carps, six slippery very small trouts, three slippery
large trouts, three slippery medium herrings, three slippery medium tunas,
three slippery small tunas, three slippery very large perches, three
slippery very large trouts, two slippery large carps, two slippery medium
trouts, two slippery small perches, two slippery small salmons and two
slippery small trouts from the wagon.
You put a huge heap of medium-sized white metallic silver nuggets, a huge
heap of normal-sized white metallic silver nuggets, a huge heap of tiny
malleable ductile yellow metallic gold nuggets, a medium-sized beautiful
silvery metal mithril nugget, a small beautiful silvery metal mithril
nugget, a tiny beautiful silvery metal mithril nugget, four medium-sized
heavy silver-white metallic iron nuggets, many big heavy silver-white
metallic iron nuggets, many big malleable ductile yellow metallic gold
nuggets, many medium-sized malleable ductile yellow metallic gold nuggets,
many normal-sized heavy silver-white metallic iron nuggets, many
normal-sized malleable ductile yellow metallic gold nuggets, many small
heavy silver-white metallic iron nuggets, many small malleable ductile
yellow metallic gold nuggets, many small white metallic silver nuggets, many
tiny heavy silver-white metallic iron nuggets, many tiny white metallic
silver nuggets and three big white metallic silver nuggets into the wagon.
Xaz grins.
Xaz grins.
Eeks, Xaz stinks like fish!
Xaz calmly speaks in Common: A moment.
Xaz stomps out north.
Xaz pulls the simple wooden fishwagon with himself.
You say in Common: golden platemail
Xaz stomps in from north.
Xaz pulls a simple wooden fishwagon with himself.
Xaz gets a slippery large herring, a slippery small pike, a brand-new
broadsword, a clay pot with three darkviolett liquidportions, a clay pot
with two darkviolett liquid (about half-full), an elven longbow, an empty
book with 4 pages of very high quality, five slippery very small salmons,
five slippery very small sharks, four slippery medium salmons, four slippery
small carps, four slippery small sharks, four slippery very large salmons,
four slippery very small carps, four slippery very small sardines, a heavy
twohander, two helmets, an iron crown, a leather belt with two scabbards
attached to it, a left hand, a lethal longsword, two light chainmails, two
long wide white capes, a padded tunic, a pair of leather trousers, a rope,
seven slippery medium sharks, six slippery small sardines, six slippery very
small trouts, a soft blue ball, a soft green ball, a soft pink ball, two
soft violet balls, three slippery large trouts, three slippery medium tunas,
three slippery small tunas, two slippery medium trouts and two slippery
small herrings.
Xaz stomps out north.
Xaz pulls the simple wooden fishwagon with himself.
Xaz stomps in from north.
Xaz pulls a simple wooden fishwagon with himself.
// Some more looting. <*SNIP*>
.
.
.
You: ???
Xaz stomps out north.
Xaz pulls the simple wooden fishwagon with himself.
Xaz calmly speaks in Common: Just moved some things outside.
You: keep guard outside, but dodge the guards
Xaz stomps out north.
Drag looks at the corpse.
Drag pours a drop of blood from his vial onto the corpse of Elgroth.
You damage the locker.
You smash the locker.
// Looting continues. <*SNIP*>
.
.
.
: Xaz: aargh!!
Xaz gets a spiked rune-covered flanged mace.
Eeks, Xaz stinks like fish!
You get an ornamented silver platemail.
: what?
: Xaz: I'm too chaotic for this sort of tests
Xaz gets a long black steel blade.
Xaz gets a triple-bladed steel corseque.
You put an ornamented silver platemail into the wagon.
Halfhalf strolls in from north.
A female elf voice shouts from north: Dil, Duiniel!, Itelon runeth rim?
A male elf voice shouts from north: Fal Duiniel, vol clerk, rimfiren ok ryn
ras?
A female elf voice shouts from north: Duiniel, rachel, calaeth ondeorn?
A female elf voice shouts from north: Glar.. See rim later ryn lin 'tree fel
dil'.
A male elf voice shouts from north: Glar.. Arth rim rim ryn the 'alda fel
dil'.
A female elf voice shouts from north: Sel... ryn lin. Will ved ryn ar rim
again rim.
Xaz stomps in from north.
Eeks, Xaz stinks like fish!
As you look north you see:
Southern part of the Circle Road in ElvanDar.
You can see the shapes of three medium humanoid creatures.
A large hall opens southwards from the doorway in the northern wall. The
hallway is paved with black and white marble and leads to a big wooden desk
at the southern end with a chair behind it. Along the eastern and western
walls are numerous cabinets, each cabinet's entrance is covered with a
heavy red curtain. Two silver lamps provide illumination in each cabinet.
On the southern wall a big sign shows the options available at the ElvanDar
lockers facility.
There is one obvious exit: north.
A huge heap of tiny translucent yellow golden amber stones, a parchment of
high quality, a slippery small pike, a slippery very small tuna, an emerald
robe, five slippery large pikes, five slippery very large sharks, five
slippery very small salmons, five slippery very small sharks, four slippery
medium salmons, four slippery small carps, four slippery small sharks, four
slippery very large salmons, four slippery very small carps, a left hand,
many bronze coins, many copper coins, many parchments of very high quality,
a pair of linen trousers, a simple wooden fishwagon, some slippery medium
sharks, some slippery small herrings, some slippery small sardines, some
slippery very large carps, some slippery very small trouts, three slippery
large trouts, three slippery medium herrings, three slippery medium tunas,
three slippery small tunas, three slippery very large perches, three small
green smooth jade stones, three small translucent yellow golden amber
stones, three tiny green smooth jade stones, two nuts, two silver coins, two
slippery large carps, two slippery medium trouts, two slippery small trouts,
two slippery very small perches and a woolen blue shirt.
Urgog, Drag is resting here, Halfhalf and Xaz.
Ok, you guard north.
Xaz wields a longsword in his right hand and left hand.
Xaz guards the north exit.
Xaz: The halfling must have run away.
You: yes
Xaz calmly speaks in Common: Which locker are you working on?
Drag bandages Urgog.
You say in Common: <???>
Xaz asks Drag in Common: Are you not going to help?
Xaz tries to smash a locker.
The left hand decays to dust.
// Extensive looting. <*SNIP*>
.
.
.
Xaz drops a lethal longsword.
Xaz stomps out north.
Xaz: Saimec at the city gate.
Xaz stomps in from north.
Drag wields a morning-star in his left hand.
Drag unwields a morning-star.
Xaz calmly speaks in Common: Saimec at the city gate.
Saimec graciously enters from north.
Xaz guards the north exit.
You stand up.
Xaz wields a mace in his left hand.
Xaz wields a corseque in his right hand.
Saimec tries to escape, but you are quick enough.
Saimec tries to escape, but you are quick enough.
Saimec tries to escape, but you are quick enough.
Saimec tries to escape, but you are quick enough.
Saimec tries to escape, but you are quick enough.
Saimec tries to escape, but you are quick enough.
Ok, you guard north.
Saimec draws a steel katana from his scabbard and twirls it in his hands.
A large hall opens southwards from the doorway in the northern wall. The
hallway is paved with black and white marble and leads to a big wooden desk
at the southern end with a chair behind it. Along the eastern and western
walls are numerous cabinets, each cabinet's entrance is covered with a
heavy red curtain. Two silver lamps provide illumination in each cabinet.
On the southern wall a big sign shows the options available at the ElvanDar
lockers facility.
Xaz blocks the exits north.
There is one obvious exit: north.
A huge heap of tiny translucent yellow golden amber stones, a parchment of
high quality, a slippery small pike, a slippery very small tuna, an emerald
robe, five slippery large pikes, five slippery very large sharks, five
slippery very small salmons, five slippery very small sharks, four slippery
medium salmons, four slippery small carps, four slippery small sharks, four
slippery very large salmons, four slippery very small carps, a lethal
longsword, many bronze coins, many copper coins, many parchments of very
high quality, a pair of linen trousers, a simple wooden fishwagon, some
slippery medium sharks, some slippery small herrings, some slippery small
sardines, some slippery very large carps, some slippery very small trouts,
three slippery large trouts, three slippery medium herrings, three slippery
medium tunas, three slippery small tunas, three slippery very large perches,
three small green smooth jade stones, three small translucent yellow golden
amber stones, three tiny green smooth jade stones, two nuts, two silver
coins, two slippery large carps, two slippery medium trouts, two slippery
small trouts, two slippery very small perches and a woolen blue shirt.
Urgog, Drag is resting here, Saimec and Xaz.
Eeks, Xaz stinks like fish!
You tell Saimec in Common: You stay or die.
Drag removes a shield.
You twinkle your eyes.
Drag wields a fauchard of solid flames in his right hand and left hand.
Xaz unwields a corseque.
Xaz unwields a mace.
You tell Saimec in Common: Sit.
Xaz wields a twohander in his right hand and left hand.
Drag tries to smash a locker.
Xaz damages a locker with his heavy twohander.
Saimec asks you: rach fal this fel?
Drag damages a locker with his burning fauchard of solid flames.
Xaz tries to smash a locker.
Xaz damages a locker with his heavy twohander.
Drag tries to smash a locker.
Xaz tries to smash a locker.
Eeks, Xaz stinks like fish!
Drag tries to smash a locker.
Xaz damages a locker with his heavy twohander.
You damage the locker.
Drag tries to smash a locker.
Xaz damages a locker with his heavy twohander.
Drag damages a locker with his burning fauchard of solid flames.
Xaz damages a locker with his heavy twohander.
Xaz damages a locker with his heavy twohander.
Xaz smashes a locker.
Drag tries to smash a locker.
You damage the locker.
Drag damages a locker with his burning fauchard of solid flames.
Drag tries to smash a locker.
Drag tries to smash a locker.
You damage the locker.
You smash the locker.
Eeks, Xaz stinks like fish!
You damage the locker.
You damage the locker.
Xaz puts a huge heap of tiny heavy silver-white metallic iron nuggets, five
big heavy silver-white metallic iron nuggets, many medium-sized heavy
silver-white metallic iron nuggets, many normal-sized heavy silver-white
metallic iron nuggets and many small heavy silver-white metallic iron
nuggets into the wagon.
Saimec asks: Dunen arth rim itel on areth fel Cala?
You damage the locker.
You smash the locker.
You tell Saimec in Common: Shut up or speak common.
Saimec asks in Common: Draganoth are you not a cleric of Asral?
Eeks, Xaz stinks like fish!
Drag tells Saimec in Common: Keep quiet.
Xaz puts a big heavy black metal adamantite nugget, a medium-sized heavy
precious grayish white metallic platinum nugget, a normal-sized heavy
precious grayish white metallic platinum nugget, a small white metallic
silver nugget, a tiny heavy precious grayish white metallic platinum nugget,
a tiny malleable ductile yellow metallic gold nugget, a tiny white metallic
silver nugget, seven tiny heavy black metal adamantite nuggets, three small
heavy black metal adamantite nuggets, two medium-sized white metallic silver
nuggets and two normal-sized heavy black metal adamantite nuggets into the
wagon.
Saimec nods.
You damage the locker.
Drag tries to smash a locker.
Saimec wields a katana in his right hand and left hand.
Drag tries to smash a locker.
Saimec speaks softly in Common: then I die
Drag tries to smash a locker.
You damage the locker.
You smash the locker.
Saimec balances his katana and thrusts it quickly towards your right arm,
but you manage to dodge the attack.
Saimec smashes his steel katana at your left arm, cleaves through your
shirt and cuts slightly through your skin.
Your wounds start to bleed.
You swing your long double-edged sword at Saimec's torso, slice
through his studded leather jacket and cut into his torso.
Saimec's wounds start to bleed.
Saimec studies you carefully.
Saimec is bleeding heavily!
Now you'll only try to stun your enemy.
Eeks, Xaz stinks like fish!
Saimec tries to escape, but you are quick enough.
Xaz attacks Saimec.
Your wounds stopped bleeding.
You: stun
Xaz rams his armoured elbow into Saimec's groin.
Saimec grimaces in pain.
Xaz rams his knee into Saimec's right foot.
Saimec loses his balance and falls down to the ground.
Saimec falls unconscious.
You can't do that because you are wielding a weapon in your hand(s).
You can't do that because you are busy fighting.
Xaz unwields a twohander.
Xaz nods.
You smash your long double-edged sword at Saimec's left foot, cleave
through his leather boots and hurt him severely, without using lethal
force.
You unwield the sword.
You will now take Saimec with you.
You begin to aid Saimec.
You fail.
Xaz wields a twohander in his right hand and left hand.
Saimec is bleeding.
You bandage Saimec's bloodloss.
Xaz begins to aid Saimec.
You bandage Saimec's bloodloss.
You stop to aid as you see there is no bleeding wound.
You stop to aid Saimec.
Xaz stops to aid Saimec.
You wield the sword in your right hand and left hand.
Drag tries to smash a locker.
You damage the locker.
Eeks, Xaz stinks like fish!
Drag tries to smash a locker.
Drag tries to smash a locker.
// Guess what? Yes, looting. <*SNIP*>
.
.
.
Saimec wakes up.
Xaz tries to smash a locker.
Xaz guards the north exit.
Xaz damages a locker with his heavy twohander.
Xaz damages a locker with his heavy twohander.
Xaz gets many bronze coins, many copper coins and two silver coins.
You get a yellowgreen potion with a 'antialc' label.
Drag looks at the lockers.
Xaz puts many bronze coins, many copper coins and two silver coins into the
wagon.
Xaz tries to smash a locker.
You tell Saimec in Common: You die when we give you permission to.
// We are such bastards.
Xaz tries to smash a locker.
Drag stands up.
Drag sits down and crosses his fingers.
Xaz tries to smash a locker.
Eeks, Xaz stinks like fish!
Xaz damages a locker with his heavy twohander.
You damage the locker.
You smash the locker.
Xaz unwields a twohander.
Xaz sits down to rest a while.
Saimec frees himself.
Saimec looks at you.
You damage the locker.
Xaz stands up.
You damage the locker.
Xaz guards the north exit.
Xaz wields a mace in his left hand.
Xaz wields a corseque in his right hand.
You are physically feeling very well and mentally in full vigour.
You are very weary.
You damage the locker.
Xaz attacks Saimec.
Saimec falls unconscious.
You damage the locker.
You smash the locker.
Xaz grabs Saimec.
You unwield the sword.
You nod.
You sit down to rest a while.
Xaz wields a twohander in his right hand and left hand.
A large hall opens southwards from the doorway in the northern wall. The
hallway is paved with black and white marble and leads to a big wooden desk
at the southern end with a chair behind it. Along the eastern and western
walls are numerous cabinets, each cabinet's entrance is covered with a
heavy red curtain. Two silver lamps provide illumination in each cabinet.
On the southern wall a big sign shows the options available at the ElvanDar
lockers facility.
Xaz blocks the exits north.
There is one obvious exit: north.
A huge heap of tiny translucent yellow golden amber stones, a parchment of
high quality, a slippery small pike, a slippery very small tuna, an emerald
robe, five slippery large pikes, five slippery very large sharks, five
slippery very small salmons, five slippery very small sharks, four slippery
medium salmons, four slippery small carps, four slippery small sharks, four
slippery very large salmons, four slippery very small carps, a lethal
longsword, many parchments of very high quality, a pair of linen trousers, a
piece of paper, a simple wooden fishwagon, some slippery medium sharks, some
slippery small herrings, some slippery small sardines, some slippery very
large carps, some slippery very small trouts, three slippery large trouts,
three slippery medium herrings, three slippery medium tunas, three slippery
small tunas, three slippery very large perches, three small green smooth
jade stones, three small translucent yellow golden amber stones, three tiny
green smooth jade stones, two nuts, two slippery large carps, two slippery
medium trouts, two slippery small trouts, two slippery very small perches
and a woolen blue shirt.
Urgog, Drag is meditating here, Saimec (unconscious) (arrested) and Xaz.
Xaz sits down to rest a while.
You stand up.
Ok, you guard north.
Saimec wakes up.
Xaz stands up.
Saimec laughs.
It seems like your blow made no damage.
Xaz asks Drag in Common: Breeze please?
It seems like your blow made no damage.
You unwield the sword.
You slap Saimec.
You wield the sword in your right hand and left hand.
It seems like your blow made no damage.
Saimec spits on you!
Drag closes his eyes and looks concentrated.
Saimec speaks softly in Common: petty thief
// You*'*re sooo lucky, boy.
Xaz wields a twohander in his right hand and left hand.
You smile amusedly.
Eeks, Xaz stinks like fish!
Xaz attacks Saimec.
Xaz's wounds start to bleed.
Xaz tries to ram his armoured elbow into Saimec's groin, but he avoids the
attack.
Saimec clasps his katana firmly in both hands and swings it in a wide arc,
rotating around his axis.
Saimec's katana soars towards Xaz, but he manages to parry the strike.
Saimec tries to escape, but you are quick enough.
Xaz is bleeding.
Xaz guards the north exit.
You charge forward and try to smash your armoured elbow and shoulder into
Saimec's torso, but he avoids your attack.
You swing your long double-edged sword at Saimec's left foot, slash
through his leather boots and hurt him critically, without using lethal
force.
Saimec falls unconscious.
Xaz unwields a twohander.
Drag stares at Xaz and lays a hand on him. Suddenly a soft breeze
starts to circulate around him.
Eeks, Xaz stinks like fish!
Xaz is bleeding.
Xaz calmly speaks in Common: Someone take him, I gotta rest.
Xaz begins to aid himself.
Xaz treats his bloodloss.
Xaz stops to aid himself.
You will now take Saimec with you.
Xaz sits down to rest a while.
You wield the sword in your right hand and left hand.
You are physically feeling very well and mentally in full vigour.
You are tired.
Ok, you guard north.
You tell Drag in Common: Breeze.
Drag stares at you and touches you gently with his hand. Suddenly a
soft breeze starts to circulate around you.
Saimec wakes up.
Saimec frees himself.
Drag smiles.
Xaz rises from the meditative state.
Xaz guards the north exit.
You tell Urgog in Common: Advance.
Urgog advances to the first row.
Urgog nods.
Eeks, Xaz stinks like fish!
You tell Urgog in Common: Block north.
Urgog shakes his head in disagreement.
Xaz wields a twohander in his right hand and left hand.
You peer intently at Urgog. Hmm......
// Mutiny!
A large hall opens southwards from the doorway in the northern wall. The
hallway is paved with black and white marble and leads to a big wooden desk
at the southern end with a chair behind it. Along the eastern and western
walls are numerous cabinets, each cabinet's entrance is covered with a
heavy red curtain. Two silver lamps provide illumination in each cabinet.
On the southern wall a big sign shows the options available at the ElvanDar
lockers facility.
Drag blocks the exits north.
Xaz blocks the exits north.
There is one obvious exit: north.
A huge heap of tiny translucent yellow golden amber stones, a parchment of
high quality, a slippery small pike, a slippery very small tuna, an emerald
robe, five slippery large pikes, five slippery very large sharks, five
slippery very small salmons, five slippery very small sharks, four slippery
medium salmons, four slippery small carps, four slippery small sharks, four
slippery very large salmons, four slippery very small carps, a lethal
longsword, many parchments of very high quality, a pair of linen trousers, a
piece of paper, a simple wooden fishwagon, some slippery medium sharks, some
slippery small herrings, some slippery small sardines, some slippery very
large carps, some slippery very small trouts, three slippery large trouts,
three slippery medium herrings, three slippery medium tunas, three slippery
small tunas, three slippery very large perches, three small green smooth
jade stones, three small translucent yellow golden amber stones, three tiny
green smooth jade stones, two nuts, two slippery large carps, two slippery
medium trouts, two slippery small trouts, two slippery very small perches
and a woolen blue shirt.
Urgog, Drag, Saimec and Xaz (surrounded by a circling breeze).
You feel refreshed by the soft breeze which surrounds you.
Saimec studies you carefully.
Xaz damages a locker with his heavy twohander.
Saimec studies Xaz carefully.
Xaz damages a locker with his heavy twohander.
The flame fauchard of Drag starts to flicker.
Xaz damages a locker with his heavy twohander.
Xaz smashes a locker.
Saimec tries to escape, but you are quick enough.
Saimec tries to escape, but you are quick enough.
Saimec tries to escape, but you are quick enough.
Xaz looks at the locker Urukmog9.
You charge forward and try to smash your armoured elbow and shoulder into
Saimec's torso, but he avoids your attack.
Saimec thrusts his steel katana at your right arm, but you dodge his
attack.
Saimec tries to escape, but you are quick enough.
You feel refreshed by the soft breeze which surrounds you.
Xaz attacks Saimec.
Eeks, Xaz stinks like fish!
You swing your long double-edged sword at Saimec's left foot, cleave
through his leather boots and hurt him, without using lethal force.
Saimec falls unconscious.
Xaz unwields a twohander.
You unwield the sword.
You will now take Saimec with you.
Xaz wields a twohander in his right hand and left hand.
You wield the sword in your right hand and left hand.
You are physically feeling very well and mentally in full vigour.
You are tired.
Drag tries to smash a locker.
You feel refreshed by the soft breeze which surrounds you.
Drag tries to smash a locker.
Saimec wakes up.
Drag tries to smash a locker.
// Looting. <*SNIP*>
.
.
.
Xaz calmly speaks in Common: It's starting to get full.
Drag tries to smash a locker.
The soft breeze around you vanishes.
Drag tries to smash a locker.
Xaz puts a wide black belt into the wagon.
A large hall opens southwards from the doorway in the northern wall. The
hallway is paved with black and white marble and leads to a big wooden desk
at the southern end with a chair behind it. Along the eastern and western
walls are numerous cabinets, each cabinet's entrance is covered with a
heavy red curtain. Two silver lamps provide illumination in each cabinet.
On the southern wall a big sign shows the options available at the ElvanDar
lockers facility.
Drag blocks the exits north.
Xaz blocks the exits north.
There is one obvious exit: north.
A huge heap of tiny translucent yellow golden amber stones, a parchment of
high quality, a slippery small pike, a slippery very small tuna, an emerald
robe, five slippery large pikes, five slippery very large sharks, five
slippery very small salmons, five slippery very small sharks, four slippery
medium salmons, four slippery small carps, four slippery small sharks, four
slippery very large salmons, four slippery very small carps, a lethal
longsword, many parchments of very high quality, a pair of linen trousers, a
piece of paper, a simple wooden fishwagon, some slippery medium sharks, some
slippery small herrings, some slippery small sardines, some slippery very
large carps, some slippery very small trouts, three slippery large trouts,
three slippery medium herrings, three slippery medium tunas, three slippery
small tunas, three slippery very large perches, three small green smooth
jade stones, three small translucent yellow golden amber stones, three tiny
green smooth jade stones, two nuts, two slippery large carps, two slippery
medium trouts, two slippery small trouts, two slippery very small perches
and a woolen blue shirt.
Urgog, Drag (surrounded by a circling breeze), Saimec (arrested) and Xaz.
Xaz looks at the fishwagon.
Drag tries to smash a locker.
You unwield the sword.
Drag tries to smash a locker.
Xaz unwields a twohander.
Saimec lies down and falls asleep.
Drag damages a locker with his burning fauchard of solid flames.
Xaz wields a twohander in his right hand and left hand.
You say in Common: alright. The rest we leave for another day.
Eeks, Xaz stinks like fish!
Xaz unwields a twohander.
Drag closes his eyes and looks concentrated.
You say in Common:
Xaz looks at the lockers.
A large hall opens southwards from the doorway in the northern wall. The
hallway is paved with black and white marble and leads to a big wooden desk
at the southern end with a chair behind it. Along the eastern and western
walls are numerous cabinets, each cabinet's entrance is covered with a
heavy red curtain. Two silver lamps provide illumination in each cabinet.
On the southern wall a big sign shows the options available at the ElvanDar
lockers facility.
Drag blocks the exits north.
Xaz blocks the exits north.
There is one obvious exit: north.
A huge heap of tiny translucent yellow golden amber stones, a parchment of
high quality, a slippery small pike, a slippery very small tuna, an emerald
robe, five slippery large pikes, five slippery very large sharks, five
slippery very small salmons, five slippery very small sharks, four slippery
medium salmons, four slippery small carps, four slippery small sharks, four
slippery very large salmons, four slippery very small carps, a lethal
longsword, many parchments of very high quality, a pair of linen trousers, a
piece of paper, a simple wooden fishwagon, some slippery medium sharks, some
slippery small herrings, some slippery small sardines, some slippery very
large carps, some slippery very small trouts, three slippery large trouts,
three slippery medium herrings, three slippery medium tunas, three slippery
small tunas, three slippery very large perches, three small green smooth
jade stones, three small translucent yellow golden amber stones, three tiny
green smooth jade stones, two nuts, two slippery large carps, two slippery
medium trouts, two slippery small trouts, two slippery very small perches
and a woolen blue shirt.
Urgog, Drag (surrounded by a circling breeze), Saimec (arrested) is sleeping
here and Xaz.
Xaz starts pulling the fishwagon.
Xaz nods.
Saimec frees himself.
You say in Common: ready?
Drag unwields a fauchard of solid flames.
As the fauchard leaves the hands of Drag, the flames extinguished and the
fauchard was gone.
You travel a short distance north.
Southern part of the Circle Road in ElvanDar.
Paved with polished granite tiles, this road continues to the east and
west. Very far to the north two colourful shining towers rise up to the
sky, while to the north and south several buildings line the street.
A closed northern wooden door leads north.
There are three obvious exits: east, south, west.
Urgog arrives from south.
Drag graciously enters from south.
Xaz stomps in from south.
Urgog, Drag (surrounded by a circling breeze) and Xaz (pulling a simple wooden fishwagon) followed you.
Xaz nods.
Xaz pulls a simple wooden fishwagon with himself.
You tell Urgog in Common: Unwield.
Urgog unwields a hand axe.
You hear a dog barking somewhere in the streets.
Urgog nods.
You travel a short distance east.
Southern part of the Circle Road in ElvanDar.
Paved with polished granite and lined with buildings as well as trees, this
road leads east to a crossing and continues to the west. Very far to the
north two colourful shining towers rise up to the sky.
A closed southern wooden door leads south.
There are two obvious exits: east, west.
Urgog arrives from west.
Drag graciously enters from west.
Xaz stomps in from west.
Urgog, Drag (surrounded by a circling breeze) and Xaz (pulling a simple wooden fishwagon) followed you.
Xaz pulls a simple wooden fishwagon with himself.
Xaz calmly speaks in Common: Los tmy compass.
You travel a short distance east.
Southern crossing in ElvanDar.
In the center of this crossing, a wonderful fountain showing a golden sun
spills water into a basin. Far to the north is the bustling city market
place, while to the south it is possible to leave the city. A Circle Road
starts to the east and west, while in the distance to the north, two
colourful shining towers rise up to the sky.
There are four obvious exits: north, east, south,
west.
A leather loincloth.
Ethya and a thick-armed skillful female elf.
Urgog arrives from west.
Drag graciously enters from west.
Xaz stomps in from west.
Urgog, Drag (surrounded by a circling breeze) and Xaz (pulling a simple wooden fishwagon) followed you.
Xaz pulls a simple wooden fishwagon with himself.
You travel a short distance south.
On a road leading into ElvanDar.
Paved with polished granite tiles, this road leads into the city of
ElvanDar. To the south is a cyclopean marble gate, while to the east and
west the backsides of beautiful Ornamentsd buildings tower up. In the
distance to the north, two colourful shining towers rise from a huge
sparkling building.
There are two obvious exits: north, south.
Urgog arrives from north.
Drag graciously enters from north.
Xaz stomps in from north.
Urgog, Drag (surrounded by a circling breeze) and Xaz (pulling a simple wooden fishwagon) followed you.
Xaz pulls a simple wooden fishwagon with himself.
You travel a short distance south.
A passage through the city walls.
Standing in the passage through the city walls you can see the mighty gates
of ElvanDar to the south while to the north the road leads further into the
town. To the east and west, the city walls tower up and small doorways lead
into guard-rooms.
There are four obvious exits: north, east, south, west.
A head of a brown-haired and blue-eyed elf, planted on top of a long pole,
two heads of green-haired and blue-eyed elves, planted on top of a long
pole, a head of a red-haired and blue-eyed elf, planted on top of a long
pole and a long wooden branch.
Urgog arrives from north.
Drag graciously enters from north.
Xaz stomps in from north.
Urgog, Drag (surrounded by a circling breeze) and Xaz (pulling a simple wooden fishwagon) followed you.
Xaz pulls a simple wooden fishwagon with himself.
Eeks, Xaz stinks like fish!
As you look south you see:
At the city gate of ElvanDar.
You can see the shape of one medium humanoid creature.
Drag wears a shield on his right hand.
You travel a short distance south.
At the city gate of ElvanDar.
As near the ElvanDar city walls, you are impressed by the craftsmanship of
the builders who constructed this huge, massive gate. White ornamented
marble flanks the heavy oaken doors and you notice detailed pictures of
animals and legendary creatures carved into the wood. Despite its beauty
and elegance, it looks nearly impossible to break this gate open with brute
force. A street leads north into ElvanDar, and you can leave the city to
the south.
There are two obvious exits: north, south.
A huge heap of wooden arrows, a chainmail, three heavy chainmails, three
helmets, a horned helmet, four iron gorgets, a lance, three left chain
boots, four left chain gauntlets, an ornamented war mace, a pair of leg
plates, four right chain boots, three right chain gauntlets, a shield and a
silver right chain boot.
Avisa.
Urgog arrives from north.
Drag graciously enters from north.
Xaz stomps in from north.
Urgog, Drag (surrounded by a circling breeze) and Xaz (pulling a simple wooden fishwagon) followed you.
Xaz pulls a simple wooden fishwagon with himself.
You travel a short distance south.
You are in an evergreen forest nestled in a secluded valley. A tall
mountain to the west and a range of hills to the east serve as buffers
against the worst of the elements in this northern climate, making the
vegetation here lush and healthy. Trees surround you, and a thick carpet of
pine needles cushions your feet. The air is crisp and cool, and light
filters through the branches to dapple the ground around you, making quite
a pretty sight. A road continues south through the forest and north to a
gigantic marble gate which leads obviously into a city.
There are six obvious exits: north, east, southeast, south,
southwest, west.
Urgog arrives from north.
Drag graciously enters from north.
Xaz stomps in from north.
Urgog, Drag (surrounded by a circling breeze) and Xaz (pulling a simple wooden fishwagon) followed you.
Xaz pulls a simple wooden fishwagon with himself.
// Some walking <*SNIP*>
.
.
.
exa wagon
A small wagon with a handle at the front side. It smells awfully like fish.
You can 'drag' it or 'halt' to leave the wagon behind. You could also
'sell' the wares on the wagon to someone.
The fishwagon contains:
a huge heap of big heavy silver-white metallic iron nuggets, a huge heap of
medium-sized heavy silver-white metallic iron nuggets, a huge heap of
medium-sized white metallic silver nuggets, a huge heap of normal-sized
heavy silver-white metallic iron nuggets, a huge heap of normal-sized white
metallic silver nuggets, a huge heap of small heavy silver-white metallic
iron nuggets, a huge heap of small malleable ductile yellow metallic gold
nuggets, a huge heap of small white metallic silver nuggets, a huge heap of
tiny beautiful silvery metal mithril nuggets, a huge heap of tiny heavy
silver-white metallic iron nuggets, a huge heap of tiny malleable ductile
yellow metallic gold nuggets, a huge heap of tiny white metallic silver
nuggets, a medium-sized heavy precious grayish white metallic platinum
nugget, a normal-sized common reddish metallic copper nugget, a normal-sized
heavy precious grayish white metallic platinum nugget, a slippery large
carp, a slippery large salmon, a slippery large tuna, a slippery medium
perch, a slippery very large tuna, a slippery very small herring, a slippery
very small pike, a tiny heavy precious grayish white metallic platinum
nugget, a black buckle shoes, a bone-white spiral unicorn horn, a book with
the title 'Deities of Forostar'(copy), a book with the title 'Introduction
to Gojindo', a book with the title 'Leaping Tiger Style', many yellow cloudy
potions, five medium-sized heavy black metal adamantite nuggets, four big
soft faintly bluish white lustrous metallic tin nuggets, four medium-sized
common reddish metallic copper nuggets, a glowing diamond, many yellow
lightyellow potions, many big malleable ductile yellow metallic gold
nuggets, many big white metallic silver nuggets, many bronze coins, many
copper coins, many medium-sized beautiful silvery metal mithril nuggets,
many medium-sized malleable ductile yellow metallic gold nuggets, many
normal-sized beautiful silvery metal mithril nuggets, many normal-sized
malleable ductile yellow metallic gold nuggets, many normal-sized soft
faintly bluish white lustrous metallic tin nuggets, many small beautiful
silvery metal mithril nuggets, many small heavy black metal adamantite
nuggets, many small soft faintly bluish white lustrous metallic tin nuggets,
many tiny heavy black metal adamantite nuggets, many tiny soft faintly
bluish white lustrous metallic tin nuggets, some yellow orange potions, an
ornamented lyre, an ornamented silver platemail, some big beautiful silvery
metal mithril nuggets, some medium-sized soft faintly bluish white lustrous
metallic tin nuggets, some normal-sized heavy black metal adamantite
nuggets, three big common reddish metallic copper nuggets, three small
common reddish metallic copper nuggets, two big heavy black metal adamantite
nuggets, two big heavy precious grayish white metallic platinum nuggets, two
silver coins, two slippery medium sardines, two slippery very large
sardines, two tiny common reddish metallic copper nuggets, a wide black belt
and some yellow yellowgreen potions.
// That should finance the next war quite nicely, and now our *protagonist
// also feels better about not being able to buy lamp oil anymore*.