Ok here's the deal, the Legion surrendered to the Order, so
Glorfindel and XeXo decided if the tower was gonna get closed
they'd have to do it on their own.

I've cut out all the blessing and such.
Taniel's can create one hell of a load of spam!!!


You sit down to rest a while.
You start to chant the prayer and to make the gestures for the
'ethereal spy' miracle.
Your deity grants you the power of 'ethereal spy'.
You lay a hand over your eyes.
The darkened interior of the tower reeks of death and decay, and is filled
with an almost overwhelming presence that even the most ignorant could not
help but detect. Stains cover the walls, of various substances, mostly
unmentionable. The shattered windows admits wind and weather, making the
interior vulnerable to the elements. The floor is slick with water, and a
hallway leads to the north.
There are two obvious exits: out, north.
Two human grim rattling neuter skeletons.
Glorfindel goes hmmmm.
You say quietly in Quenya: two skeletons
You feel refreshed by the soft breeze which surrounds you.
The soft breeze stops circulating around Glorfindel.
The soft breeze around you vanishes.
The grim rattling neuter skeleton arrives from northeast.
The translucent shimmering male ghost says in Common: Beware, stranger!
Do not enter this tower!
The grim rattling neuter skeleton hisses loudly.
The grim rattling neuter skeleton growls.
The grim rattling neuter skeleton attacks Glorfindel.
You stand up.
You raise your blade in front of you and present it to the grim rattling
neuter skeleton.
You shout in Quenya: Recede, unholy creature! I banish thee to the
lower hells!
The grim rattling neuter skeleton screams loudly!
The grim rattling neuter skeleton died.
You killed the grim rattling neuter skeleton.
Glorfindel looks at the translucent shimmering male ghost.
Glorfindel asks the translucent shimmering male ghost in Common:
tower
The translucent shimmering male ghost says in Common: This was once the
Tower of the Sun,
The translucent shimmering male ghost says in Common: home of the
"House of the Sun Prince", but that was a long time ago.
The translucent shimmering male ghost sighs.
The translucent shimmering male ghost says in Common: Now it is home to
a terrible and dreadful horror.
The translucent shimmering male ghost says in Common: What was once
Flageareth-Amthain, the Tower of the Sun,
The translucent shimmering male ghost says in Common: has turned into
Mylroch-Amthain, the Tower of Pain.
You say quietly in Quenya: we should be fine with the two skellies
The translucent shimmering male ghost says in Common: We are cursed,
all of us... if you are wise, you will leave at once,
The translucent shimmering male ghost says in Common: or you will join
us in the eternal death...
The translucent shimmering male ghost shouts in Common: Go away,
traveller!!!
The translucent shimmering male ghost says in Common: Before it will be
too late for you as well...
Glorfindel asks in Common: 2 skellies?
You nod.
Glorfindel tries to look tower.
Glorfindel starts to chant a prayer and makes some strange gestures.
Glorfindel seems to send a request for 'ethereal spy' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.
You say quietly in Quenya: inside
Glorfindel nods.
Glorfindel speaks calmly in Common: let's try
You say quietly in Quenya: I turn number one, you number two
The grim rattling neuter skeleton arrives from southeast.
The translucent shimmering male ghost says in Common: Beware, stranger!
Do not enter this tower!
The grim rattling neuter skeleton attacks Glorfindel.
The grim rattling neuter skeleton throws its head back and howls.
The grim rattling neuter skeleton throws its head back and howls.
You raise your blade in front of you and present it to the grim rattling
neuter skeleton.
You shout in Quenya: Recede, unholy creature! I banish thee to the
lower hells!
The grim rattling neuter skeleton screams loudly!
The grim rattling neuter skeleton died.
You killed the grim rattling neuter skeleton.
Glorfindel tries to look tower.
Glorfindel asks in Common: Let's enter?
You nod.
Glorfindel speaks calmly in Common: let's go
You travel a very short distance tower.
The darkened interior of the tower reeks of death and decay, and is filled
with an almost overwhelming presence that even the most ignorant could not
help but detect. Stains cover the walls, of various substances, mostly
unmentionable. The shattered windows admits wind and weather, making the
interior vulnerable to the elements. The floor is slick with water, and a
hallway leads to the north.
There are two obvious exits: out, north.
Two human grim rattling neuter skeletons.
Glorfindel graciously enters from out.
Glorfindel followed you.
You raise your blade in front of you and present it to the human grim
rattling neuter skeleton.
You shout in Quenya: Recede, unholy creature! I banish thee to the
lower hells!
The human grim rattling neuter skeleton screams loudly!
The human grim rattling neuter skeleton died.
You killed the human grim rattling neuter skeleton.
Your soulstone glows briefly in a bright, white light, as a spectral image
of the human grim rattling neuter skeleton is sucked into the gem.
The human grim rattling neuter skeleton hisses loudly.
The human grim rattling neuter skeleton throws its head back and howls.
The human grim rattling neuter skeleton attacks you.
The human grim rattling neuter skeleton seems to recoil and look somehow
blinded for a moment as Glorfindel enters.
You feint an attack with your glowing blade at the human grim rattling
neuter skeleton's right bone leg. As your enemy tries to defend itself, you
suddenly shift your attack, which leaves its defences open to your next
attack.
You thrust your glowing blade at the human grim rattling neuter skeleton's
right bone leg, but fail to cause any damage.
The human grim rattling neuter skeleton smashes its rusty axe at your left
hand, but you parry its blow.
Glorfindel raises his rod in front of him and presents it to the human grim
rattling neuter skeleton.
Glorfindel shouts in Common: Recede, unholy creature! I banish thee to
the lower hells!
The human grim rattling neuter skeleton screams loudly!
The human grim rattling neuter skeleton died.
Glorfindel's soulstone glows briefly in a bright, white light, as a spectral
image of the human grim rattling neuter skeleton is sucked into it.
Glorfindel smiles.
You sit down to rest a while.
Glorfindel nods.
You grin.
Glorfindel starts to chant a prayer and makes some strange gestures.
Glorfindel seems to send a request for 'ethereal spy' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.
You say quietly in Quenya: we check as we go, see what we face
Your cloak of warm air is gone.
Glorfindel's skin stops to hum and the flames vanish.
Glorfindel lays a hand over both eyes.
Glorfindel's cloak of warm air vanishes.
Glorfindel speaks calmly in Common: ghoul.. banshee, skeleton
You say quietly in Quenya: banshee's are a problem
You say quietly in Quenya: they can stop your heart with a look
Glorfindel goes hmmmm.
The bones rapidly decay to dust...
The bones rapidly decay to dust...
Glorfindel tries to look north.
Glorfindel goes back to second row.
You stand up.
You unwield the blade.
Your blade of light vanishes.
You begin to concentrate on the miracle 'blade of light'.
You changed your fighting mood.
Your deity grants you the power of 'blade of light'.
You silently call out to your Lord to grant you a weapon against your
enemies and you suddenly feel something solid taking shape in your hand.
You begin to concentrate on the miracle 'refreshing breeze'.
Your deity grants you the power of 'refreshing breeze'.
You concentrate on the surrounding air and suddenly a soft breeze
starts to circulate around you.
You ask in Quenya: Ready?
Glorfindel nods.
You say quietly in Quenya: the second we go in, turn that banshee
You start to chant the prayer and to make the gestures for the 'ice
skin' miracle.
Your deity grants you the power of 'ice skin'.
A storm of ice and snow whirls around you for a short moment, leaving water
frozen into thousands of silvery ice crystals, which completely cover your
body.
You say quietly in Quenya: we go, ready?
Glorfindel nods.
You travel a very short distance north.
A foulness fills the air of the tower, a certain atmosphere not easily
quantifiable, because it is more than the bloodstains covering the walls or
the mutilated bodies hanging from the scorched rafters. Shattered remnants
of various religious objects tell the tale of the sorry fate suffered by
the clerics who were caught here by whatever posesses this dark tower, and
broken weapons and scraps of armour are scattered across the floor. A
flight of stairs leads up to the second floor.
There are two obvious exits: south, up.
A bad smelling neuter ghoul, an ethereal howling female banshee and a human
grim rattling neuter skeleton.
Glorfindel graciously enters from south.
Glorfindel followed you.
The bad smelling neuter ghoul throws its head back and cackles with
glee!
The ethereal howling female banshee throws its head back and howls.
The bad smelling neuter ghoul growls.
You raise your blade in front of you and present it to the bad smelling
neuter ghoul.
You shout in Quenya: Recede, unholy creature! I banish thee to the
lower hells!
The bad smelling neuter ghoul growls.
Glorfindel raises his rod in front of him and presents it to the ethereal
howling female banshee.
Glorfindel shouts in Common: Recede, unholy creature! I banish thee to
the lower hells!
The ethereal howling female banshee screams loudly!
The ethereal howling female banshee died.
The banshee screams and dissolves into nothingness.
Glorfindel's soulstone glows briefly in a bright, white light, as a spectral
image of the ethereal howling female banshee is sucked into it.
The bad smelling neuter ghoul attacks you.
The human grim rattling neuter skeleton hisses loudly.
The human grim rattling neuter skeleton attacks you.
The bad smelling neuter ghoul seems to recoil and look somehow blinded for a
moment as Glorfindel enters.
The human grim rattling neuter skeleton seems to recoil and look somehow
blinded for a moment as Glorfindel enters.
The human grim rattling neuter skeleton hisses loudly.
The bad smelling neuter ghoul thrusts its stinking right claw at your
torso, but you dodge its attack.
Glorfindel smiles proudly.
The bad smelling neuter ghoul swings its stinking left claw at your left
arm, but you parry its blow.
The bad smelling neuter ghoul snaps with its fangs at your torso, but your
chainmail deflects all damage.
The human grim rattling neuter skeleton swings its rusty axe at your neck,
but your coif deflects all damage.
The bad smelling neuter ghoul thrusts its stinking right claw at your
torso, but you parry its blow.
The bad smelling neuter ghoul swings its stinking left claw at your torso,
but you parry its blow.
You say quietly in Quenya: ghoul first, I failed turn
You feel how the ice on your skin melts slowly away.
The bad smelling neuter ghoul snaps with its fangs at your neck, but your
coif deflects all damage.

You study the bad smelling neuter ghoul carefully.
It is physically feeling very well and mentally in full vigour.
It is extremely alert.
You are much stronger than it is.
You are much more dexterous than it is.
You are much more agile than it is.
You are healthier than it is.
You know it will probably die if you fight it.
You know its weight is 70 kg, its volume is about 70 liters and its height
is about 189 cm.

The human grim rattling neuter skeleton smashes its rusty axe at your
torso, but you parry its blow.

The bad smelling neuter ghoul thrusts its stinking right claw at your neck,
but your coif deflects all damage.
You start to make the gestures for the 'smite evil' miracle.

The bad smelling neuter ghoul thrusts its stinking left claw at your head,
but your coif deflects all damage.

The bad smelling neuter ghoul snaps with its fangs at your torso, but you
parry its blow.

The bad smelling neuter ghoul swings its stinking right claw at
your head, slashes through your coif and cuts slightly through your
skin.
Your wounds start to bleed.
Your deity grants you the power of 'smite evil'.

You point at the bad smelling neuter ghoul and release your righteous wrath
on it, hitting its body with a bolt of quivering energy.

The bad smelling neuter ghoul screams loudly!

The bad smelling neuter ghoul thrusts its stinking left claw at your torso,
but your chainmail deflects all damage.

The human grim rattling neuter skeleton smashes its rusty axe at your
torso, but your chainmail deflects all damage.

You study the bad smelling neuter ghoul carefully.
It is not in a good shape.
It is extremely alert.
You are much stronger than it is.
You are much more dexterous than it is.
You are much more agile than it is.
You are healthier than it is.
You know it will probably die if you fight it.
You know its weight is 70 kg, its volume is about 70 liters and its height
is about 189 cm.

You start to make the gestures for the 'smite evil' miracle.

The bad smelling neuter ghoul snaps with its fangs at your torso, but you
dodge its attack.
Your wounds stopped bleeding.

The bad smelling neuter ghoul swings its stinking right claw at your left
arm, but you dodge its attack.

The bad smelling neuter ghoul swings its stinking left claw at your left
hand, but your ornamented shield deflects all damage.

Your deity grants you the power of 'smite evil'.

You point at the bad smelling neuter ghoul and release your righteous wrath
on it, hitting its body with a bolt of quivering energy.

You will now try to protect your head and neck.

The human grim rattling neuter skeleton swings its rusty axe at your torso,
but you parry its blow.
You start to make the gestures for the 'smite evil' miracle.

You study the bad smelling neuter ghoul carefully.
It is in a very bad shape.
It is extremely alert.
You are much stronger than it is.
You are much more dexterous than it is.
You are much more agile than it is.
You are healthier than it is.
You know it will probably die if you fight it.
You know its weight is 68 kg, its volume is about 68 liters and its height
is about 201 cm.

The bad smelling neuter ghoul snaps with its fangs at your right arm, but
you dodge its attack.

The bad smelling neuter ghoul thrusts its stinking right claw at your left
arm, but your chainmail deflects all damage.

The bad smelling neuter ghoul swings its stinking left claw at your left
arm, but you parry its blow.
Your deity grants you the power of 'smite evil'.

You point at the bad smelling neuter ghoul and release your righteous wrath
on it, hitting its body with a bolt of quivering energy.

The bad smelling neuter ghoul screams loudly!

You start to make the gestures for the 'smite evil' miracle.

The bad smelling neuter ghoul snaps with its fangs at your torso, but you
parry its blow.

You study the bad smelling neuter ghoul carefully.
It is physically at deaths door and mentally in full vigour.
It is extremely alert.
You are much stronger than it is.
You are much more dexterous than it is.
You are much more agile than it is.
You are healthier than it is.
You know it will probably die if you fight it.
You know its weight is 68 kg, its volume is about 68 liters and its height
is about 201 cm.

The bad smelling neuter ghoul swings its stinking right claw at your left
arm, but you dodge its attack.

The human grim rattling neuter skeleton swings its rusty axe at your right
arm, but your chainmail deflects all damage.

The bad smelling neuter ghoul thrusts its stinking left claw at your torso,
but you parry its blow.
Your deity grants you the power of 'smite evil'.

The bad smelling neuter ghoul snaps with its fangs at your torso, but you
parry its blow.
You point at the bad smelling neuter ghoul and release your righteous wrath
on it, hitting its body with a bolt of quivering energy.

The bad smelling neuter ghoul screams loudly!

The bad smelling neuter ghoul thrusts its stinking right claw at your right
hand, but your gauntlets deflects all damage.

The bad smelling neuter ghoul thrusts its stinking left claw at your neck,
but you parry its blow.

The human grim rattling neuter skeleton smashes its rusty axe at
your left arm, slashes through your chainmail and cuts through your
skin.
Your wounds start to bleed.

The bad smelling neuter ghoul swings its stinking right claw at your right
arm, but you dodge its attack with a swift move of your body.
Your deity grants you the power of 'smite evil'.

The bad smelling neuter ghoul snaps with its fangs at your neck, but your
coif deflects all damage.
You point at the bad smelling neuter ghoul and release your righteous wrath
on it, hitting its body with a bolt of quivering energy.

The bad smelling neuter ghoul screams loudly!

You start to make the gestures for the 'smite evil' miracle.

The bad smelling neuter ghoul swings its stinking left claw at your right
arm, but you parry its blow.

The bad smelling neuter ghoul swings its stinking right claw at your torso,
but your chainmail deflects all damage.
Your wounds stopped bleeding.

The human grim rattling neuter skeleton smashes its rusty axe at
your neck, hacks through your coif and cuts through your skin.
Your wounds start to bleed.
Your deity grants you the power of 'smite evil'.

You say quietly in Quenya: smite its ass to hell
You point at the bad smelling neuter ghoul and release your righteous wrath
on it, hitting its body with a bolt of quivering energy.

The bad smelling neuter ghoul snaps with its fangs at your neck, but your
coif deflects all damage.

The bad smelling neuter ghoul thrusts its stinking left claw at your torso,
but you parry its blow.
Glorfindel nods.

You study the bad smelling neuter ghoul carefully.
It is physically at deaths door and mentally in full vigour.
It is extremely alert.
You are much stronger than it is.
You are much more dexterous than it is.
You are much more agile than it is.
You are healthier than it is.
You know it will probably die if you fight it.
You know its weight is 68 kg, its volume is about 68 liters and its height
is about 201 cm.
You start to make the gestures for the 'smite evil' miracle.

The bad smelling neuter ghoul swings its stinking right claw at your left
arm, but your chainmail deflects all damage.
Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'smite evil' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

The bad smelling neuter ghoul thrusts its stinking left claw at your torso,
but your chainmail deflects all damage.

The bad smelling neuter ghoul snaps with its fangs at your torso, but your
chainmail deflects all damage.

Your deity grants you the power of 'smite evil'.

You feel refreshed by the soft breeze which surrounds you.
Your wounds stopped bleeding.

You point at the bad smelling neuter ghoul and release your righteous wrath
on it, hitting its body with a bolt of quivering energy.

The bad smelling neuter ghoul screams loudly!
The bad smelling neuter ghoul died.
You killed the bad smelling neuter ghoul.
You turn to attack the human grim rattling neuter skeleton.

Your soulstone glows briefly in a bright, white light, as a spectral image
of the bad smelling neuter ghoul is sucked into the gem.

The human grim rattling neuter skeleton swings its rusty axe at your torso,
but you parry its blow.

You study the human grim rattling neuter skeleton carefully.
It is in good shape.
It is extremely alert.
It is stronger than you are.
You are much more dexterous than it is.
You are much more agile than it is.
It is a bit healthier than you are.
You know it might die if you fight it.
You know its weight is 83 kg, its volume is about 72 liters and its height
is about 186 cm.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel studies the human grim rattling neuter skeleton carefully.

Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'smite evil' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

The human grim rattling neuter skeleton swings its rusty axe at your right
arm, but you parry its blow.

You start to make the gestures for the 'smite evil' miracle.
Glorfindel's skin stops to hum and the flames vanish.

Glorfindel points at the human grim rattling neuter skeleton, hitting the
human grim rattling neuter skeleton's body with a bolt of quivering energy.
The human grim rattling neuter skeleton screams loudly!

Glorfindel studies the human grim rattling neuter skeleton carefully.

Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'smite evil' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

The human grim rattling neuter skeleton swings its rusty axe at your
abdomen, but your cowl deflects all damage.
Your deity grants you the power of 'smite evil'.

You point at the human grim rattling neuter skeleton and release your
righteous wrath on it, hitting its body with a bolt of quivering energy.

The human grim rattling neuter skeleton screams loudly!

You study the human grim rattling neuter skeleton carefully.
It is in a bad shape.
It is extremely alert.
It is stronger than you are.
You are much more dexterous than it is.
You are much more agile than it is.
It is a bit healthier than you are.
You know it might die if you fight it.
You know its weight is 83 kg, its volume is about 72 liters and its height
is about 186 cm.

The soft breeze around you vanishes.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel points at the human grim rattling neuter skeleton, hitting the
human grim rattling neuter skeleton's body with a bolt of quivering energy.
The human grim rattling neuter skeleton screams loudly!

You changed your fighting mood.

You charge forward and try to smash your armoured elbow and shoulder into
the human grim rattling neuter skeleton's rattling body, but it avoids your
attack.

The human grim rattling neuter skeleton swings its rusty axe at your torso,
but your chainmail deflects all damage.

Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'smite evil' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

You study the human grim rattling neuter skeleton carefully.
It is in a very bad shape.
It is extremely alert.
It is stronger than you are.
You are much more dexterous than it is.
You are much more agile than it is.
It is a bit healthier than you are.
You know it might die if you fight it.
You know its weight is 83 kg, its volume is about 72 liters and its height
is about 186 cm.

You start to make the gestures for the 'smite evil' miracle.
Glorfindel's skin stops to hum and the flames vanish.

Glorfindel points at the human grim rattling neuter skeleton, hitting the
human grim rattling neuter skeleton's body with a bolt of quivering energy.
The human grim rattling neuter skeleton screams loudly!
Your deity grants you the power of 'smite evil'.

Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'smite evil' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

You point at the human grim rattling neuter skeleton and release your
righteous wrath on it, hitting its body with a bolt of quivering energy.

The human grim rattling neuter skeleton died.
You killed the human grim rattling neuter skeleton.

Your soulstone glows briefly in a bright, white light, as a spectral image
of the human grim rattling neuter skeleton is sucked into the gem.

Glorfindel smiles.
Glorfindel speaks calmly in Common: well done!

You sit down to rest a while.
Glorfindel's skin stops to hum and the flames vanish.

You smile.

Glorfindel speaks calmly in Common: nothing stands against taniels
power

You grin.

You say quietly in Quenya: no, it doesn't

You start to chant the prayer and to make the gestures for the
'ethereal spy' miracle.

Your deity grants you the power of 'ethereal spy'.

You lay a hand over your eyes.
Dark stains, marking the point where apparently wounded victims attempted
to scale the walls to clamber out the broken stained glass windows, cover
the once-white walls. A thick stench causes constant discomfort, although
it is not as bad here as in the entrance area. Scrawlings and scribblings
cover the walls here written in blood by some obviously deranged creature.
Stairs lead both up and down.
There are two obvious exits: up, down.
A grim rattling neuter human skeleton and a pale aggressive female vampire.

Hmmmmm.

You say quietly in Quenya: skele and vamp

Glorfindel speaks calmly in Common: easy

You say quietly in Quenya: thats it

Glorfindel smiles at you.

You say quietly in Quenya: you turn the vamp, me the skele

Glorfindel speaks calmly in Common: you'd be needing to bless me
again

Glorfindel nods slightly.

You say quietly in Quenya: we rest a touch, then bless eachother

Glorfindel nods.
Glorfindel sits down and crosses his fingers.
You sit down and start to meditate.
Glorfindel rises from the meditative state.
Glorfindel sits down to rest a while.
Glorfindel seems to send a request for 'ethereal spy' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel lays a hand over both eyes.

You begin to clear your mind.
Opening your eyes you return from the spirit world.
You stand up and your mind feels clear and relaxed.

You begin to concentrate on the miracle 'blade of light'.
Glorfindel stands up.
Your deity grants you the power of 'blade of light'.
You silently call out to your Lord to grant you a weapon against your
enemies and you suddenly feel something solid taking shape in your hand.

Glorfindel speaks calmly in Common: may taniel guide us

You begin to concentrate on the miracle 'refreshing breeze'.
Glorfindel speaks calmly in Common: i'm ready

Your deity grants you the power of 'refreshing breeze'.

You concentrate on the surrounding air and suddenly a soft breeze
starts to circulate around you.

You start to chant the prayer and to make the gestures for the 'ice
skin' miracle.
You feel refreshed by the soft breeze which surrounds you.
Your deity grants you the power of 'ice skin'.
A storm of ice and snow whirls around you for a short moment, leaving water
frozen into thousands of silvery ice crystals, which completely cover your
body.

You say quietly in Quenya: we go

You travel a very short distance up.
Dark stains, marking the point where apparently wounded victims attempted
to scale the walls to clamber out the broken stained glass windows, cover
the once-white walls. A thick stench causes constant discomfort, although
it is not as bad here as in the entrance area. Scrawlings and scribblings
cover the walls here written in blood by some obviously deranged creature.
Stairs lead both up and down.
There are two obvious exits: up, down.
A grim rattling neuter human skeleton and a pale aggressive female vampire.
Glorfindel graciously enters from down.
Glorfindel followed you.

The pale aggressive female vampire looks in disgust at you and snarls, but
does not attack.
A piece of garlic crumbles to dust.
The grim rattling neuter human skeleton hisses loudly.
Glorfindel raises his rod in front of him and presents it to the pale
aggressive female vampire.
Glorfindel shouts in Common: Recede, unholy creature! I banish thee to
the lower hells!
The pale aggressive female vampire growls.

The pale aggressive female vampire throws her head back and cackles
with glee!
The grim rattling neuter human skeleton attacks you.
The pale aggressive female vampire growls.
The pale aggressive female vampire attacks Glorfindel.
The grim rattling neuter human skeleton throws its head back and howls.

The pale aggressive female vampire thrusts her right fist at your torso,
but you dodge her attack.

The grim rattling neuter human skeleton swings its heavy twohander at your
left arm, but your chainmail deflects all damage.

The pale aggressive female vampire thrusts her left fist at your right arm,
but you parry her blow.

Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'smite evil' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

The pale aggressive female vampire snaps with her icy teeth at your torso,
but you parry her blow.

The pale aggressive female vampire thrusts her right fist at your left
hand, but you parry her blow.

You thrust your glowing blade at the grim rattling neuter human skeleton's
right bone leg, but it parries your attack.

The pale aggressive female vampire snaps with her icy teeth at
your torso, bites through your chainmail and drills it into your torso.
Your wounds start to bleed.

The pale aggressive female vampire thrusts her right fist at your torso,
but your chainmail deflects all damage.
Glorfindel's skin stops to hum and the flames vanish.

Glorfindel points at the pale aggressive female vampire, hitting the pale
aggressive female vampire's body with a bolt of quivering energy.
You are bleeding!

The pale aggressive female vampire swings her left fist at your torso, but
you dodge her attack.
Glorfindel goes hmmmm.
You feel how the ice on your skin melts slowly away.

Glorfindel studies the pale aggressive female vampire carefully.

The pale aggressive female vampire thrusts her right fist at your right
arm, but you parry her blow.

The pale aggressive female vampire snaps with her icy teeth at
your right arm, bites through your chainmail and drills it slightly into
your right arm.

The pale aggressive female vampire thrusts her left fist at your torso, but
your chainmail deflects all damage.
Glorfindel advances to the first row.

You smash your glowing blade at the grim rattling neuter human
skeleton's right bone leg and wound it slightly.
You raise your blade in front of you and present it to the grim rattling
neuter human skeleton.
You shout in Quenya: Recede, unholy creature! I banish thee to the
lower hells!
The grim rattling neuter human skeleton screams loudly!
The grim rattling neuter human skeleton cringes in terror.

The pale aggressive female vampire snaps with her icy teeth at your torso,
but you dodge her attack.

The grim rattling neuter human skeleton swings its heavy twohander
at your left leg, slices through your chain-leggings and cuts through your
skin.
Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'smite evil' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

The pale aggressive female vampire thrusts her right fist at your left arm,
but your chainmail deflects all damage.
Your wounds bleed very heavily, don't ignore this!

The pale aggressive female vampire thrusts her left fist at your abdomen,
but your cowl deflects all damage.

You start to chant the prayer and to make the gestures for the
'cure wounds' miracle.

The pale aggressive female vampire swings her left fist at your torso, but
your chainmail deflects all damage.
The pale aggressive female vampire turns to attack Glorfindel.
Glorfindel's skin stops to hum and the flames vanish.

Glorfindel points at the pale aggressive female vampire, hitting the pale
aggressive female vampire's body with a bolt of quivering energy.

Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'smite evil' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

The pale aggressive female vampire swings her left fist at Glorfindel's
torso, cleaves through his chainmail and cuts slightly through his skin.
Glorfindel's wounds start to bleed.

You study the grim rattling neuter human skeleton carefully.
It is slightly hurt.
It is extremely alert.
It is much stronger than you are.
You are much more dexterous than it is.
You are much more agile than it is.
It is healthier than you are.
You know it will be a challenge if you fight it.
You know its weight is 91 kg, its volume is about 74 liters and its height
is about 191 cm.

Your deity grants you the power of 'cure wounds'.
You cross your arms, and feel how the power of your god burns away your
wounds.
Your wounds bleed very heavily, don't ignore this!

You attack the pale aggressive female vampire.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel points at the pale aggressive female vampire, hitting the pale
aggressive female vampire's body with a bolt of quivering energy.
Glorfindel's wounds stopped bleeding.

You smash your glowing blade at the pale aggressive female vampire's cold
body, but she dodges your attack.
Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'smite evil' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

The grim rattling neuter human skeleton thrusts its heavy twohander at your
left leg, but you parry its blow.

Glorfindel speaks calmly in Common: let me tank the vampire
You start to chant the prayer and to make the gestures for the
'cure wounds' miracle.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel points at the pale aggressive female vampire, hitting the pale
aggressive female vampire's body with a bolt of quivering energy.
The pale aggressive female vampire screams loudly!
You are bleeding!
Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'smite evil' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.


The pale aggressive female vampire snaps with her icy teeth at Glorfindel's
head, bites through his coif and drills it slightly into his head.
Glorfindel's wounds start to bleed.
Your deity grants you the power of 'cure wounds'.
You cross your arms, and feel how the power of your god burns away your
wounds.

You thrust your glowing blade at the pale aggressive female
vampire's left arm and wound her severely.
The pale aggressive female vampire tried, but failed to run away.

You start to make the gestures for the 'smite evil' miracle.

The grim rattling neuter human skeleton smashes its heavy twohander at your
abdomen, but you parry its blow.

You study the pale aggressive female vampire carefully.
She is in a bad shape.
She is extremely alert.
She is a bit stronger than you are.
You are much more dexterous than she is.
She is about as agile as you are.
She is about as healthy as you are.
You know she will be a challenge if you fight her.
You know her weight is 43 kg, her volume is about 71 liters and her height
is about 201 cm.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel points at the pale aggressive female vampire, hitting the pale
aggressive female vampire's body with a bolt of quivering energy.

Glorfindel guards the up exit.
The pale aggressive female vampire leaves without any noise down.

Glorfindel's wounds stopped bleeding.
You turn to attack the grim rattling neuter human skeleton.

Glorfindel turns to attack the grim rattling neuter human skeleton.

The pale aggressive female vampire arrives silent like a falling feather from down.
The pale aggressive female vampire attacks Glorfindel.
The pale aggressive female vampire attacks you.

The pale aggressive female vampire hisses loudly.
The pale aggressive female vampire hisses loudly.

Glorfindel goes ack!
The pale aggressive female vampire leaves without any noise down.
You are bleeding!
Taniel doesn't answer your request for 'smite evil'.
The pale aggressive female vampire arrives silent like a falling feather from down.
The pale aggressive female vampire attacks Glorfindel.
The pale aggressive female vampire attacks you.
The pale aggressive female vampire hisses loudly.

The grim rattling neuter human skeleton blocks the pale aggressive female
vampire's way.
The pale aggressive female vampire tried, but failed to run away.
The pale aggressive female vampire growls.

You study the grim rattling neuter human skeleton carefully.
It is slightly hurt.
It is extremely alert.
It is much stronger than you are.
You are much more dexterous than it is.
You are much more agile than it is.
It is healthier than you are.
You know it will be a challenge if you fight it.
You know its weight is 91 kg, its volume is about 74 liters and its height
is about 191 cm.

Glorfindel speaks calmly in Common: block!

You thrust your glowing blade at the grim rattling neuter human
skeleton's right bone claw, penetrate its gauntlet and wound it
slightly.

You study the pale aggressive female vampire carefully.
She is in a very bad shape.
She is extremely alert.
She is a bit stronger than you are.
You are much more dexterous than she is.
She is about as agile as you are.
She is about as healthy as you are.
You know she will be a challenge if you fight her.
You know her weight is 43 kg, her volume is about 71 liters and her height
is about 201 cm.

You study the grim rattling neuter human skeleton carefully.
It is slightly hurt.
It is extremely alert.
It is much stronger than you are.
You are much more dexterous than it is.
You are much more agile than it is.
It is healthier than you are.
You know it will be a challenge if you fight it.
You know its weight is 91 kg, its volume is about 74 liters and its height
is about 191 cm.

The pale aggressive female vampire leaves without any noise down.

The pale aggressive female vampire arrives silent like a falling feather from down.
The pale aggressive female vampire attacks Glorfindel.
The pale aggressive female vampire attacks you.

Glorfindel studies the grim rattling neuter human skeleton carefully.
The pale aggressive female vampire throws her head back and cackles
with glee!
You start to make the gestures for the 'smite evil' miracle.
The pale aggressive female vampire growls.
The pale aggressive female vampire leaves without any noise down.

The grim rattling neuter human skeleton thrusts its heavy
twohander at your right arm, pierces through your chainmail and drills it
deep into your right arm.
Glorfindel studies the grim rattling neuter human skeleton carefully.
You feel refreshed by the soft breeze which surrounds you.

Glorfindel tries to look down.
Your deity grants you the power of 'smite evil'.

You point at the grim rattling neuter human skeleton and release your
righteous wrath on it, hitting its body with a bolt of quivering energy.

The grim rattling neuter human skeleton screams loudly!

Glorfindel graciously leaves down.

You study the grim rattling neuter human skeleton carefully.
It is not in a good shape.
It is extremely alert.
It is much stronger than you are.
You are much more dexterous than it is.
You are much more agile than it is.
It is healthier than you are.
You know it will be a challenge if you fight it.
You know its weight is 91 kg, its volume is about 74 liters and its height
is about 191 cm.

You thrust your glowing blade at the grim rattling neuter human skeleton's
left bone arm, but it parries your attack.
You start to make the gestures for the 'smite evil' miracle.

You are bleeding!

You study the grim rattling neuter human skeleton carefully.
It is not in a good shape.
It is extremely alert.
It is much stronger than you are.
You are much more dexterous than it is.
You are much more agile than it is.
It is healthier than you are.
You know it will be a challenge if you fight it.
You know its weight is 91 kg, its volume is about 74 liters and its height
is about 191 cm.

Your deity grants you the power of 'smite evil'.

You point at the grim rattling neuter human skeleton and release your
righteous wrath on it, hitting its body with a bolt of quivering energy.

The grim rattling neuter human skeleton smashes its heavy twohander at your
head, but you dodge its attack.

You start to make the gestures for the 'smite evil' miracle.

You are bleeding!
Your deity grants you the power of 'smite evil'.

You point at the grim rattling neuter human skeleton and release your
righteous wrath on it, hitting its body with a bolt of quivering energy.

The grim rattling neuter human skeleton screams loudly!

You start to make the gestures for the 'smite evil' miracle.

Your team order:
First row:
XeXo (Leader) He is not in a good shape
Glorfindel He is slightly hurt
Second row:

Third row:


You charge forward and try to smash your armoured elbow and shoulder into
the grim rattling neuter human skeleton's rattling body, but it avoids your
attack.

You study the grim rattling neuter human skeleton carefully.
It is in a very bad shape.
It is extremely alert.
It is much stronger than you are.
You are much more dexterous than it is.
You are much more agile than it is.
It is healthier than you are.
You know it will be a challenge if you fight it.
You know its weight is 91 kg, its volume is about 74 liters and its height
is about 191 cm.

The grim rattling neuter human skeleton swings its heavy twohander
at your left arm, slashes through your chainmail and cuts deep into your
left arm, down to the bone.
The grim rattling neuter human skeleton cuts off your left arm
with its heavy twohander.
ARRGGGGGGHHHHHH!!!!

You cannot longer wear your pair of ornamented chain gauntlets.
You cannot longer wear your ornamented shield.
You cannot longer wear your runic ring with a large brilliant green jewel.

You must wait till your request for 'smite evil' is answered.
Damned! Your enemy is fast and blocks your way.
Try again!

You must wait till your request for 'smite evil' is answered.
You travel a very short distance down.
A foulness fills the air of the tower, a certain atmosphere not easily
quantifiable, because it is more than the bloodstains covering the walls or
the mutilated bodies hanging from the scorched rafters. Shattered remnants
of various religious objects tell the tale of the sorry fate suffered by
the clerics who were caught here by whatever posesses this dark tower, and
broken weapons and scraps of armour are scattered across the floor. A
flight of stairs leads up to the second floor.
There are two obvious exits: south, up.
A chainmail, a rusty axe and a small iron shield.

The pale aggressive female vampire turns to attack you.

The pale aggressive female vampire arrives silent like a falling feather from south.

You travel a very short distance south.
The darkened interior of the tower reeks of death and decay, and is filled
with an almost overwhelming presence that even the most ignorant could not
help but detect. Stains cover the walls, of various substances, mostly
unmentionable. The shattered windows admits wind and weather, making the
interior vulnerable to the elements. The floor is slick with water, and a
hallway leads to the north.
Glorfindel blocks the exits out.
There are two obvious exits: out, north.
Two chainmails, two rusty axes and two shields.
Glorfindel.

You begin to aid yourself.
You bandage your bloodloss.
You bandage your bloodloss.
You bandage your bloodloss.
You stop to aid as you see there is no bleeding wound.
You stop to aid yourself.

The pale aggressive female vampire turns to attack you.

The pale aggressive female vampire arrives silent like a falling feather from north.

You swing your glowing blade at the pale aggressive female vampire's right
leg, but she dodges your attack with a jump backwards.
The pale aggressive female vampire hisses loudly.
Glorfindel graciously enters from north.
Glorfindel attacks the pale aggressive female vampire.
Glorfindel guards the out exit.
The pale aggressive female vampire tried, but failed to run away.
The pale aggressive female vampire attacks Glorfindel.
The pale aggressive female vampire growls.
Glorfindel speaks calmly in Common: block

You go back to the second row.
Glorfindel's skin stops to hum and the flames vanish.

The pale aggressive female vampire leaves without any noise north.
The pale aggressive female vampire arrives silent like a falling feather from north.
The pale aggressive female vampire attacks Glorfindel.

rcure me
You miss a required arm.

The pale aggressive female vampire throws her head back and cackles
with glee!
The pale aggressive female vampire hisses loudly.
The pale aggressive female vampire attacks you.
The pale aggressive female vampire turns to attack Glorfindel.
The pale aggressive female vampire leaves without any noise north.
You feel refreshed by the soft breeze which surrounds you.
The pale aggressive female vampire arrives silent like a falling feather from north.
The pale aggressive female vampire attacks Glorfindel.
Glorfindel looks at you.
The pale aggressive female vampire hisses loudly.
The pale aggressive female vampire growls.
The pale aggressive female vampire leaves without any noise north.
Glorfindel starts to chant a prayer and makes some strange gestures.

Glorfindel seems to send a request for 'cure wounds' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

You say quietly in Quenya: cure

Your team order:
First row:
Glorfindel He is slightly hurt
Second row:
XeXo (Leader) He is in a bad shape
Third row:

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel lays his hands on your wounds, and the pain seems to melt away.

The soft breeze around you vanishes.

Glorfindel studies you carefully.

You unwield the blade.
Your blade of light vanishes.

Glorfindel seems to send a request for 'restore limb' to his deity.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel looks at you and you feel your left arm grow back.

Glorfindel looks at you.

Glorfindel starts to chant a prayer and makes some strange gestures.

Glorfindel seems to send a request for 'cure wounds' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel lays his hands on your wounds, and the pain seems to melt away.

Glorfindel looks at you.

You begin to concentrate on the miracle 'blade of light'.

Glorfindel starts to chant a prayer and makes some strange gestures.

Glorfindel seems to send a request for 'cure wounds' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

Taniel doesn't answer your request for 'blade of light'.

Glorfindel seems to send a request for 'cure wounds' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel lays his hands on your wounds, and the pain seems to melt away.

Glorfindel looks at you.
Glorfindel smiles.

Glorfindel graciously leaves north.

The pale aggressive female vampire turns to attack you.

The pale aggressive female vampire arrives silent like a falling feather from north.
The pale aggressive female vampire tried, but failed to run away.
The pale aggressive female vampire tried, but failed to run away.

You fail to cause damage with your hit.

You thrust your right fist at the pale aggressive female vampire's right
leg, but fail to cause any damage.
The pale aggressive female vampire tried, but failed to run away.
The pale aggressive female vampire throws its head back and howls.
The pale aggressive female vampire leaves without any noise out.

You are in the first row, you cannot advance.
Glorfindel graciously enters from north.
Ok, you guard north.

You begin to concentrate on the miracle 'blade of light'.

Your deity grants you the power of 'blade of light'.
You silently call out to your Lord to grant you a weapon against your
enemies and you suddenly feel something solid taking shape in your hand.

Glorfindel looks at you.

You get a mithril ornamented rod.
You wield the rod in your left hand.
You use now the mithril ornamented rod as holy focus.

Glorfindel asks you in Common: we go on?

You say quietly in Quenya: I block south

Glorfindel goes hmmmm.

You say quietly in Quenya: you up

Glorfindel nods.

You travel a very short distance north.
A foulness fills the air of the tower, a certain atmosphere not easily
quantifiable, because it is more than the bloodstains covering the walls or
the mutilated bodies hanging from the scorched rafters. Shattered remnants
of various religious objects tell the tale of the sorry fate suffered by
the clerics who were caught here by whatever posesses this dark tower, and
broken weapons and scraps of armour are scattered across the floor. A
flight of stairs leads up to the second floor.
There are two obvious exits: south, up.
A chainmail, a rusty axe and a small iron shield.
Glorfindel graciously enters from south.
Glorfindel followed you.

Glorfindel guards the up exit.
Glorfindel blocks the exits up.

There are two obvious exits: south, up.
A chainmail, a rusty axe and a small iron shield.
Glorfindel.

Glorfindel speaks calmly in Common: vampire left outside
Glorfindel speaks calmly in Common: let it be for now
Glorfindel speaks calmly in Common: skellie first

You say quietly in Quenya: you tanking?

Glorfindel nods.

You go back to the second row.

Glorfindel speaks calmly in Common: disarm it as soon as possible

You say quietly in Quenya: ready?

Glorfindel speaks calmly in Common: moment
Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'divine armour' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel touches his cowl.
Glorfindel closes his eyes and looks concentrated.
Glorfindel seems to send a request for 'refreshing breeze' to
Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

You begin to concentrate on the miracle 'refreshing breeze'.
Glorfindel's skin stops to hum and the flames vanish.

Suddenly a soft breeze starts to circulate around Glorfindel.
Glorfindel nods.
Glorfindel speaks calmly in Common: le'ts go
Your deity grants you the power of 'refreshing breeze'.
You concentrate on the surrounding air and suddenly a soft breeze
starts to circulate around you.

You travel a very short distance up.
You attack the grim rattling neuter human skeleton.
Dark stains, marking the point where apparently wounded victims attempted
to scale the walls to clamber out the broken stained glass windows, cover
the once-white walls. A thick stench causes constant discomfort, although
it is not as bad here as in the entrance area. Scrawlings and scribblings
cover the walls here written in blood by some obviously deranged creature.
Stairs lead both up and down.
There are two obvious exits: up, down.
A left arm.
A grim rattling neuter human skeleton.
The grim rattling neuter human skeleton is fighting you.
Glorfindel graciously enters from down.
Glorfindel (surrounded by a circling breeze) followed you.

Glorfindel attacks the grim rattling neuter human skeleton.
The grim rattling neuter human skeleton attacks Glorfindel.

The grim rattling neuter human skeleton attacks you.

You are in the first row, you cannot advance.

You thrust your mithril ornamented rod at the grim rattling neuter human
skeleton's right bone leg, but it parries your attack.

The grim rattling neuter human skeleton hisses loudly.
The grim rattling neuter human skeleton throws its head back and howls.
You rapidly twirl your rod around the grim rattling neuter human skeleton's
weapon and quickly flick your wrist, but it manages to keep a hold on its
weapon.

Glorfindel studies the grim rattling neuter human skeleton carefully.
appraise enemies
Glorfindel goes hmmmm.

You study the grim rattling neuter human skeleton carefully.
It is in a bad shape.
It is extremely alert.
It is much stronger than you are.
You are much more dexterous than it is.
You are much more agile than it is.
It is healthier than you are.
You know it will be a challenge if you fight it.
You know its weight is 94 kg, its volume is about 76 liters and its height
is about 181 cm.

Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'airstrike' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

You start to make the gestures for the 'smite evil' miracle.

You try to ram your armoured knee into the grim rattling neuter human
skeleton's groin, but it avoids your attack.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel points at the grim rattling neuter human skeleton and
suddenly it is hit by a powerful windblow.

Glorfindel studies the grim rattling neuter human skeleton carefully.
Your deity grants you the power of 'smite evil'.

You point at the grim rattling neuter human skeleton and release your
righteous wrath on it, hitting its body with a bolt of quivering energy.

You rapidly twirl your rod around the grim rattling neuter human skeleton's
weapon and quickly flick your wrist, but it manages to keep a hold on its
weapon.

Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'smite evil' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

You thrust your mithril ornamented rod at the grim rattling neuter human
skeleton's rattling body, but it parries your attack.
You start to make the gestures for the 'smite evil' miracle.

The grim rattling neuter human skeleton smashes its heavy
twohander at your torso, cleaves through your chainmail and cuts through
your skin.
Your wounds start to bleed.

Glorfindel's skin stops to hum and the flames vanish.

Your deity grants you the power of 'smite evil'.

You point at the grim rattling neuter human skeleton and release your
righteous wrath on it, hitting its body with a bolt of quivering energy.

The grim rattling neuter human skeleton screams loudly!

You study the grim rattling neuter human skeleton carefully.
It is in a very bad shape.
It is extremely alert.
It is much stronger than you are.
You are much more dexterous than it is.
You are much more agile than it is.
It is healthier than you are.
You know it will be a challenge if you fight it.
You know its weight is 94 kg, its volume is about 76 liters and its height
is about 181 cm.
You are bleeding!

You go back to the second row.

You start to make the gestures for the 'smite evil' miracle.

The grim rattling neuter human skeleton turns to attack Glorfindel.
Glorfindel studies the grim rattling neuter human skeleton carefully.
Glorfindel starts to chant a prayer and makes some strange gestures.

Glorfindel seems to send a request for 'cure wounds' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

Your deity grants you the power of 'smite evil'.

You point at the grim rattling neuter human skeleton and release your
righteous wrath on it, hitting its body with a bolt of quivering energy.

You study the grim rattling neuter human skeleton carefully.
It is in a very bad shape.
It is extremely alert.
It is much stronger than you are.
You are much more dexterous than it is.
You are much more agile than it is.
It is healthier than you are.
You know it will be a challenge if you fight it.
You know its weight is 94 kg, its volume is about 76 liters and its height
is about 181 cm.

Your wounds stopped bleeding.
You advance to the first row.
You rapidly twirl your rod around the grim rattling neuter human skeleton's
weapon and quickly flick your wrist, but it manages to keep a hold on its
weapon.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel lays his hands on your wounds, and the pain seems to melt away.

You start to make the gestures for the 'smite evil' miracle.

You study the grim rattling neuter human skeleton carefully.
It is in a very bad shape.
It is extremely alert.
It is much stronger than you are.
You are much more dexterous than it is.
You are much more agile than it is.
It is healthier than you are.
You know it will be a challenge if you fight it.
You know its weight is 91 kg, its volume is about 74 liters and its height
is about 191 cm.

Your deity grants you the power of 'smite evil'.

You point at the grim rattling neuter human skeleton and release your
righteous wrath on it, hitting its body with a bolt of quivering energy.

The grim rattling neuter human skeleton screams loudly!

You start to make the gestures for the 'smite evil' miracle.

Your deity grants you the power of 'smite evil'.

You point at the grim rattling neuter human skeleton and release your
righteous wrath on it, hitting its body with a bolt of quivering energy.

Glorfindel studies the grim rattling neuter human skeleton carefully.
You feel refreshed by the soft breeze which surrounds you.

You advance to the first row.

Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'smite evil' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

You rapidly twirl your rod around the grim rattling neuter human skeleton's
weapon and quickly flick your wrist, but it manages to keep a hold on its
weapon.

You go back to the second row.

You start to make the gestures for the 'smite evil' miracle.

You study the grim rattling neuter human skeleton carefully.
It is in a very bad shape.
It is extremely alert.
It is much stronger than you are.
You are much more dexterous than it is.
You are much more agile than it is.
It is healthier than you are.
You know it will be a challenge if you fight it.
You know its weight is 91 kg, its volume is about 74 liters and its height
is about 191 cm.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel points at the grim rattling neuter human skeleton, hitting the
grim rattling neuter human skeleton's body with a bolt of quivering energy.
The grim rattling neuter human skeleton died.
Glorfindel's soulstone glows briefly in a bright, white light, as a spectral
image of the grim rattling neuter human skeleton is sucked into it.

Glorfindel nods seriously.

Your deity grants you the power of 'smite evil'.

You unwield the rod.
You put a mithril ornamented rod into the backpack.
You use now the glowing blade as holy focus.

You wear the ornamented shield on your left hand.

Glorfindel speaks calmly in Common: rest in peace, poor creature

You'll parry with your ornamented shield.

You sit down to rest a while.

Glorfindel sits down to rest a while.

You start to chant the prayer and to make the gestures for the
'ethereal spy' miracle.

Glorfindel nods.
Glorfindel asks in Common: What are we facing?
Your deity grants you the power of 'ethereal spy'.
You lay a hand over your eyes.
The bulk of this floor has been filled with bodies, piled high for some
unfathomable purpose. Most of them are in various stages of decay, and show
signs of having been at least partially devoured over the last few weeks,
as if some beast pauses to nibble every now and again on the protruding
pieces of flesh. Stairs lead both up and down.
There are two obvious exits: up, down.
An ethereal howling female banshee, a grim rattling neuter human skeleton
and a pale menacing female vampire.

The soft breeze stops circulating around Glorfindel.
The soft breeze around you vanishes.

You say quietly in Quenya: banshee, vampire and skeleton

Glorfindel speaks calmly in Common: banshees
Glorfindel sighs.
You nod solemnly.

Glorfindel goes hmmmm.
Glorfindel speaks calmly in Common: the banshee will be the problem
The left arm decays to dust.

You tell Glorfindel in Quenya: You can turn it.
Glorfindel nods.

You tell Glorfindel in Quenya: And I hope the skeleton as well.
Glorfindel smiles.
Glorfindel speaks calmly in Common: we will see

Glorfindel nods.

You stand up.
Glorfindel asks in Common: Bless and try?
Glorfindel stands up.

You say quietly in Quenya: we both block up, lets not let the vampire
join those upstairs

Glorfindel nods.

You begin to concentrate on the miracle 'refreshing breeze'.

You say quietly in Quenya: turn the banshee first

Glorfindel nods.
Your deity grants you the power of 'refreshing breeze'.
You concentrate on the surrounding air and suddenly a soft breeze
starts to circulate around you.

You say quietly in Quenya: you tank?
Glorfindel nods.

You ask in Quenya: Ready?

Glorfindel nods.

You say quietly in Quenya: may Taniel guide us

Glorfindel nods.

You say quietly in Quenya: we go!

You travel a very short distance up.
The bulk of this floor has been filled with bodies, piled high for some
unfathomable purpose. Most of them are in various stages of decay, and show
signs of having been at least partially devoured over the last few weeks,
as if some beast pauses to nibble every now and again on the protruding
pieces of flesh. Stairs lead both up and down.
There are two obvious exits: up, down.
An ethereal howling female banshee, a grim rattling neuter human skeleton
and a pale menacing female vampire.
Glorfindel graciously enters from down.
Glorfindel followed you.
Ok, you guard up.
Glorfindel raises his rod in front of him and presents it to the ethereal
howling female banshee.
Glorfindel shouts in Common: Recede, unholy creature! I banish thee to
the lower hells!
The ethereal howling female banshee screams loudly!
The ethereal howling female banshee died.
The banshee screams and dissolves into nothingness.
Glorfindel's soulstone glows briefly in a bright, white light, as a spectral
image of the ethereal howling female banshee is sucked into it.

The grim rattling neuter human skeleton throws its head back and howls.
The grim rattling neuter human skeleton attacks you.
The pale menacing female vampire throws her head back and cackles with
glee!
The pale menacing female vampire attacks you.
The pale menacing female vampire throws her head back and cackles with
glee!

The grim rattling neuter human skeleton smashes its heavy twohander at
Glorfindel's right leg, cleaves through his pair of silver chain-leggings
and cuts deep into his right leg.
Glorfindel's wounds start to bleed.
The grim rattling neuter human skeleton throws its head back and
cackles with glee!

Glorfindel aims with his mithril ornamented rod at the pale menacing female
vampire's right hand. As she tries to defend herself, Glorfindel suddenly
shifts his attack.
The pale menacing female vampire glares at you.
Glorfindel grins wickedly.

Your team order:
First row:
Glorfindel He is not in a good shape
Second row:
XeXo (Leader) He is slightly hurt
Third row:


Glorfindel starts to chant a prayer and makes some strange gestures.

Glorfindel seems to send a request for 'cure wounds' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

Glorfindel is bleeding.
You start to make the gestures for the 'blood clotting'
miracle.

You say quietly in Quenya: clotting
Your deity grants you the power of 'blood clotting'.
You pass your hand over Glorfindels wounds and let Taniels healing
power flow into his body. Your hand stops to glow.
The wounds stop bleeding.

You start to chant the prayer and to make the gestures for the
'cure wounds' miracle.

The pale menacing female vampire swings her right fist at Glorfindel's
neck, slashes through his coif and cuts through his skin.
Glorfindel's wounds start to bleed.

The grim rattling neuter human skeleton swings its heavy twohander at
Glorfindel's right leg, slices through his pair of silver chain-leggings and
cuts deep into his right leg, down to the bone.
Glorfindel goes ack!
Glorfindel speaks calmly in Common: out

You must wait till your request for 'cure wounds' is answered.
You travel a very short distance down.
Dark stains, marking the point where apparently wounded victims attempted
to scale the walls to clamber out the broken stained glass windows, cover
the once-white walls. A thick stench causes constant discomfort, although
it is not as bad here as in the entrance area. Scrawlings and scribblings
cover the walls here written in blood by some obviously deranged creature.
Stairs lead both up and down.
There are two obvious exits: up, down.
A heavy twohander, a rusty chainmail, a rusty left chain boot, a rusty left
chain gauntlet, a rusty right chain boot and a rusty right chain gauntlet.
Glorfindel graciously enters from up.
Glorfindel followed you.

Taniel doesn't answer your request for 'cure wounds'.

Glorfindel begins to aid himself.
Glorfindel treats his bloodloss.
Glorfindel fails to bandage his wounds.
You begin to aid Glorfindel.
You bandage Glorfindel's bloodloss.
Glorfindel treats his bloodloss.
Glorfindel stops to aid himself.
You stop to aid as you see there is no bleeding wound.
You stop to aid Glorfindel.

You start to chant the prayer and to make the gestures for the
'cure wounds' miracle.
Your team order:
First row:
Glorfindel He is in a very bad shape
XeXo (Leader) He is slightly hurt
Second row:

Third row:

Glorfindel starts to chant a prayer and makes some strange gestures.

Glorfindel seems to send a request for 'cure wounds' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

You feel refreshed by the soft breeze which surrounds you.
Glorfindel speaks calmly in Common: after cure we go back in and i turn
the skeleton

Your deity grants you the power of 'cure wounds'.
You lay your hands gently upon Glorfindel, drawing his wounds into your own
body, where they are burned away by the power of your god.

You nod.
Glorfindel's skin stops to hum and the flames vanish.

You start to chant the prayer and to make the gestures for the
'cure wounds' miracle.

Your deity grants you the power of 'cure wounds'.
You lay your hands gently upon Glorfindel, drawing his wounds into your own
body, where they are burned away by the power of your god.

The cowl of Glorfindel is soft again.

You say quietly in Quenya: nod when ready
Glorfindel nods.

You attack the grim rattling neuter human skeleton.
You attack the pale menacing female vampire.
The bulk of this floor has been filled with bodies, piled high for some
unfathomable purpose. Most of them are in various stages of decay, and show
signs of having been at least partially devoured over the last few weeks,
as if some beast pauses to nibble every now and again on the protruding
pieces of flesh. Stairs lead both up and down.
There are two obvious exits: up, down.
A grim rattling neuter human skeleton and a pale menacing female vampire.
The grim rattling neuter human skeleton is fighting you.
The pale menacing female vampire is fighting you.
Glorfindel graciously enters from down.
Glorfindel followed you.
Glorfindel attacks the grim rattling neuter human skeleton.
Glorfindel attacks the pale menacing female vampire.

You feint an attack with your glowing blade at the pale menacing female
vampire's right leg. As your enemy tries to defend herself, you suddenly
shift your attack, which leaves her defences open to your next attack.

The grim rattling neuter human skeleton smashes its heavy twohander at your
torso, but you parry its blow with a swift move of your weapon.
You go back to the second row.
The pale menacing female vampire growls.
The grim rattling neuter human skeleton hisses loudly.
The pale menacing female vampire turns to attack Glorfindel.

The pale menacing female vampire swings her right fist at Glorfindel's
right hand, cleaves through his ornamented shield and cuts into his right
hand.
Glorfindel's wounds start to bleed.

The grim rattling neuter human skeleton growls.
The pale menacing female vampire growls.
Glorfindel is bleeding.

You advance to the first row.

Ok, you guard up.

The pale menacing female vampire glares at Glorfindel.

Glorfindel thrusts his mithril ornamented rod at the pale menacing female
vampire's cold body and wounds her slightly.

Glorfindel raises his rod in front of him and presents it to the grim
rattling neuter human skeleton.
Glorfindel shouts in Common: Recede, unholy creature! I banish thee to
the lower hells!
The grim rattling neuter human skeleton screams loudly!
The pale menacing female vampire blocks the grim rattling neuter human
skeleton's way.

You go back to the second row.
You start to chant the prayer and to make the gestures for the
'cure wounds' miracle.

The pale menacing female vampire snaps with her icy teeth at Glorfindel's
right arm, bites through his chainmail and drills it into his right arm.

The grim rattling neuter human skeleton turns to attack Glorfindel.

Glorfindel guards the up exit.

The pale menacing female vampire thrusts her right fist at Glorfindel's
abdomen, penetrates his chainmail and drills it slightly into his
abdomen.
Glorfindel starts to chant a prayer and makes some strange gestures.

Glorfindel seems to send a request for 'cure wounds' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

The pale menacing female vampire snaps with her icy teeth at Glorfindel's
torso, crunches into his chainmail and drills it into his torso.
Glorfindel is bleeding heavily!

You study the pale menacing female vampire carefully.
She is slightly hurt.
She is extremely alert.
She is much stronger than you are.
You are much more dexterous than she is.
She is about as agile as you are.
She is a bit healthier than you are.
You know she will be a challenge if you fight her.
You know her weight is 59 kg, her volume is about 70 liters and her height
is about 192 cm.

The pale menacing female vampire thrusts her left fist at Glorfindel's
head, penetrates his coif and drills it slightly into his head.
Glorfindel speaks calmly in Common: out
Your team order:
First row:
Glorfindel He is in a bad shape
Second row:
XeXo (Leader) He is slightly hurt
Third row:

Taniel doesn't answer your request for 'cure wounds'.

You travel a very short distance down.
Dark stains, marking the point where apparently wounded victims attempted
to scale the walls to clamber out the broken stained glass windows, cover
the once-white walls. A thick stench causes constant discomfort, although
it is not as bad here as in the entrance area. Scrawlings and scribblings
cover the walls here written in blood by some obviously deranged creature.
Stairs lead both up and down.
There are two obvious exits: up, down.
A heavy twohander, a rusty chainmail, a rusty left chain boot, a rusty left
chain gauntlet, a rusty right chain boot and a rusty right chain gauntlet.
Glorfindel graciously enters from up.
Glorfindel followed you.

Glorfindel begins to aid himself.
Glorfindel treats his bloodloss.
You begin to aid Glorfindel.
You bandage Glorfindel's bloodloss.
Glorfindel treats his bloodloss.
You bandage Glorfindel's bloodloss.
You stop to aid as you see there is no bleeding wound.
You stop to aid Glorfindel.
Glorfindel stops to aid himself.
Glorfindel's skin stops to hum and the flames vanish.

You start to chant the prayer and to make the gestures for the
'cure wounds' miracle.

Glorfindel starts to chant a prayer and makes some strange gestures.

Glorfindel seems to send a request for 'cure wounds' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

Your deity grants you the power of 'cure wounds'.
You lay your hands gently upon Glorfindel, drawing his wounds into your own
body, where they are burned away by the power of your god.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel goes hmmmm.
Glorfindel nods.
Glorfindel speaks calmly in Common: back in

Glorfindel speaks calmly in Common: and disarm the skeleton
You go back to the second row.

You nod.

You remove the ornamented shield.
You get a mithril ornamented rod.
You wield the rod in your left hand.
You use now the mithril ornamented rod as holy focus.

You travel a very short distance up.
You attack the grim rattling neuter human skeleton.
You attack the pale menacing female vampire.
The bulk of this floor has been filled with bodies, piled high for some
unfathomable purpose. Most of them are in various stages of decay, and show
signs of having been at least partially devoured over the last few weeks,
as if some beast pauses to nibble every now and again on the protruding
pieces of flesh. Stairs lead both up and down.
There are two obvious exits: up, down.
A grim rattling neuter human skeleton and a pale menacing female vampire.
The grim rattling neuter human skeleton is fighting you.
The pale menacing female vampire is fighting you.
Glorfindel graciously enters from down.
Glorfindel followed you.
Glorfindel attacks the grim rattling neuter human skeleton.
Glorfindel attacks the pale menacing female vampire.
The pale menacing female vampire glares at you.

You swing your glowing blade at the pale menacing female vampire's
right leg and wound her moderately.

The pale menacing female vampire swings her right fist at your left arm,
but you parry her blow.

The grim rattling neuter human skeleton thrusts its heavy
twohander at your left hand, pierces through your gauntlets and drills it
very deep into your left hand, causing a nasty, deep wound.
The grim rattling neuter human skeleton pierces its heavy
twohander deep into your left hand and leaves a gaping wound.
ARRGGGGGGHHHHHH!!!!

Your wounds start to bleed.
The grim rattling neuter human skeleton hisses loudly.
The grim rattling neuter human skeleton growls.
Glorfindel guards the up exit.

The pale menacing female vampire thrusts her left fist at your torso, but
your chainmail deflects all damage.
The pale menacing female vampire throws its head back and howls.

You thrust your mithril ornamented rod at the pale menacing female
vampire's left arm, but she dodges your attack.
The pale menacing female vampire turns to attack Glorfindel.

The pale menacing female vampire growls.
You travel a very short distance down.
Dark stains, marking the point where apparently wounded victims attempted
to scale the walls to clamber out the broken stained glass windows, cover
the once-white walls. A thick stench causes constant discomfort, although
it is not as bad here as in the entrance area. Scrawlings and scribblings
cover the walls here written in blood by some obviously deranged creature.
Stairs lead both up and down.
There are two obvious exits: up, down.
A heavy twohander, a rusty chainmail, a rusty left chain boot, a rusty left
chain gauntlet, a rusty right chain boot and a rusty right chain gauntlet.
Glorfindel graciously enters from up.
Glorfindel followed you.

You travel a very short distance down.
A foulness fills the air of the tower, a certain atmosphere not easily
quantifiable, because it is more than the bloodstains covering the walls or
the mutilated bodies hanging from the scorched rafters. Shattered remnants
of various religious objects tell the tale of the sorry fate suffered by
the clerics who were caught here by whatever posesses this dark tower, and
broken weapons and scraps of armour are scattered across the floor. A
flight of stairs leads up to the second floor.
There are two obvious exits: south, up.
A chainmail, a rusty axe and a small iron shield.
Glorfindel graciously enters from up.
Glorfindel followed you.
Glorfindel begins to aid you.
Glorfindel treats your bloodloss.
Glorfindel fails to bandage your wounds.
Glorfindel treats your bloodloss.
You begin to aid yourself.
You bandage your bloodloss.
You stop to aid as you see there is no bleeding wound.
You stop to aid yourself.
Glorfindel stops to aid you.

Glorfindel starts to chant a prayer and makes some strange gestures.

Glorfindel seems to send a request for 'cure wounds' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

Hmmmmm.

The soft breeze around you vanishes.
: Glorfindel: just a gaping wound... nothing serious :)
Glorfindel's skin stops to hum and the flames vanish.

Glorfindel starts to chant a prayer and makes some strange gestures.

Glorfindel seems to send a request for 'cure wounds' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel lays his hands on your wounds, and the pain seems to melt away.

Glorfindel nods to you.
Glorfindel speaks calmly in Common: blessing maybe good

Glorfindel unwields a rod.
You go back to the second row.

Glorfindel asks you in Common: bless?

You say quietly in Quenya: ready?

Glorfindel nods.

You travel a very short distance up.
Dark stains, marking the point where apparently wounded victims attempted
to scale the walls to clamber out the broken stained glass windows, cover
the once-white walls. A thick stench causes constant discomfort, although
it is not as bad here as in the entrance area. Scrawlings and scribblings
cover the walls here written in blood by some obviously deranged creature.
Stairs lead both up and down.
There are two obvious exits: up, down.
A heavy twohander, a rusty chainmail, a rusty left chain boot, a rusty left
chain gauntlet, a rusty right chain boot and a rusty right chain gauntlet.
Glorfindel graciously enters from down.
Glorfindel followed you.

You say quietly in Quenya: here we go

You travel a very short distance up.
You attack the grim rattling neuter human skeleton.
You attack the pale menacing female vampire.
The bulk of this floor has been filled with bodies, piled high for some
unfathomable purpose. Most of them are in various stages of decay, and show
signs of having been at least partially devoured over the last few weeks,
as if some beast pauses to nibble every now and again on the protruding
pieces of flesh. Stairs lead both up and down.
There are two obvious exits: up, down.
A grim rattling neuter human skeleton and a pale menacing female vampire.
The grim rattling neuter human skeleton is fighting you.
The pale menacing female vampire is fighting you.
Glorfindel graciously enters from down.
Glorfindel followed you.
Glorfindel attacks the grim rattling neuter human skeleton.
Glorfindel attacks the pale menacing female vampire.
The grim rattling neuter human skeleton attacks Glorfindel.
The pale menacing female vampire glares at Glorfindel.

You thrust your mithril ornamented rod at the pale menacing female
vampire's left arm and wound her.

The pale menacing female vampire thrusts her right fist at your right arm,
but you parry her blow.
The grim rattling neuter human skeleton growls.
The pale menacing female vampire hisses loudly.
Glorfindel guards the up exit.
The pale menacing female vampire glares at you.

You thrust your glowing blade at the pale menacing female
vampire's right leg and wound her moderately.

The pale menacing female vampire swings her left fist at your torso, but
your chainmail deflects all damage.
The pale menacing female vampire attacks Glorfindel.
The grim rattling neuter human skeleton throws its head back and howls.
The pale menacing female vampire growls.

Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'smite evil' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

Ok, you guard up.

The pale menacing female vampire swings her left fist at Glorfindel's right
hand, cleaves through his ornamented shield and cuts into his right
hand.
Glorfindel's wounds start to bleed.

The pale menacing female vampire fumbles and fails to attack.

Glorfindel is bleeding.

You thrust your mithril ornamented rod at the pale menacing female
vampire's right leg, but she dodges your attack with a swift move of her
body.

You thrust your glowing blade at the pale menacing female vampire's right
leg, but she dodges your attack.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel points at the pale menacing female vampire, hitting the pale
menacing female vampire's body with a bolt of quivering energy.
The pale menacing female vampire screams loudly!

The pale menacing female vampire tried, but failed to run away.
Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'smite evil' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

The pale menacing female vampire tried, but failed to run away.

You thrust your mithril ornamented rod at the pale menacing female
vampire's cold body, but she dodges your attack.

You attack the grim rattling neuter human skeleton.

Glorfindel's wounds stopped bleeding.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel points at the pale menacing female vampire, hitting the pale
menacing female vampire's body with a bolt of quivering energy.
The pale menacing female vampire screams loudly!

You thrust your glowing blade at the grim rattling neuter human skeleton's
right bone leg, but it parries your attack.

Glorfindel speaks calmly in Common: disarm the skeleton

The pale menacing female vampire tried, but failed to run away.
You rapidly twirl your rod around the grim rattling neuter human skeleton's
weapon and quickly flick your wrist, but it manages to keep a hold on its
weapon.

Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'smite evil' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

The pale menacing female vampire tried, but failed to run away.
appraise enemy

You smash your mithril ornamented rod at the grim rattling neuter human
skeleton's left bone claw, but it parries your attack.
You start to make the gestures for the 'smite evil' miracle.

The pale menacing female vampire leaves without any noise down.
Glorfindel turns to attack the grim rattling neuter human skeleton.
The pale menacing female vampire arrives silent like a falling feather from down.
The pale menacing female vampire attacks Glorfindel.
The pale menacing female vampire attacks you.

The pale menacing female vampire growls.
The pale menacing female vampire growls.
The pale menacing female vampire tried, but failed to run away.
Glorfindel's skin stops to hum and the flames vanish.

Glorfindel points at the pale menacing female vampire, hitting the pale
menacing female vampire's body with a bolt of quivering energy.
The pale menacing female vampire leaves without any noise down.
Your deity grants you the power of 'smite evil'.

Glorfindel turns to attack the grim rattling neuter human skeleton.
You point at the grim rattling neuter human skeleton and release your
righteous wrath on it, hitting its body with a bolt of quivering energy.

You study the grim rattling neuter human skeleton carefully.
It is physically hurt and mentally in full vigour.
It is extremely alert.
It is much stronger than you are.
You are much more dexterous than it is.
You are much more agile than it is.
It is healthier than you are.
You know it will be a challenge if you fight it.
You know its weight is 92 kg, its volume is about 74 liters and its height
is about 191 cm.

You rapidly twirl your rod around the grim rattling neuter human
skeleton's weapon and quickly flick your wrist.
The grim rattling neuter human skeleton loses the grip on its
twohander and it goes flying out of its hand.
You get a heavy twohander.
Glorfindel studies the grim rattling neuter human skeleton carefully.

You thrust your mithril ornamented rod at the grim rattling neuter human
skeleton's rattling body, but it dodges your attack.

You thrust your glowing blade at the grim rattling neuter human skeleton's
right bone claw, but its gauntlet deflects all damage.

You grin.

Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'smite evil' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

You study the grim rattling neuter human skeleton carefully.
It is not in a good shape.
It is extremely alert.
It is much stronger than you are.
You are much more dexterous than it is.
You are much more agile than it is.
It is healthier than you are.
You know it might die if you fight it.
You know its weight is 81 kg, its volume is about 72 liters and its height
is about 191 cm.

Glorfindel's skin stops to hum and the flames vanish.

You thrust your mithril ornamented rod at the grim rattling neuter human
skeleton's right bone leg, but it dodges your attack.

You smash your glowing blade at the grim rattling neuter human
skeleton's rattling body, slash through its chainmail and wound it
slightly.

Glorfindel points at the grim rattling neuter human skeleton, hitting the
grim rattling neuter human skeleton's body with a bolt of quivering energy.

You start to make the gestures for the 'smite evil' miracle.
Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'smite evil' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

Your deity grants you the power of 'smite evil'.

You point at the grim rattling neuter human skeleton and release your
righteous wrath on it, hitting its body with a bolt of quivering energy.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel points at the grim rattling neuter human skeleton, hitting the
grim rattling neuter human skeleton's body with a bolt of quivering energy.

Glorfindel starts to make some strange gestures.
Glorfindel seems to send a request for 'smite evil' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

You study the grim rattling neuter human skeleton carefully.
It is in a very bad shape.
It is extremely alert.
It is much stronger than you are.
You are much more dexterous than it is.
You are much more agile than it is.
It is healthier than you are.
You know it might die if you fight it.
You know its weight is 81 kg, its volume is about 72 liters and its height
is about 191 cm.

You swing your mithril ornamented rod at the grim rattling neuter
human skeleton's right bone leg and wound it.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel points at the grim rattling neuter human skeleton, hitting the
grim rattling neuter human skeleton's body with a bolt of quivering energy.
The grim rattling neuter human skeleton died.
You killed the grim rattling neuter human skeleton.

Your soulstone glows briefly in a bright, white light, as a spectral image
of the grim rattling neuter human skeleton is sucked into the gem.

You say quietly in Quenya: vampire?

Glorfindel speaks calmly in Common: fled down
Glorfindel speaks calmly in Common: let it be for now

You nod.

Glorfindel speaks calmly in Common: closing the tower is more
important

You drop a heavy twohander.

You start to chant the prayer and to make the gestures for the
'ethereal spy' miracle.
Your deity grants you the power of 'ethereal spy'.
You lay a hand over your eyes.
The top level of this tower bears the sight of a pulsating slash of black
color, which floats in midair above a circular platform. Blood covers the
stairs to the platform, and the whole area is encircled by a hexagram
engraved in the floor. Staked corpses affixed to the wall gaze down at the
slash in sheer horror; at least as best they can- their eyes have exploded
in their heads, one of the many fates they suffered as they perished,
horribly, at this place.
There is one obvious exit: down.

You say quietly in Quenya: nothing

Glorfindel smiles.

The bones rapidly decay to dust...

You say quietly in Quenya: the top

Glorfindel speaks calmly in Common: let's keep guard still

You stand up.

You nod.

Glorfindel nods.

You travel a very short distance up.
The top level of this tower bears the sight of a pulsating slash of black
color, which floats in midair above a circular platform. Blood covers the
stairs to the platform, and the whole area is encircled by a hexagram
engraved in the floor. Staked corpses affixed to the wall gaze down at the
slash in sheer horror; at least as best they can- their eyes have exploded
in their heads, one of the many fates they suffered as they perished,
horribly, at this place.
There is one obvious exit: down.
Glorfindel graciously enters from down.
Glorfindel followed you.

You say quietly in Quenya: I close?
Glorfindel speaks calmly in Common: i can

You say quietly in Quenya: I'll charge a cure

You say quietly in Quenya: it hurts alot

Glorfindel nods.

Glorfindel closes his eyes and looks concentrated.
Glorfindel seems to send a request for 'refreshing breeze' to
Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

Glorfindel speaks calmly in Common: i'll charge a cure also

Glorfindel speaks calmly in Common: need another bless

You start to chant the prayer and to make the gestures for the
'bless' miracle.

Your deity grants you the power of 'bless'.

You say quietly in Quenya: I bless you in the name of Taniel!
You touch the forehead of Glorfindel and sprinkle some water across
his forehead.

Glorfindel starts to chant a prayer and makes some strange gestures.

Glorfindel seems to send a request for 'cure wounds' to Taniel.
Suddenly the web covering Glorfindels skin starts to hum in a gentle tone
and silver flames start to spread from his hands, across his skin. Amazingly
the flames don't hurt him nor set anything on fire.

You start to chant the prayer and to make the gestures for the
'cure wounds' miracle.

Glorfindel's skin stops to hum and the flames vanish.

Glorfindel nods.
Your deity grants you the power of 'cure wounds'.

Glorfindel speaks calmly in Common: i'll touch it

You say quietly in Quenya: ready

Glorfindel touches the pulsating blackness of the slash and immediately
wrinces in agony. Blood streams out of his nose and ears and then he feints.
The portal, though, closes.
Glorfindel screams loudly!
The soft breeze stops circulating around Glorfindel.
Glorfindel looks confused.
Glorfindel falls unconscious.
Glorfindel's wounds start to bleed.

You lay your hands gently upon Glorfindel, drawing his wounds into your own
body, where they are burned away by the power of your god.

Glorfindel's wounds stopped bleeding.

You start to chant the prayer and to make the gestures for the
'cure wounds' miracle.

Your deity grants you the power of 'cure wounds'.
You lay your hands gently upon Glorfindel, drawing his wounds into your own
body, where they are burned away by the power of your god.

Glorfindel wakes up.

You smile at Glorfindel.
Topic revision: r2 - 2007-11-01 - AbHarSair
 
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