*******************************************************************************
Logged by: Earg
Featuring: Earg, Guybrush, unknown.
Date: 02-01-02
Place: Near Arborea.
*******************************************************************************
To the north, the southern Arborean gate, also called the 'Seagate', towers
up, and to the east of it a small, shabby hut can be seen.
A closed wooden door leads northeast.
There is one obvious exit: north[r].
A blond-haired long-legged female human and a lean white-bearded male
halfling is resting here.
The lean white-bearded male halfling hums in common language: i told you
The lean white-bearded male halfling hums in common language: in the next days, you will day
The lean white-bearded male halfling stands up.
You say in common language: thats not that quick as you said
This is the harbour of Arborea, a place where different races and cultures
melt into one large and loud crowd with no other purpose than to trade or
to seek pleasure. Ships from all of the known parts of the world are at
anchor here, among them vessels such as dragonships from Westernis, exotic
galleys with hundreds of rowing slaves and huge merchantmans filled with
goods and wares.
To the north, the southern Arborean gate, also called the 'Seagate', towers
up, and to the east of it a small, shabby hut can be seen.
A closed wooden door leads northeast.
There is one obvious exit: north[r].
A blond-haired long-legged female human and a lean white-bearded male halfling.
Ok, you guard north.
The lean white-bearded male halfling spits on you!
You say in common language: my lyre please
The lean white-bearded male halfling hides himself in the darkness.
You attack the lean white-bearded male halfling.
You swing your katana at the lean white-bearded male halfling's right arm,
but he dodges your attack.
The lean white-bearded male halfling swings his right fist at your left
leg, but your padded tunic deflects all damage.
The lean white-bearded male halfling escaped, too quick for you this time.
The lean white-bearded male halfling strolls out north.
You travel a short distance north.
The Harbour Road connects the marketplace of Arborea with the docks and
wharves of the city's harbour. On both sides of the street the houses are
tightly clustered, until they end several yards before the city walls. A
large gate offers passage to the south, while to the north the road widens
and leads into the downtown. A narrow flight of stairs leads up to the
battlement.
There are three obvious exits: north[r], south, up.
A lean white-bearded male halfling and a menacing tough male human.
You attack the lean white-bearded male halfling.
The lean white-bearded male halfling attacks you.
The menacing tough male human mumbles slightly: Stinking lizards...
The lean white-bearded male halfling thrusts his left fist at your right
leg, but you parry his blow.
The lean white-bearded male halfling strolls out north.
Slam whom? / Slam whom with what?
>n
You travel a short distance north.
The Harbour Road connects the marketplace of Arborea with the docks and
wharves of the city's harbour. On both sides of the street the houses are
tightly clustered, leaving no unused space between them. To the north, a
large, open place begins, while to the south the road becomes more and more
narrow as it approaches the southern city gate.
There are four obvious exits: north[r], northeast, south[r], northwest.
A lean white-bearded male halfling.
slam
You attack the lean white-bearded male halfling.
The lean white-bearded male halfling attacks you.
You try to slam the handle of your katana against the lean white-bearded
male halfling's head but he defends himself.
The lean white-bearded male halfling swings his right fist at your right
leg, but your padded tunic deflects all damage.
The lean white-bearded male halfling strolls out northwest.
tackle
You can't do that because you are wielding a weapon in your hand(s).
>nw
You travel a short distance northwest.
On the Dragon Road of Arborea.
This is the western part of the main road, which begins at the city gate
and ends in front of the townhall. The street itself is lined with several
houses, two of which seem to be stores of some kind, inviting potential
customers to come in and have a look at the wares on display. To the east,
the road merges with a wide, open place, and to the west it continues
towards the city gate.
Something is painted onto the ground:
' ALL TRESSPASSERS WILL DIE!'
There are five obvious exits: north, east[r], southeast, south, west[r].
A lean white-bearded male halfling.
You attack the lean white-bearded male halfling.
The lean white-bearded male halfling attacks you.
You smash your katana at the lean white-bearded male halfling's torso, but
he dodges your attack.
You can't do that because you are wielding a weapon in your hand(s).
The lean white-bearded male halfling strolls out west.
You travel a short distance west.
On the Dragon Road of Arborea.
This is the western part of Arborea's main road, which begins at the city
gate and ends in front of the townhall. To the north a somewhat smaller
street branches off and leads into a less populated part of the city. To
the south, several nested buildings enclose a courtyard which obviously can
be accessed by the public. The road itself continues west towards the city
gate, and east into the center of the town.
There are four obvious exits: north[r], east[r], south, west[r].
A torch (burnt out).
Ukai and a chestnut-haired green-eyed male elf.
>w
You travel a short distance west.
The Arborean city gate is an example of human nature. Its construction is
neither as breathtaking as elvish architecture, nor as skilled as the
dwarven craftsmanship, but it is highly practical and somehow elegant in
its straightforwardness. The gate itself is made of sturdy oak timbers,
studded with steel and bronze plates. A large gilded iron dragon has been
nailed to the wood and its eyes seem to glare at every traveller passing
by.
There are three obvious exits: east[r], west[r], up.
A torch (burnt out).
An angry thick-armed male human, a menacing tough male human and a
middle-aged massive male human.
>The middle-aged massive male human raises his eyebrow.
The angry thick-armed male human raises his eyebrow.
The menacing tough male human . o O { Yet another one of those giant frogs }
w
You travel a short distance west.
On a wooden drawbridge.
Made of strong wooden timbers, this drawbridge can be raised immediately
via two large metal chains if there is need. Down below, a deep moat,
completely covered with sharpened metal stakes, makes any attempt to cross
without the bridge quite suicidal. Towering to the east, the Arborean city
gate provides protection to the town in case of attack, and the Coastal
Road, connecting Arborea with Forostar's other metropolitan areas, starts
to the west.
A post has been driven into the ground near the southwestern edge of the
drawbridge, with a sign mounted on its top.
There are two obvious exits: east[r], west[r].
>w
You travel a long distance west.
On the southern coastal road, which connects Arborea with other areas of
this continent. A wide, open plain stretches out into the northern
direction, while the road itself continues west and ends to the east at the
drawbridge of the Arborean town gate. To the south, a beach gently drops
down towards the ocean.
There are six obvious exits: north, east[r], south, southwest, west[r],
northwest.
>e
e
You travel a long distance east.
On a wooden drawbridge.
Made of strong wooden timbers, this drawbridge can be raised immediately
via two large metal chains if there is need. Down below, a deep moat,
completely covered with sharpened metal stakes, makes any attempt to cross
without the bridge quite suicidal. Towering to the east, the Arborean city
gate provides protection to the town in case of attack, and the Coastal
Road, connecting Arborea with Forostar's other metropolitan areas, starts
to the west.
A post has been driven into the ground near the southwestern edge of the
drawbridge, with a sign mounted on its top.
There are two obvious exits: east[r], west[r].
>You travel a short distance east.
The Arborean city gate is an example of human nature. Its construction is
neither as breathtaking as elvish architecture, nor as skilled as the
dwarven craftsmanship, but it is highly practical and somehow elegant in
its straightforwardness. The gate itself is made of sturdy oak timbers,
studded with steel and bronze plates. A large gilded iron dragon has been
nailed to the wood and its eyes seem to glare at every traveller passing
by.
There are three obvious exits: east[r], west[r], up.
A torch (burnt out).
An angry thick-armed male human, a menacing tough male human and a
middle-aged massive male human.
The middle-aged massive male human raises his eyebrow.
The angry thick-armed male human peers intently at you.
The menacing tough male human grins slightly.
e
You travel a short distance east.
On the Dragon Road of Arborea.
This is the western part of Arborea's main road, which begins at the city
gate and ends in front of the townhall. To the north a somewhat smaller
street branches off and leads into a less populated part of the city. To
the south, several nested buildings enclose a courtyard which obviously can
be accessed by the public. The road itself continues west towards the city
gate, and east into the center of the town.
There are four obvious exits: north[r], east[r], south, west[r].
A torch (burnt out).
Ukai and a chestnut-haired green-eyed male elf.
Cearn walks in.
Cearn walks out east.
You say in common language: where is the halfling
>e
You travel a short distance east.
On the Dragon Road of Arborea.
This is the western part of the main road, which begins at the city gate
and ends in front of the townhall. The street itself is lined with several
houses, two of which seem to be stores of some kind, inviting potential
customers to come in and have a look at the wares on display. To the east,
the road merges with a wide, open place, and to the west it continues
towards the city gate.
Something is painted onto the ground:
' ALL TRESSPASSERS WILL DIE!'
There are five obvious exits: north, east[r], southeast, south, west[r].
>w
You travel a short distance west.
On the Dragon Road of Arborea.
This is the western part of Arborea's main road, which begins at the city
gate and ends in front of the townhall. To the north a somewhat smaller
street branches off and leads into a less populated part of the city. To
the south, several nested buildings enclose a courtyard which obviously can
be accessed by the public. The road itself continues west towards the city
gate, and east into the center of the town.
There are four obvious exits: north[r], east[r], south, west[r].
A torch (burnt out).
Ukai and a chestnut-haired green-eyed male elf.
>s
You travel a short distance south.
The barrack's training ground.
Here, the city guards of this proud town are trained to fulfill their duty
in a professional manner. Various racks containing wooden sparring weapons
indicate that the fighters regularly train together to improve their weapon
and combat skills in this court.
The entrances to several buildings stand nearby. The low structure to the
west is probably the guard headquarters while the house to the south looks
like an arsenal and another to the east seems to be the guard room.
There are five obvious exits: north, northeast, east, south, west.
>n
You travel a short distance north.
On the Dragon Road of Arborea.
This is the western part of Arborea's main road, which begins at the city
gate and ends in front of the townhall. To the north a somewhat smaller
street branches off and leads into a less populated part of the city. To
the south, several nested buildings enclose a courtyard which obviously can
be accessed by the public. The road itself continues west towards the city
gate, and east into the center of the town.
There are four obvious exits: north[r], east[r], south, west[r].
A torch (burnt out).
Ukai and a chestnut-haired green-eyed male elf.
>n
You travel a short distance north.
This narrow road winds itself northeast towards the slopes of a very high
mountain, while to the south it ends in another major street. It is lined
by several buildings, two of which seem to be of special interest. To the
east, the backside of the local outfitter can be seen and to the north is
the entrance to an old, rundown house.
An open wooden door leads north.
There are three obvious exits: north, northeast[r], south[r].
>s
You travel a short distance south.
On the Dragon Road of Arborea.
This is the western part of Arborea's main road, which begins at the city
gate and ends in front of the townhall. To the north a somewhat smaller
street branches off and leads into a less populated part of the city. To
the south, several nested buildings enclose a courtyard which obviously can
be accessed by the public. The road itself continues west towards the city
gate, and east into the center of the town.
There are four obvious exits: north[r], east[r], south, west[r].
A torch (burnt out).
Ukai and a chestnut-haired green-eyed male elf.
>Ukai says in common language: ...and satzss itzss.
Ukai smiles happily.
You say in common language: seen him?
You are already wielding the katana.
You are already wielding the katana.
Ukai says in common language: guybrush?
Ukai points west.
w
You travel a short distance west.
The Arborean city gate is an example of human nature. Its construction is
neither as breathtaking as elvish architecture, nor as skilled as the
dwarven craftsmanship, but it is highly practical and somehow elegant in
its straightforwardness. The gate itself is made of sturdy oak timbers,
studded with steel and bronze plates. A large gilded iron dragon has been
nailed to the wood and its eyes seem to glare at every traveller passing
by.
There are three obvious exits: east[r], west[r], up.
A torch (burnt out).
An angry thick-armed male human, a menacing tough male human and a
middle-aged massive male human.
>The middle-aged massive male human mumbles slightly: Stinking lizards...
The angry thick-armed male human tells you in common language: I'll keep an
eye close to you.
The menacing tough male human grins slightly.
w
You travel a short distance west.
On a wooden drawbridge.
Made of strong wooden timbers, this drawbridge can be raised immediately
via two large metal chains if there is need. Down below, a deep moat,
completely covered with sharpened metal stakes, makes any attempt to cross
without the bridge quite suicidal. Towering to the east, the Arborean city
gate provides protection to the town in case of attack, and the Coastal
Road, connecting Arborea with Forostar's other metropolitan areas, starts
to the west.
A post has been driven into the ground near the southwestern edge of the
drawbridge, with a sign mounted on its top.
There are two obvious exits: east[r], west[r].
>w
You travel a long distance west.
On the southern coastal road, which connects Arborea with other areas of
this continent. A wide, open plain stretches out into the northern
direction, while the road itself continues west and ends to the east at the
drawbridge of the Arborean town gate. To the south, a beach gently drops
down towards the ocean.
There are six obvious exits: north, east[r], south, southwest, west[r],
northwest.
>w
Not so quick.
Wait a bit.
unwield all
You unwield the katana.
You unwield the katana.
>tackle
tackle whom?
>l
On the southern coastal road, which connects Arborea with other areas of
this continent. A wide, open plain stretches out into the northern
direction, while the road itself continues west and ends to the east at the
drawbridge of the Arborean town gate. To the south, a beach gently drops
down towards the ocean.
There are six obvious exits: north, east[r], south, southwest, west[r],
northwest.
>w
You travel a long distance west.
On the southern coastal road, one of the most important trade routes of
Forostar. A wide, open plain stretches out into the northern direction,
while the road itself continues to the west and east. Far to the east, the
city walls of a town can be seen and to the south a beach gently drops down
towards the ocean.
There are eight obvious exits: north, northeast, east[r], southeast, south,
southwest, west[r], northwest.
>w
You travel a long distance west.
On the southern coastal road, one of the most important trade routes of
Forostar. A wide, open plain stretches out into the northern direction and
a sandy beach drops gently towards the ocean to the south, while the road
itself continues to the northwest and east. Very far to the east, the
towers of a fortification can be seen, and the magnificent silhouette of a
mountain rises up against the northeastern horizon.
There are seven obvious exits: north, northeast, east[r], southeast, south,
west, northwest[r].
An iron shortsword.
>e
e
You travel a long distance east.
On the southern coastal road, one of the most important trade routes of
Forostar. A wide, open plain stretches out into the northern direction,
while the road itself continues to the west and east. Far to the east, the
city walls of a town can be seen and to the south a beach gently drops down
towards the ocean.
There are eight obvious exits: north, northeast, east[r], southeast, south,
southwest, west[r], northwest.
>You travel a long distance east.
On the southern coastal road, which connects Arborea with other areas of
this continent. A wide, open plain stretches out into the northern
direction, while the road itself continues west and ends to the east at the
drawbridge of the Arborean town gate. To the south, a beach gently drops
down towards the ocean.
There are six obvious exits: north, east[r], south, southwest, west[r],
northwest.
>e
Not so quick.
Wait a bit.
>tackle
tackle whom?
>l
On the southern coastal road, which connects Arborea with other areas of
this continent. A wide, open plain stretches out into the northern
direction, while the road itself continues west and ends to the east at the
drawbridge of the Arborean town gate. To the south, a beach gently drops
down towards the ocean.
There are six obvious exits: north, east[r], south, southwest, west[r],
northwest.
<OOC>: shit...a bug
>l
On the southern coastal road, which connects Arborea with other areas of
this continent. A wide, open plain stretches out into the northern
direction, while the road itself continues west and ends to the east at the
drawbridge of the Arborean town gate. To the south, a beach gently drops
down towards the ocean.
There are six obvious exits: north, east[r], south, southwest, west[r],
northwest.
sha
What?
Someone comes out of the shadows and drills his steel dagger deep into your torso, arg!
Your wounds start to bleed.
The lean white-bearded male halfling attacks you.
The lean white-bearded male halfling thrusts his rapier at your left leg,
pierces through your padded tunic and drills it slightly into your left leg.
You thrust your right fist at the lean white-bearded male halfling's left
arm, but he parries your attack.
tackle
You carry too much armour.
The lean white-bearded male halfling swings his dagger at your tail, but
you dodge his attack.
The lean white-bearded male halfling leads forwards into a roll, comes up
under your defenses and slashes at you with his dagger, cutting deep into
your right thigh.
You thrust your left fist at the lean white-bearded male halfling's left
arm, penetrate his padded tunic and drill it into his left arm.
The lean white-bearded male halfling's wounds start to bleed.
wield katanas
You wield the katana in your right hand.
You wield the katana in your left hand.
You are bleeding!
hp
You are physically hurt and mentally slightly degraded.
You are bleeding.
You are very alert.
The lean white-bearded male halfling's wounds stopped bleeding.
elbow
You try to ram your armoured elbow into the lean white-bearded male
halfling's right arm, but he avoids your attack.
The lean white-bearded male halfling swings his rapier at your abdomen, but
your chainmail deflects all damage.
The lean white-bearded male halfling looks at you.
You smash your katana at the lean white-bearded male halfling's left arm,
but he parries your attack.
The lean white-bearded male halfling swings his dagger at your right leg,
but your padded tunic deflects all damage.
You are bleeding!
The vicious black neuter hare hops in.
The vicious black neuter hare hops northwest.
You smash your katana at the lean white-bearded male halfling's torso, but
he parries your attack.
>hp
You are physically not feeling very well and mentally slightly degraded.
You are bleeding.
You are very alert.
The lean white-bearded male halfling swings his rapier at your left leg,
but your padded tunic deflects all damage.
You successfully block the lean white-bearded male halfling's swing and
immediately launch a counterattack.
You smash your katana at the lean white-bearded male halfling's torso, but
his padded tunic deflects all damage.
You study the lean white-bearded male halfling carefully.
He is slightly hurt.
He is weary.
You are much stronger than he is.
He is much more agile than you are.
He is much more agile than you are.
You are healthier than he is.
You suppose he will kill you if you fight him.
You suppose his weight is 53000 grams and his volume is about 50000
milliliters.
Your wounds stopped bleeding.
The lean white-bearded male halfling rapidly twirls his rapier around your
weapon and quickly flicks his wrist, but you manage to keep a hold on your weapon.
unwield all
wield katana in two hands
You unwield the katana.
You unwield the katana.
You don't have a weapon 'katana in two hands'.
The lean white-bearded male halfling swings his rapier at your tail, but
you dodge his attack.
The lean white-bearded male halfling swings his dagger at your tail and
cuts slightly through your skin.
Your wounds start to bleed.
unwield all
wield katana with two hands
You thrust your right fist at the lean white-bearded male halfling's torso,
but he parries your attack.
You don't wield any 'all'.
You wield the katana in your right hand and left hand.
Your wounds stopped bleeding.
impale
You balance your katana and thrust it with all your might towards the lean
white-bearded male halfling's torso, but he manages to dodge the attack.
You smash your katana at the lean white-bearded male halfling's head and
cut through his skin.
The lean white-bearded male halfling's wounds start to bleed.
The lean white-bearded male halfling thrusts his dagger at your tail and
drills it slightly into your tail.
Your wounds start to bleed.
The lean white-bearded male halfling swings his rapier at your right leg,
but you parry his blow.
>You study the lean white-bearded male halfling carefully.
He is slightly hurt.
He is bleeding.
He is very weary.
You are much stronger than he is.
He is much more agile than you are.
He is much more agile than you are.
You are healthier than he is.
You suppose he will be tough if you fight him.
You suppose his weight is 57000 grams and his volume is about 54000
milliliters.
The lean white-bearded male halfling's wounds stopped bleeding.
hp
You are physically not in a good shape and mentally degraded.
You are bleeding.
You are alert.
Your wounds stopped bleeding.
kick
You try to kick the torso of the lean white-bearded male halfling but the
lean white-bearded male halfling avoids your attack.
>hp
You are physically not in a good shape and mentally degraded.
You are alert.
The lean white-bearded male halfling thrusts his dagger at your left leg,
but you parry his blow.
The lean white-bearded male halfling thrusts his rapier at your right leg,
pierces through your padded tunic and drills it slightly into your right leg.
Your wounds start to bleed.
The lean white-bearded male halfling rapidly twirls his rapier around your
weapon and quickly flicks his wrist.
You smash your katana at the lean white-bearded male halfling's head and
cut deep into his head, down to the bone.
You cut with your katana deep into the lean white-bearded male halfling's
head and split his skull.
The lean white-bearded male halfling died.
You killed the lean white-bearded male halfling.
The lean white-bearded male halfling ghost blows away.
l at corpse
This is the dead body of a lean white-bearded male halfling.
The head is cut off.
The corpse contains:
a black robe, a large leather backpack, a padded tunic, a rapier, a runic ring,
a silver bracelet and a steel dagger.
>Your wounds stopped bleeding.
get backpack from corpse
You get a large leather backpack.
>l at backpack
A plain backpack, made of sturdy leather. It's quite large and offers
enough space to store a lot of items.
It is in prime condition.
The leather backpack contains:
a yellow big mushroom, a compass, a dirty old map, huge heap of bronze coins, huge heap of copper coins,
huge heap of silver coins, an iron horseshoe, a leather quiver, a lockpick, a sheet of paper,
some gold coins, two throwing daggers, a tinderbox and a torch (lit).
drop backpack
You drop a large leather backpack.
get dagger from corpse
You get a steel dagger.
>l at dagger
You see a beautiful ornamented steel dagger. The hilt is wrapped with
platinum wire and the polished metal blade looks extremely sharp. It's
a wicked weapon if its wielder knows how to handle it.
It is in prime condition.
On the southern coastal road, which connects Arborea with other areas of
this continent. A wide, open plain stretches out into the northern
direction, while the road itself continues west and ends to the east at the
drawbridge of the Arborean town gate. To the south, a beach gently drops
down towards the ocean.
There are six obvious exits: north, east[r], south, southwest, west[r],
northwest.
A corpse of a lean white-bearded male halfling (decapitated), a head of a
white-haired and gray-eyed halfling and a large leather backpack.
>drop dagger
You drop a steel dagger.
>l at corpse
This is the dead body of a lean white-bearded male halfling.
The head is cut off.
The corpse contains:
a black robe, a padded tunic, a rapier, a runic ring and a silver bracelet.
You nod solemnly.
You say in common language: never bother me again
get head
You get a head of a white-haired and gray-eyed halfling.
~FIN~