Date: 26.01.2010
Someone guards the west exit.
// An unpleasant surprise.
You start to chant the prayer and to make the gestures for the 'mind call'
miracle.
>l
You can't do that because it is too dark to see.
You feel refreshed by the soft breeze which surrounds you.
llight
You are still waiting for the answer for 'mind call'!
>mood
You are currently fighting in wimpy mood.
Your deity grants you the power of 'mind call'.
You sent your thoughts.
// Halflings are usually busy chatting, and this mind call
// was no exception!
You start to chant the prayer and to make the gestures for the 'ice skin'
miracle.
>l
Someone attacks you.
You can't do that because it is too dark to see.
Someone swings his gleaming longsword at your right hand, cleaves
through your gauntlet and cuts through your skin.
Your wounds start to bleed.
hp
You are physically slightly hurt and mentally slightly degraded.
You are bleeding.
You are slightly alert and you are short of breath.
// A mere tickle!
>w
You must wait till your request for 'ice skin' is answered.
No way! Someone blocks that exit!
// Panicky already but so far it does not seem to be a
// big problem.
You swing your black leather whip at someone's left leg, but his pair of
bone greaves deflects all damage.
// Whips are going to impress him. Whips are deadly weapons!
l
You can't do that because it is too dark to see.
Someone guards the west exit.
Someone uses a gap in your defense and smashes something into your
face.
Your face is unharmed.
Someone's wounds start to bleed.
You concentrate on your silver pendant...
<Clerics of Taniel> You: am attacked
// Halfling combat rule number one - call for big
// dwarves to help small halflings!
>hp
You are physically somewhat hurt and mentally slightly degraded.
You are bleeding.
You are slightly alert and you are short of breath.
>llight
You are still waiting for the answer for 'ice skin'!
<Clerics of Taniel> Isengorn[dwarf]: Where
Your wounds stopped bleeding.
hp
You are physically slightly hurt and mentally slightly degraded.
You are slightly alert and you are short of breath.
<Clerics of Taniel> You: nibbler hut
You feel refreshed by the soft breeze which surrounds you.
llight
You are still waiting for the answer for 'ice skin'!
Someone rams something violently into your throat.
Your wounds start to bleed.
hp
You are physically hurt and mentally slightly degraded.
You are bleeding.
You are slightly alert and you are short of breath.
// Starts to be nasty, those elbows hurt!
>llight
You are still waiting for the answer for 'ice skin'!
>cure
You are still waiting for the answer for 'ice skin'!
// There is so much to do // and so little time. And now
// we have to wait and wait and wait ...
>hp
Someone swings his gleaming longsword at your right hand, cleaves
through your gauntlet and cuts deep into your right hand.
// Right hand wants to leave body hmm.
Your deity grants you the power of 'ice skin'.
A storm of ice and snow whirls around you for a short moment, leaving water
frozen into thousands of silvery ice crystals, which completely cover your
body.
You are physically in a bad shape and mentally slightly degraded.
You are bleeding.
You are slightly alert and you are short of breath.
// Medic!
>cure
You start to chant the prayer and to make the gestures for the 'cure wounds'
miracle.
>l
You can't do that because it is too dark to see.
>hp
You are physically in a bad shape and mentally slightly degraded.
You are bleeding.
You are slightly alert and you are short of breath.
>w
You must wait till your request for 'cure wounds' is answered.
No way! Someone blocks that exit!
>hp
You are physically in a bad shape and mentally slightly degraded.
You are bleeding.
You are slightly alert and you are short of breath.
>llight
You swing your black leather whip at someone's left leg, but he dodges your
attack.
You are still waiting for the answer for 'cure wounds'!
>hp
You are physically in a bad shape and mentally slightly degraded.
You are bleeding.
You are slightly alert and you are short of breath.
You are bleeding!
disarm
You can't do that because it is too dark to see.
>llight
You are still waiting for the answer for 'cure wounds'!
>hp
You are physically in a very bad shape and mentally slightly degraded.
You are bleeding.
You are slightly alert and you are short of breath.
// Medic!!!
>llight
You are still waiting for the answer for 'cure wounds'!
>hp
You are physically in a very bad shape and mentally slightly degraded.
You are bleeding.
You are slightly alert and you are short of breath.
>llight
You feel refreshed by the soft breeze which surrounds you.
Your deity grants you the power of 'cure wounds'.
You cross your arms and feel how the power of your god burns away your
wounds.
You start to chant the prayer and to make the gestures for the 'light'
miracle.
>hp
You are physically somewhat hurt and mentally slightly degraded.
You are bleeding.
You are somewhat alert and you are short of breath.
>l
You can't do that because it is too dark to see.
Someone swings his gleaming longsword at your torso, but you block
something with your ornamented shield.
llight
You are still waiting for the answer for 'light'!
>hp
The soft breeze around you vanishes.
You are physically somewhat hurt and mentally slightly degraded.
You are bleeding.
You are somewhat alert and you are short of breath.
<Clerics of Taniel> Isengorn[dwarf]: Where now
li
Your deity grants you the power of 'light'.
You snap your fingers and suddenly circling flames surround you and
illuminate the environment.
// Finally she can see and look what's happening actually!
>llight
You start to chant the prayer and to make the gestures for the 'light'
miracle.
>l
A Treasureroom.
This is the former living room. Now it is used as a treasure room. Stools
and benches have been used as training dummies. The remains of a plain sofa
now decorate the floor. A door is leading west to the entrance. Someone
really lived out some extremely violent fantasies here.
The gruesome masked human blocks the exit west.
There is one obvious exit: west.
Six bronze coins, ten copper coins, an iron dagger, an iron shortsword, a
pair of leather thigh-guards, a plain iron chest, a studded leather jacket
and a wooden arrow.
A gruesome masked human.
The gruesome masked human is fighting you.
You concentrate on your silver pendant...
<Clerics of Taniel> You: east
>bl w
Ok, you guard west.
// Let's turn this ambush!
>l at foe
Your deity grants you the power of 'light'.
You snap your fingers and suddenly circling flames surround you and
illuminate the environment.
Gruesome masked human.
He has scars on his nose, left cheek and right cheek.
He is surrounded by dark shadows.
His skin has a sickly greenish tinge.
He is very tall and of normal weight for a human.
He looks repulsive.
He is fighting you.
He is slightly hurt.
He is very alert.
He is wielding a gleaming longsword with his right hand and left hand.
He is wearing an interlocked polished bonemail, a leather quiver, a left
bone boot, a left bone gauntlet, a pair of bone greaves, a right bone boot,
a right bone gauntlet, a silvery neck shackle, a skull mask and a wide
leather belt (with one loop and one scabbard attached to it).
You guess that he wears additional clothes.
You are bleeding!
>smite
You begin to concentrate on the miracle 'smite evil'.
// Payback time!
>hp
You are physically somewhat hurt and mentally somewhat degraded.
You are bleeding.
You are somewhat alert and you are short of breath.
The gruesome masked human tries to escape, but you are quick enough.
// Now it's the halfling turn to turn the odds, yay. He tries
// to flee already! Actually in retrospect, it might have been
// better if he would have fled perhaps ... :P
l
A Treasureroom.
This is the former living room. Now it is used as a treasure room. Stools
and benches have been used as training dummies. The remains of a plain sofa
now decorate the floor. A door is leading west to the entrance. Someone
really lived out some extremely violent fantasies here.
You block the exit west.
There is one obvious exit: west.
Six bronze coins, ten copper coins, an iron dagger, an iron shortsword, a
pair of leather thigh-guards, a plain iron chest, a studded leather jacket
and a wooden arrow.
A gruesome masked human.
The gruesome masked human is fighting you.
The gruesome masked human balances his longsword and thrusts it quickly
towards your right hand, but your armour absorbs all damage.
hf
You start to hunt the gruesome masked human.
// You can't escape her anymore! You are so dead.
The gruesome masked human sheathes his gleaming longsword in his scabbard of
his wide leather belt (with one loop and one scabbard attached to it).
The gruesome masked human starts to make some strange gestures.
The gruesome masked human seems to send a request for 'bone spear' to
Sathonys.
<Clerics of Taniel> You: block exit
// Bloodthirsty little halfling. Don't let him out!
>hp
You are physically hurt and mentally somewhat degraded.
You are bleeding.
You are slightly alert and you are short of breath.
>cure
You are still waiting for the answer for 'smite evil'!
// Cure, smite ... so much to do, so little time.
>l
A Treasureroom.
This is the former living room. Now it is used as a treasure room. Stools
and benches have been used as training dummies. The remains of a plain sofa
now decorate the floor. A door is leading west to the entrance. Someone
really lived out some extremely violent fantasies here.
You block the exit west.
There is one obvious exit: west.
Six bronze coins, ten copper coins, an iron dagger, an iron shortsword, a
pair of leather thigh-guards, a plain iron chest, a studded leather jacket
and a wooden arrow.
A gruesome masked human.
The gruesome masked human is fighting you.
>hp
You are physically hurt and mentally somewhat degraded.
You are bleeding.
You are slightly alert and you are short of breath.
Your deity grants you the power of 'smite evil'.
You open your eyes and stare at the gruesome masked human intensely,
releasing your righteous wrath upon him!
// Die!!!
hp
You are physically hurt and mentally somewhat degraded.
You are bleeding.
You are slightly alert and you are short of breath.
>l at foe
Isengorn[dwarf] stomps in from west.
Isengorn[dwarf] guards the west exit.
// Yes! We can't lose now!
Gruesome masked human.
He has scars on his nose, left cheek and right cheek.
He is surrounded by dark shadows.
His skin has a sickly greenish tinge.
He is very tall and of normal weight for a human.
He looks repulsive.
He is fighting you.
He is not in a good shape.
He is alert and he is breathing slightly faster.
He is wearing an interlocked polished bonemail, a leather quiver, a left
bone boot, a left bone gauntlet, a pair of bone greaves, a right bone boot,
a right bone gauntlet, a silvery neck shackle, a skull mask and a wide
leather belt (with one loop and one scabbard attached to it).
You guess that he wears additional clothes.
He is casting.
>smite
You begin to concentrate on the miracle 'smite evil'.
>hp
You are physically hurt and mentally somewhat degraded.
You are bleeding.
You are slightly alert and you are short of breath.
Isengorn[dwarf] attacks the gruesome masked human.
The gruesome masked human tries to escape, but you are quick enough.
>join dwarf
You already have a leader!
The gruesome masked human tries to escape, but you are quick enough.
Isengorn[dwarf] charges forward and tries to ram his armoured elbow and
shoulder into the gruesome masked human's left leg, but he avoids the
attack.
The gruesome masked human tries to escape, but you are quick enough.
leave
You leave your leader.
Your wounds stopped bleeding.
Isengorn[dwarf] studies the gruesome masked human carefully.
Your leader is now Isengorn[dwarf].
The gruesome masked human just points at you and suddenly sharp, white bones
shoot up from the ground and impale your legs!
You are protected by your magic defenses.
Your wounds start to bleed.
The gruesome masked human starts to make some strange gestures.
The gruesome masked human seems to send a request for 'bone spear' to
Sathonys.
hp
You are physically terribly hurt and mentally somewhat degraded.
You are bleeding.
You are slightly alert and you are slightly short of breath.
// Ouch! That hurt. More than his sword actually hehe ...
>ba
You go back to the second row.
>ba
Isengorn[dwarf] looks at the gruesome masked human.
You go back to the third row.
>cure
You're beginning to get a little thirsty.
Nothing to worry about yet, but you could drink something!
You are still waiting for the answer for 'smite evil'!
>hp
You are physically terribly hurt and mentally somewhat degraded.
You are bleeding.
You are slightly alert and you are slightly short of breath.
>cure
Isengorn[dwarf] closes his eyes and looks concentrated.
Isengorn[dwarf] seems to send a request for 'smite evil' to Taniel.
You are still waiting for the answer for 'smite evil'!
Your deity grants you the power of 'smite evil'.
You open your eyes and stare at the gruesome masked human intensely,
releasing your righteous wrath upon him!
The gruesome masked human screams loudly!
You are physically terribly hurt and mentally somewhat degraded.
You are bleeding.
You are slightly alert and you are slightly short of breath.
>w
// Hmm should she have stayed and tried to cure herself?
// Seemed to be quite dangerous. Any miracle could kill
// her at this point.
Isengorn[dwarf] studies the gruesome masked human carefully.
You turn to attack the smelly brutal male nibbler.
You travel a short distance west.
The Entrance.
This is the entrance of the hut. Doors are leading off in every direction.
The hut can be left through the northern door. Stairs are leading up to the
attic and down to the cellar. Dirt and debris cover the floor and the
furniture. This room obviously encountered a lot of violence recently. The
walls are made of straw and wood.
You see a well constructed oak sign. Perhaps you should have a look.
There are ten obvious exits: out, northeast, east, southeast, south,
southwest, west, northwest, up, down.
Five bronze coins and some copper coins.
Kian[human] and a smelly brutal male nibbler.
The smelly brutal male nibbler is fighting you.
The smelly brutal male nibbler swings his sharp long razor at your torso,
but you block his blow with your ornamented shield.
aid
The grisly human with a blood-red mask wears a mask on his head.
// Small bug. Should reveal the name i.e.
// "Kian wears a mask on his head."
// instead.
//
// Anyway, I didn't really see him when running out. So I didn't
// expect him to be east afterwards. But he made his allegiance
// very clear with this action. :P
You swing your black leather whip at the smelly brutal male nibbler's left
leg, but he dodges your attack with a jump backwards.
The smelly brutal male nibbler thrusts his iron dagger at your right hand,
but your gauntlet deflects all damage.
You can't do that because you are busy fighting.
>hp
You are physically terribly hurt and mentally somewhat degraded.
You are bleeding.
You are slightly alert and you are slightly short of breath.
>out
You travel a short distance out.
Deep inside the Arborea forest. The ground is covered with foliage and
occasionally a rock juts out from the ground. To the north grow even larger
trees and to the west the forest seems to become more dense. There is a
derelict wooden and straw hut standing here.
There are eight obvious exits: hut, north, northeast, east, south,
southwest, west, northwest.
A pile of trash.
> You hear some barks coming from the hut.
s
You travel a long distance south.
At the edge of a light forest. Different kinds of trees and grasses grow
here, and the ground is covered with moss and foliage. A small path leads
northwest and south; right next to the road rises a border stone.
A large, wooden watchtower has been erected here.
There are five obvious exits: north, northeast, south[r], west, northwest[r].
Ulf[human].
Ulf[human] tells you in Common: Hey there! Heard the latest rumour?
// Rumours are telling me that there may soon be a massacre
// in the nibbler hut, Ulf!
>s
You travel a long distance south.
Here in the middle of a small clearing merge two solid roads. The main road
continues to the southeast towards a large grass plain, and to the
northwest it leads deeper into the surrounding forest. The other road,
basically only a narrow path, starts to the north. To the west begins the
slope of a small hill, which has a ruin on its top. A road sign has been
erected here and a large stone building stands near the roadside. An other
building stands to the southwest.
There are five obvious exits: north[r], southeast[r], south, southwest,
northwest[r].
A sparkling white tree.
A dusty red female kangaroo.
>aid
You begin to aid yourself.
You fail.
Ysilan[elf] gracefully enters from northwest.
You are bleeding!
You make a bad mistake and the wounds bleed worse now.
You stop aiding yourself.
You are physically barely alive and mentally somewhat degraded.
You are bleeding.
You are somewhat weary and you are panting.
>aid
You begin to aid yourself.
>You bandage your bloodloss.
Your wounds stopped bleeding.
cure
You start to chant the prayer and to make the gestures for the 'cure wounds'
miracle.
>hp
You are physically barely alive and mentally somewhat degraded.
You are weary and you are panting.
You stop aiding since there are no bleeding wounds.
You stop aiding yourself.
r
You sit down to rest a while.
>aid
First aid is meant to treat bloodloss.
>hp
You are physically barely alive and mentally somewhat degraded.
You are weary and you are breathing heavily.
>l
Here in the middle of a small clearing merge two solid roads. The main road
continues to the southeast towards a large grass plain, and to the
northwest it leads deeper into the surrounding forest. The other road,
basically only a narrow path, starts to the north. To the west begins the
slope of a small hill, which has a ruin on its top. A road sign has been
erected here and a large stone building stands near the roadside. An other
building stands to the southwest.
There are five obvious exits: north[r], southeast[r], south, southwest,
northwest[r].
A sparkling white tree.
Ysilan[elf] and a dusty red female kangaroo.
>hp
You are physically terribly hurt and mentally somewhat degraded.
You are weary and you are breathing heavily.
>cure
You are still waiting for the answer for 'cure wounds'!
Ysilan[elf] sings in Common: you alright?
>hp
You are physically terribly hurt and mentally somewhat degraded.
You are weary and you are breathing heavily.
>shake
You shake your head in disagreement.
You speak brightly in Common: terribly hurt
Ysilan[elf] looks at you.
You speak brightly in Common: masked human
You are physically terribly hurt and mentally somewhat degraded.
You are somewhat weary and you are short of breath.
Your deity grants you the power of 'cure wounds'.
You cross your arms and feel how the power of your god burns away your
wounds.
hp
You are physically not feeling very well and mentally somewhat degraded.
You are somewhat weary and you are short of breath.
>l
Here in the middle of a small clearing merge two solid roads. The main road
continues to the southeast towards a large grass plain, and to the
northwest it leads deeper into the surrounding forest. The other road,
basically only a narrow path, starts to the north. To the west begins the
slope of a small hill, which has a ruin on its top. A road sign has been
erected here and a large stone building stands near the roadside. An other
building stands to the southwest.
There are five obvious exits: north[r], southeast[r], south, southwest,
northwest[r].
A sparkling white tree.
Ysilan[elf] and a dusty red female kangaroo.
>cure
You start to chant the prayer and to make the gestures for the 'cure wounds'
miracle.
>r
You are already resting.
Ysilan[elf] goes hmmmm.
You sniff.
>hp
You are physically not feeling very well and mentally somewhat degraded.
You are somewhat weary and you are short of breath.
You stand up.
You concentrate on your silver pendant...
<Clerics of Taniel> You: am soon back
// So bloodthirsty. And of course she can't leave anyone
// alone whom she called before as help.
Your deity grants you the power of 'cure wounds'.
You cross your arms and feel how the power of your god burns away your
wounds.
Ysilan[elf] tells you in Common: Come to Arborea.
// Hey I called Isengorn for help! How would that be to go to
// Arborea now instead of the nibbler hut ...
n
You travel a long distance north.
At the edge of a light forest. Different kinds of trees and grasses grow
here, and the ground is covered with moss and foliage. A small path leads
northwest and south; right next to the road rises a border stone.
A large, wooden watchtower has been erected here.
There are five obvious exits: north, northeast, south[r], west, northwest[r].
Ulf[human].
Ulf[human] tells you in Common: Hey there! Heard the latest rumour?
n
You travel a long distance north.
Deep inside the Arborea forest. The ground is covered with foliage and
occasionally a rock juts out from the ground. To the north grow even larger
trees and to the west the forest seems to become more dense. There is a
derelict wooden and straw hut standing here.
There are eight obvious exits: hut, north, northeast, east, south,
southwest, west, northwest.
A pile of trash.
Fred[human].
>hut
You travel a short distance hut.
The Entrance.
This is the entrance of the hut. Doors are leading off in every direction.
The hut can be left through the northern door. Stairs are leading up to the
attic and down to the cellar. Dirt and debris cover the floor and the
furniture. This room obviously encountered a lot of violence recently. The
walls are made of straw and wood.
You see a well constructed oak sign. Perhaps you should have a look.
There are ten obvious exits: out, northeast, east, southeast, south,
southwest, west, northwest, up, down.
Five bronze coins and some copper coins.
A smelly brutal male nibbler.
You attack the smelly brutal male nibbler.
// Silly nibbler. Shouldn't have attacked him before ... that
// nibbler complicated things.
You swing your black leather whip at the smelly brutal male nibbler's
torso, but he dodges your attack.
The smelly brutal male nibbler swings his sharp long razor at your head,
but you block his blow with your ornamented shield.
hp
The smelly brutal male nibbler thrusts his iron dagger at your torso, but
your chainmail deflects all damage.
You are physically feeling very well and mentally somewhat degraded.
You are weary and you are short of breath.
>e
You turn to attack the gruesome masked human.
You travel a short distance east.
A Treasureroom.
This is the former living room. Now it is used as a treasure room. Stools
and benches have been used as training dummies. The remains of a plain sofa
now decorate the floor. A door is leading west to the entrance. Someone
really lived out some extremely violent fantasies here.
The gruesome masked human blocks the exit west.
The grisly human with a blood-red mask blocks the exit west.
There is one obvious exit: west.
Six bronze coins, ten copper coins, an iron dagger, an iron shortsword, a
pair of leather thigh-guards, a plain iron chest, a studded leather jacket
and a wooden arrow.
Isengorn[dwarf] (unconscious) (shackled), a grisly human with a blood-red
mask and a gruesome masked human.
The gruesome masked human is fighting you.
// Oh my god. That's not looking good at all. Two masked people?
// Where did that other one come from ... and Isengorn already
// down. Hmmmmmm.
>bl w
Ok, you guard west.
// Still, noone will escape her now!
The grisly human with a blood-red mask treats Isengorn[dwarf]'s bloodloss.
The gruesome masked human guards the west exit.
// Great minds think alike - unfortunately he seems to have the
// stronger mind and more able body.
You start to chant the prayer and to make the gestures for the 'cure wounds'
miracle.
// Trying to cure Isengorn I think.
>bl w
The grisly human with a blood-red mask treats Isengorn[dwarf]'s bloodloss.
Ok, you guard west.
>hp
You are physically feeling very well and mentally degraded.
You are weary and you are short of breath.
>Isengorn[dwarf] is bleeding awfully!
// Nooooooooo!
The grisly human with a blood-red mask treats Isengorn[dwarf]'s bloodloss.
// Oops, Lanyara interrupted aiding him ... :)
//
// But real men fight in stunmode rather than killmode, then aiding!
// Though, that would be less effective .... you'd miss out the extra
// bleeding damage ... ;)
The gruesome masked human starts to make some strange gestures.
The gruesome masked human seems to send a request for 'shackle living' to
Sathonys.
// What for, Isengorn was already already shackled. Probably he was
// a bit confused as well.
l at foe
Gruesome masked human.
He has scars on his nose, left cheek and right cheek.
His skin has a sickly greenish tinge.
He is very tall and of normal weight for a human.
He looks repulsive.
He is fighting you.
He is in a bad shape.
He is alert and he is breathing slightly faster.
He is wearing an interlocked polished bonemail, a leather quiver, a left
bone boot, a left bone gauntlet, a pair of bone greaves, a right bone boot,
a right bone gauntlet, a silvery neck shackle, a skull mask and a wide
leather belt (with one loop and one scabbard attached to it).
You guess that he wears additional clothes.
He is casting.
// Bad shape hmmmm.
Isengorn[dwarf] died.
// !!!!!!!!!!!!!
The grisly human with a blood-red mask stops aiding ghost of Isengorn[dwarf].
// Ghosts don't bleed anyway.
Green smoke suddenly leaps from the gruesome masked human's hand and hits
ghost of Isengorn[dwarf], forming a glowing chain around his neck.
// Ah yes, shackling the poor ghost :D
The gruesome masked human guards the west exit.
You growl.
// mood mad!
// One halfling vs. two humans. Who will win?
The grisly human with a blood-red mask attacks you.
The grisly human with a blood-red mask thrusts his pitch-black
longsword at your torso, impales your chainmail and drills it deep into your
torso, causing a deep wound.
Your wounds start to bleed.
// Ouch, mood run-away!
You are still waiting for the answer for 'cure wounds'!
The grisly human with a blood-red mask rams his knee violently into
your groin.
Pain sears through your groin.
// Aaaaah help, Medic! MEDIC!!!
As the grisly human with a blood-red mask touches your skin the coldness of
the ice layer covering it spreads into your enemy, hurting him!
The grisly human with a blood-red mask shivers.
The grisly human with a blood-red mask screams loudly!
// Take that!
You are physically in a very bad shape and mentally degraded.
You are bleeding.
You are weary and you are slightly short of breath.
>mood
You can't concentrate on it.
>w
You can't concentrate on it.
>hp
// No comment
You are physically terribly hurt and mentally degraded.
You are bleeding.
You are weary and you are slightly short of breath.
The gruesome masked human starts to chant a prayer and makes some strange
gestures.
The gruesome masked human seems to send a request for 'drain life' to
Sathonys.
You can't concentrate on it.
The grisly human with a blood-red mask studies you carefully.
You can't concentrate on it.
You are currently not able to perform the required gestures.
Taniel doesn't answer your request for 'cure wounds'.
// Even Taniel ignores her now.
ghost of Isengorn[dwarf] looks at the grisly human with a blood-red mask.
ghost of Isengorn[dwarf] looks at the gruesome masked human.
hp
You are physically barely alive and mentally degraded.
You are bleeding.
You are weary and you are slightly short of breath.
>w
You can't concentrate on it.
>w
You can't concentrate on it.
>hp
You are physically at deaths door and mentally degraded.
You are bleeding.
You are weary and you are slightly short of breath.
// Goes downhill quickly from here.
>w
The grisly human with a blood-red mask firmly says in Common: Don't kill
her.
// After cutting her almost in two pieces before with his sword, hmmmmm. ;)
No way! The grisly human with a blood-red mask blocks that exit!
>w
Damned! Your enemy is fast and blocks your way.
Try again!
// Panicky panicky panicky.
The gruesome masked human studies the grisly human with a blood-red mask
carefully.
// Yes! PICK YOUR NEXT VICTIM, TAKE HIM DOWN!!!
// Gruesome masked ones fighting grisly masked ones. How cool would
// that be please? Who would actually win? From Lanyara's point
// of view any result would be a win-win situation :D
The grisly human with a blood-red mask uses a gap in your defense and
smashes his head into your torso, but your armour absorbs all damage.
The grisly human with a blood-red mask smashes his pitch-black
longsword at your head, slashes through your battle helmet and hurts you,
without using lethal force.
Your wimpy is now set to 100%.
// Really trying everything here. Now that Isengorn is a ghost
// she could actually try to run away.
>cure
You start to chant the prayer and to make the gestures for the 'cure wounds'
miracle.
>hp
You are physically at deaths door and mentally degraded.
You are bleeding.
You are weary and you are slightly short of breath.
The gruesome masked human guards the west exit.
// Apparently to no avail.
A Treasureroom.
This is the former living room. Now it is used as a treasure room. Stools
and benches have been used as training dummies. The remains of a plain sofa
now decorate the floor. A door is leading west to the entrance. Someone
really lived out some extremely violent fantasies here.
The gruesome masked human blocks the exit west.
The grisly human with a blood-red mask blocks the exit west.
There is one obvious exit: west.
Six bronze coins, ten copper coins, a corpse of Isengorn, an iron dagger, an
iron shortsword, a pair of leather thigh-guards, a plain iron chest, a
studded leather jacket and a wooden arrow.
A ghost of Isengorn[dwarf] (shackled with a glowing, green chain), a grisly
human with a blood-red mask and a gruesome masked human.
The grisly human with a blood-red mask is fighting you.
The gruesome masked human is fighting you.
>w
Your wounds bleed very heavily, don't ignore this!
// I am trying, trying really, really trying not to ignore this.
// It's hard to ignore it anyway but not much one could do!
You must wait till your request for 'cure wounds' is answered.
Damned! Your enemy is fast and blocks your way.
Try again!
>hp
You are physically at deaths door and mentally degraded.
You are bleeding.
You are weary and you are slightly short of breath.
>cure
You are still waiting for the answer for 'cure wounds'!
The gruesome masked human points at you, and a thin stream of darkness
spreads from his finger, connecting you with him.
// Slay living - with a Finger of Death. Point at your target
// and
snip.
You are protected by your magic defenses.
You feel your lifeforce flowing into the gruesome masked human's body.
// This here might have been a bug. Normally life drain miracle
// drains Lanyara from feeling very well to ghostly shape. Not
// that the outcome would have been any different either, she
// was already heavily bleeding and at deaths door. :D
hp
You are physically at deaths door and mentally degraded.
You are bleeding.
You are weary and you are slightly short of breath.
>war
You start to sing 'Minstrelboy'.
// Heeeeeeeeeeeeeeeeeeeeeelp! Anything, HEEEELP!
// Where is the instant teleport miracle!
>hp
You are physically at deaths door and mentally degraded.
You are bleeding.
You are weary and you are slightly short of breath.
You died. You can see your dead body from above.
You stop singing 'Minstrelboy'.
Your ghost state allows you to travel 'start'.
The grisly human with a blood-red mask sheathes his pitch-black longsword in
his scabbard of his wide leather belt (with one loop and one scabbard
attached to it).
The grisly human with a blood-red mask draws his pitch-black longsword from
the scabbard of his wide leather belt (with one loop and one scabbard
attached to it).
The grisly human with a blood-red mask wields a corseque in his left hand.
// Apparently the grisly human prepares to take down that
// gruesome masked human next with a corseque. Get that
// bastard down!
hp
You are physically feeling very well and mentally degraded.
You are extremely alert.
// Yep, ghosts are happy. Being a ghost is a lot easier than
// trying to stay alive. You are always physically feeling
// very well. Although, being still shackled as a ghost -
// hmmm. Serious torture for halflings, while shackled you
// can't talk.
>l
A Treasureroom.
This is the former living room. Now it is used as a treasure room. Stools
and benches have been used as training dummies. The remains of a plain sofa
now decorate the floor. A door is leading west to the entrance. Someone
really lived out some extremely violent fantasies here.
The gruesome masked human blocks the exit west.
The grisly human with a blood-red mask blocks the exit west.
There is one obvious exit: west.
Six bronze coins, ten copper coins, a corpse of Isengorn, a corpse of
yourself, an iron dagger, an iron shortsword, a pair of leather
thigh-guards, a plain iron chest, a studded leather jacket and a wooden
arrow.
A ghost of Isengorn[dwarf] (shackled with a glowing, green chain), a grisly
human with a blood-red mask and a gruesome masked human.
// Poor ghost, still shackled. Even as a ghost you can not escape Sathonys.
The gruesome masked human soullessly speaks in Ancient: A ferest dres sep
dres.
// Bla bla bla bla! Speak common!
Taniel doesn't answer your request for 'cure wounds'.
// Noone likes ghosts, not even Taniel.
start
// So let's end this ghostly state in exchange for a
// miserable physical condition.
You travel a very long distance away.
Northern part of the Circle Road in Elvandar.
Paved with polished granite tiles, this road continues to the west and
southeast. To the north, a set of stairs lead up to a very large building.
The facade is lined with high marble pillars, and above the entrance is
carved a stone relief.
An open ornamented gate leads north.
There are three obvious exits: north, southeast[r], west[r].
Laewen[elf].
Lut[elf] looks at you.
Lut[elf] nods.
Lut[elf] sings in Common: I am glad to be of help in your time of need.
Lut[elf] takes a deep breath.
Lut[elf] lifts her arms and looks up.
Lut[elf] sings in Common: Taniel, look down on your children and grant them
the gift of life!
Lut[elf] sings in Common: Hear our cry for help!
Lut[elf] sings in Common: Grant me the power to bring the dead back to life!
Lut[elf] sings in Common: Taniel!
Lut[elf] lowers her hand and an aura of energy surrounds her.
Lut[elf] resurrects you.
// I wanted to wait before uploading the log so that it can not really
// affect much in-game stuff.
// Team
PvP situations are difficult. I think you'd really want to have
// very strong characters here so your other team member suffer less from
// underperformance of a weak character.
--
LanyarA - 2010-04-05